private static Item prize(Level level) {

    Item prize = level.itemToSpanAsPrize();
    if (prize instanceof Potion) {
      return prize;
    } else if (prize != null) {
      level.addItemToSpawn(prize);
    }

    return Generator.random(Generator.Category.POTION);
  }
예제 #2
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  private static Item prize(Level level) {

    Item prize = level.itemToSpanAsPrize();
    if (prize != null) {
      return prize;
    }

    return Generator.random(
        Random.oneOf(
            Generator.Category.POTION,
            Generator.Category.SCROLL,
            Generator.Category.FOOD,
            Generator.Category.GOLD));
  }
예제 #3
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  private static Item prize(Level level) {

    Item prize = level.itemToSpanAsPrize();
    if (prize != null) {
      return prize;
    }

    prize = Generator.random(Random.oneOf(Generator.Category.WEAPON, Generator.Category.ARMOR));

    for (int i = 0; i < 3; i++) {
      Item another =
          Generator.random(Random.oneOf(Generator.Category.WEAPON, Generator.Category.ARMOR));
      if (another.level > prize.level) {
        prize = another;
      }
    }

    return prize;
  }