예제 #1
0
    @Override
    protected void layout() {

      super.layout();

      shield.x = x;
      shield.y = y + (height - shield.height) / 2;

      position.x = align(shield.x + (shield.width - position.width()) / 2);
      position.y = align(shield.y + (shield.height - position.height()) / 2 + 1);

      if (flare != null) {
        flare.point(shield.center());
      }

      classIcon.x = align(x + width - classIcon.width);
      classIcon.y = shield.y;

      level.x = align(classIcon.x + (classIcon.width - level.width()) / 2);
      level.y = align(classIcon.y + (classIcon.height - level.height()) / 2 + 1);

      steps.x = align(x + width - steps.width - classIcon.width);
      steps.y = shield.y;

      depth.x = align(steps.x + (steps.width - depth.width()) / 2);
      depth.y = align(steps.y + (steps.height - depth.height()) / 2 + 1);

      desc.x = shield.x + shield.width + GAP;
      desc.maxWidth = (int) (steps.x - desc.x);
      desc.measure();
      desc.y = align(shield.y + (shield.height - desc.height()) / 2 + 1);
    }
  public WndRanking(final String gameFile) {

    super();
    resize(WIDTH, HEIGHT);

    thread =
        new Thread() {
          @Override
          public void run() {
            try {
              Badges.loadGlobal();
              Dungeon.loadGame(gameFile);
            } catch (Exception e) {
              error = TXT_ERROR;
            }
          }
        };
    thread.start();

    busy = Icons.BUSY.get();
    busy.origin.set(busy.width / 2, busy.height / 2);
    busy.angularSpeed = 720;
    busy.x = (WIDTH - busy.width) / 2;
    busy.y = (HEIGHT - busy.height) / 2;
    add(busy);
  }
  @Override
  protected void layout() {

    height = 32;

    shield.size(width, shield.height);

    avatar.x = PixelScene.align(camera(), shield.x + 15 - avatar.width / 2);
    avatar.y = PixelScene.align(camera(), shield.y + 16 - avatar.height / 2);

    compass.x = avatar.x + avatar.width / 2 - compass.origin.x;
    compass.y = avatar.y + avatar.height / 2 - compass.origin.y;

    hp.x = 30;
    hp.y = 3;

    depth.x = width - 24 - depth.width() - 18;
    depth.y = 6;

    keys.y = 6;

    danger.setPos(width - danger.width(), 18);

    buffs.setPos(31, 9);

    btnMenu.setPos(width - btnMenu.width(), 1);
  }
    @Override
    protected void layout() {
      super.layout();

      image.x = x + 2;
      image.y = y + 2;
    }
    @Override
    protected void layout() {
      super.layout();

      image.x = x + (width - image.width()) / 2;
      image.y = y;

      label.x = x + (width - label.width()) / 2;
      label.y = image.y + image.height() + 2;
    }
  public static Image avatar(HeroClass cl, int armorTier) {

    RectF patch = tiers().get(armorTier);
    Image avatar = new Image(cl.spritesheet());
    RectF frame = avatar.texture.uvRect(1, 0, FRAME_WIDTH, FRAME_HEIGHT);
    frame = frame.offset(patch.left, patch.top);
    avatar.frame(frame);

    return avatar;
  }
예제 #7
0
    public Record(int pos, boolean latest, Rankings.Record rec) {
      super();

      this.rec = rec;

      if (latest) {
        flare = new Flare(6, 24);
        flare.angularSpeed = 90;
        flare.color(rec.win ? FLARE_WIN : FLARE_LOSE);
        addToBack(flare);
      }

      if (pos != Rankings.TABLE_SIZE - 1) {
        position.text(Integer.toString(pos + 1));
      } else position.text(" ");
      position.measure();

      desc.text(rec.info);

      desc.measure();

      int odd = pos % 2;

      if (rec.win) {
        shield.view(ItemSpriteSheet.AMULET, null);
        position.hardlight(TEXT_WIN[odd]);
        desc.hardlight(TEXT_WIN[odd]);
        depth.hardlight(TEXT_WIN[odd]);
        level.hardlight(TEXT_WIN[odd]);
      } else {
        position.hardlight(TEXT_LOSE[odd]);
        desc.hardlight(TEXT_LOSE[odd]);
        depth.hardlight(TEXT_LOSE[odd]);
        level.hardlight(TEXT_LOSE[odd]);

        if (rec.depth != 0) {
          depth.text(Integer.toString(rec.depth));
          depth.measure();
          steps.copy(Icons.DEPTH_LG.get());

          add(steps);
          add(depth);
        }
      }

      if (rec.herolevel != 0) {
        level.text(Integer.toString(rec.herolevel));
        level.measure();
        add(level);
      }

      classIcon.copy(Icons.get(rec.heroClass));
    }
    @Override
    protected void layout() {

      icon.x = width - icon.width;

      depth.x = icon.x - 1 - depth.width();
      depth.y = PixelScene.align(y + (height - depth.height()) / 2);

      icon.y = depth.y - 1;

      feature.y = PixelScene.align(depth.y + depth.baseLine() - feature.baseLine());
    }
  @Override
  public void update() {
    super.update();

    float health = (float) Dungeon.hero.HP / Dungeon.hero.HT;

    if (health == 0) {
      avatar.tint(0x000000, 0.6f);
      blood.on = false;
    } else if (health < 0.25f) {
      avatar.tint(0xcc0000, 0.4f);
      blood.on = true;
    } else {
      avatar.resetColor();
      blood.on = false;
    }

    hp.scale.x = health;
    exp.scale.x = (width / exp.width) * Dungeon.hero.exp / Dungeon.hero.maxExp();

    if (Dungeon.hero.lvl != lastLvl) {

      if (lastLvl != -1) {
        Emitter emitter = (Emitter) recycle(Emitter.class);
        emitter.revive();
        emitter.pos(27, 27);
        emitter.burst(Speck.factory(Speck.STAR), 12);
      }

      lastLvl = Dungeon.hero.lvl;
      level.text(Integer.toString(lastLvl));
      level.measure();
      level.x = PixelScene.align(27.0f - level.width() / 2);
      level.y = PixelScene.align(27.5f - level.baseLine() / 2);
    }

    int k = IronKey.curDepthQuantity;
    if (k != lastKeys) {
      lastKeys = k;
      keys.text(Integer.toString(lastKeys));
      keys.measure();
      keys.x = width - 8 - keys.width() - 18;
    }

    int tier = Dungeon.hero.tier();
    if (tier != lastTier) {
      lastTier = tier;
      avatar.copy(HeroSprite.avatar(Dungeon.hero.heroClass, tier));
    }
  }
  @Override
  public void update() {
    super.update();

    if (target != null && target.isAlive() && target.sprite.visible) {
      CharSprite sprite = target.sprite;
      bg.scale.x = sprite.width;
      level.scale.x = sprite.width * target.HP / target.HT;
      bg.x = level.x = sprite.x;
      bg.y = level.y = sprite.y - HEIGHT - 1;

      visible = true;
    } else {
      visible = false;
    }
  }
예제 #11
0
  @Override
  public void create() {
    super.create();

    BitmapTextMultiline text = createMultiline(TXT, 8);
    text.maxWidth = Math.min(Camera.main.width, 120);
    text.measure();
    add(text);

    text.x = align((Camera.main.width - text.width()) / 2);
    text.y = align((Camera.main.height - text.height()) / 2);

    BitmapTextMultiline link = createMultiline(LNK, 8);
    link.maxWidth = Math.min(Camera.main.width, 120);
    link.measure();
    link.hardlight(Window.TITLE_COLOR);
    add(link);

    link.x = text.x;
    link.y = text.y + text.height();

    TouchArea hotArea =
        new TouchArea(link) {
          @Override
          protected void onClick(NoosaInputProcessor.Touch touch) {
            Gdx.net.openURI("http://" + LNK);
          }
        };
    add(hotArea);

    Image wata = Icons.WATA.get();
    wata.x = align(text.x + (text.width() - wata.width) / 2);
    wata.y = text.y - wata.height - 8;
    add(wata);

    new Flare(7, 64).color(0x112233, true).show(wata, 0).angularSpeed = +20;

    Archs archs = new Archs();
    archs.setSize(Camera.main.width, Camera.main.height);
    addToBack(archs);

    ExitButton btnExit = new ExitButton();
    btnExit.setPos(Camera.main.width - btnExit.width(), 0);
    add(btnExit);

    fadeIn();
  }
 @Override
 public void update() {
   super.update();
   if (speed.x > 0 && x > SKY_WIDTH) {
     x = -width();
   } else if (speed.x < 0 && x < -width()) {
     x = SKY_WIDTH;
   }
 }
 public static Image get(Type type) {
   Image icon = new Image(Assets.getBanners());
   switch (type) {
     case PIXEL_DUNGEON:
       icon.frame(icon.texture.uvRect(0, 0, 128, 70));
       break;
     case BOSS_SLAIN:
       icon.frame(icon.texture.uvRect(0, 70, 128, 105));
       break;
     case GAME_OVER:
       icon.frame(icon.texture.uvRect(0, 105, 128, 140));
       break;
     case SELECT_YOUR_HERO:
       icon.frame(icon.texture.uvRect(0, 140, 128, 161));
       break;
   }
   return icon;
 }
예제 #14
0
 public static Image get(Type type) {
   Image icon = new Image(Assets.EFFECTS);
   switch (type) {
     case RIPPLE:
       icon.frame(icon.texture.uvRect(0, 0, 16, 16));
       break;
     case LIGHTNING:
       icon.frame(icon.texture.uvRect(16, 0, 32, 8));
       break;
     case WOUND:
       icon.frame(icon.texture.uvRect(16, 8, 32, 16));
       break;
     case RAY:
       icon.frame(icon.texture.uvRect(16, 16, 32, 24));
       break;
   }
   return icon;
 }
    public DashboardItem(String text, int index) {
      super();

      image.frame(
          image.texture.uvRect(index * IMAGE_SIZE, 0, (index + 1) * IMAGE_SIZE, IMAGE_SIZE));
      this.label.text(text);
      this.label.measure();

      setSize(SIZE, SIZE);
    }
    @Override
    public void update() {
      super.update();
      a += Random.Float(Game.elapsed * 5);
      angle = (2 + Math.cos(a)) * (forward ? +0.2 : -0.2);

      scale.y = (float) Math.cos(angle);

      x = tx + (float) Math.tan(angle) * width;
      y = ty - scale.y * height;
    }
예제 #17
0
  @Override
  public void update() {
    super.update();

    if ((time -= Game.elapsed) <= 0) {
      kill();
    } else {
      float p = time / TIME_TO_FADE;
      alpha(p);
      scale.y = 1 + p / 2;
    }
  }
예제 #18
0
  public WndBadge(Badges.Badge badge) {

    super();

    Image icon = BadgeBanner.image(badge.image);
    icon.scale.set(2);
    add(icon);

    BitmapTextMultiline info = PixelScene.createMultiline(badge.description, 8);
    info.maxWidth = WIDTH - MARGIN * 2;
    info.measure();

    float w = Math.max(icon.width(), info.width()) + MARGIN * 2;

    icon.x = (w - icon.width()) / 2;
    icon.y = MARGIN;

    float pos = icon.y + icon.height() + MARGIN;
    for (BitmapText line : info.new LineSplitter().split()) {
      line.measure();
      line.x = PixelScene.align((w - line.width()) / 2);
      line.y = PixelScene.align(pos);
      add(line);

      pos += line.height();
    }

    resize((int) w, (int) (pos + MARGIN));

    BadgeBanner.highlight(icon, badge.image);
  }
예제 #19
0
  public WndBadge(Badges.Badge badge) {

    super();

    Image icon = BadgeBanner.image(badge.image);
    icon.scale.set(2);
    add(icon);

    // TODO: this used to be centered, should probably figure that out.
    RenderedTextMultiline info = PixelScene.renderMultiline(badge.desc(), 8);
    info.maxWidth(WIDTH - MARGIN * 2);
    PixelScene.align(info);
    add(info);

    float w = Math.max(icon.width(), info.width()) + MARGIN * 2;

    icon.x = (w - icon.width()) / 2f;
    icon.y = MARGIN;
    PixelScene.align(icon);

    info.setPos((w - info.width()) / 2, icon.y + icon.height() + MARGIN);
    resize((int) w, (int) (info.bottom() + MARGIN));

    BadgeBanner.highlight(icon, badge.image);
  }
  public WndInfoBuff(Buff buff) {
    super();

    IconTitle titlebar = new IconTitle();

    icons = TextureCache.get(Assets.BUFFS_LARGE);
    film = new TextureFilm(icons, 16, 16);

    Image buffIcon = new Image(icons);
    buffIcon.frame(film.get(buff.icon()));

    titlebar.icon(buffIcon);
    titlebar.label(Messages.titleCase(buff.toString()), Window.TITLE_COLOR);
    titlebar.setRect(0, 0, WIDTH, 0);
    add(titlebar);

    RenderedTextMultiline txtInfo = PixelScene.renderMultiline(buff.desc(), 6);
    txtInfo.maxWidth(WIDTH);
    txtInfo.setPos(titlebar.left(), titlebar.bottom() + GAP);
    add(txtInfo);

    resize(WIDTH, (int) (txtInfo.top() + txtInfo.height()));
  }
예제 #21
0
  @Override
  protected void layout() {
    clear();

    SparseArray<Image> newIcons = new SparseArray<Image>();

    for (Buff buff : ch.buffs()) {
      int icon = buff.icon();
      if (icon != NONE) {
        Image img = new Image(texture);
        img.frame(film.get(icon));
        img.x = x + members.size() * (SIZE + 2);
        img.y = y;
        add(img);

        newIcons.put(icon, img);
      }
    }

    for (Integer key : icons.keyArray()) {
      if (newIcons.get(key) == null) {
        Image icon = icons.get(key);
        icon.origin.set(SIZE / 2);
        add(icon);
        add(
            new AlphaTweener(icon, 0, 0.6f) {
              @Override
              protected void updateValues(float progress) {
                super.updateValues(progress);
                image.scale.set(1 + 5 * progress);
              };
            });
      }
    }

    icons = newIcons;
  }
예제 #22
0
  @Override
  public void create() {
    super.create();

    BitmapTextMultiline text = null;
    if (!noText) {
      text = createMultiline(TXT, 8);
      text.maxWidth = WIDTH;
      text.measure();
      add(text);
    }

    amulet = new Image(Assets.AMULET);
    add(amulet);

    RedButton btnExit =
        new RedButton(TXT_EXIT) {
          @Override
          protected void onClick() {
            Dungeon.win(ResultDescriptions.WIN);
            Dungeon.deleteGame(Dungeon.hero.heroClass, true);
            Game.switchScene(noText ? TitleScene.class : RankingsScene.class);
          }
        };
    btnExit.setSize(WIDTH, BTN_HEIGHT);
    add(btnExit);

    RedButton btnStay =
        new RedButton(TXT_STAY) {
          @Override
          protected void onClick() {
            onBackPressed();
          }
        };
    btnStay.setSize(WIDTH, BTN_HEIGHT);
    add(btnStay);

    float height;
    if (noText) {
      height = amulet.height + LARGE_GAP + btnExit.height() + SMALL_GAP + btnStay.height();

      amulet.x = align((Camera.main.width - amulet.width) / 2);
      amulet.y = align((Camera.main.height - height) / 2);

      btnExit.setPos(
          (Camera.main.width - btnExit.width()) / 2, amulet.y + amulet.height + LARGE_GAP);
      btnStay.setPos(btnExit.left(), btnExit.bottom() + SMALL_GAP);

    } else {
      height =
          amulet.height
              + LARGE_GAP
              + text.height()
              + LARGE_GAP
              + btnExit.height()
              + SMALL_GAP
              + btnStay.height();

      amulet.x = align((Camera.main.width - amulet.width) / 2);
      amulet.y = align((Camera.main.height - height) / 2);

      text.x = align((Camera.main.width - text.width()) / 2);
      text.y = amulet.y + amulet.height + LARGE_GAP;

      btnExit.setPos((Camera.main.width - btnExit.width()) / 2, text.y + text.height() + LARGE_GAP);
      btnStay.setPos(btnExit.left(), btnExit.bottom() + SMALL_GAP);
    }

    new Flare(8, 48).color(0xFFDDBB, true).show(amulet, 0).angularSpeed = +30;

    fadeIn();
  }
예제 #23
0
 @Override
 protected void layout() {
   image.x = x;
   image.y = y;
 }
  @Override
  public void create() {

    super.create();

    Music.INSTANCE.play(Assets.HAPPY, true);
    Music.INSTANCE.volume(ShatteredPixelDungeon.musicVol() / 10f);

    uiCamera.visible = false;

    int w = Camera.main.width;
    int h = Camera.main.height;

    Archs archs = new Archs();
    archs.reversed = true;
    archs.setSize(w, h);
    add(archs);

    float vx = align((w - SKY_WIDTH) / 2);
    float vy = align((h - SKY_HEIGHT - BUTTON_HEIGHT) / 2);

    Point s = Camera.main.cameraToScreen(vx, vy);
    viewport = new Camera(s.x, s.y, SKY_WIDTH, SKY_HEIGHT, defaultZoom);
    Camera.add(viewport);

    Group window = new Group();
    window.camera = viewport;
    add(window);

    boolean dayTime = Calendar.getInstance().get(Calendar.HOUR_OF_DAY) >= 7;

    Sky sky = new Sky(dayTime);
    sky.scale.set(SKY_WIDTH, SKY_HEIGHT);
    window.add(sky);

    if (!dayTime) {
      for (int i = 0; i < NSTARS; i++) {
        float size = Random.Float();
        ColorBlock star = new ColorBlock(size, size, 0xFFFFFFFF);
        star.x = Random.Float(SKY_WIDTH) - size / 2;
        star.y = Random.Float(SKY_HEIGHT) - size / 2;
        star.am = size * (1 - star.y / SKY_HEIGHT);
        window.add(star);
      }
    }

    float range = SKY_HEIGHT * 2 / 3;
    for (int i = 0; i < NCLOUDS; i++) {
      Cloud cloud =
          new Cloud((NCLOUDS - 1 - i) * (range / NCLOUDS) + Random.Float(range / NCLOUDS), dayTime);
      window.add(cloud);
    }

    int nPatches = (int) (sky.width() / GrassPatch.WIDTH + 1);

    for (int i = 0; i < nPatches * 4; i++) {
      GrassPatch patch =
          new GrassPatch((i - 0.75f) * GrassPatch.WIDTH / 4, SKY_HEIGHT + 1, dayTime);
      patch.brightness(dayTime ? 0.7f : 0.4f);
      window.add(patch);
    }

    Avatar a = new Avatar(Dungeon.hero.heroClass);
    // Removing semitransparent contour
    a.am = 2;
    a.aa = -1;
    a.x = PixelScene.align((SKY_WIDTH - a.width) / 2);
    a.y = SKY_HEIGHT - a.height;
    window.add(a);

    final Pet pet = new Pet();
    pet.rm = pet.gm = pet.bm = 1.2f;
    pet.x = SKY_WIDTH / 2 + 2;
    pet.y = SKY_HEIGHT - pet.height;
    window.add(pet);

    window.add(
        new TouchArea(sky) {
          protected void onClick(Touch touch) {
            pet.jump();
          };
        });

    for (int i = 0; i < nPatches; i++) {
      GrassPatch patch = new GrassPatch((i - 0.5f) * GrassPatch.WIDTH, SKY_HEIGHT, dayTime);
      patch.brightness(dayTime ? 1.0f : 0.8f);
      window.add(patch);
    }

    Image frame = new Image(Assets.SURFACE);

    frame.frame(0, 0, FRAME_WIDTH, FRAME_HEIGHT);
    frame.x = vx - FRAME_MARGIN_X;
    frame.y = vy - FRAME_MARGIN_TOP;
    add(frame);

    if (dayTime) {
      a.brightness(1.2f);
      pet.brightness(1.2f);
    } else {
      frame.hardlight(0xDDEEFF);
    }

    RedButton gameOver =
        new RedButton("Game Over") {
          protected void onClick() {
            Game.switchScene(TitleScene.class);
          }
        };
    gameOver.setSize(SKY_WIDTH - FRAME_MARGIN_X * 2, BUTTON_HEIGHT);
    gameOver.setPos(frame.x + FRAME_MARGIN_X * 2, frame.y + frame.height + 4);
    add(gameOver);

    Badges.validateHappyEnd();

    fadeIn();
  }
 @Override
 protected void updateMatrix() {
   super.updateMatrix();
   Matrix.skewX(matrix, (float) (angle / Matrix.G2RAD));
 }
 @Override
 protected void onTouchDown() {
   image.brightness(1.5f);
   Sample.INSTANCE.play(Assets.SND_CLICK);
 }
 @Override
 protected void onTouchUp() {
   image.resetColor();
 }
  @Override
  public void create() {

    super.create();

    Music.INSTANCE.play(Assets.THEME, true);
    Music.INSTANCE.volume(ShatteredPixelDungeon.musicVol() / 10f);

    uiCamera.visible = false;

    int w = Camera.main.width;
    int h = Camera.main.height;

    Archs archs = new Archs();
    archs.setSize(w, h);
    add(archs);

    Image title = BannerSprites.get(BannerSprites.Type.PIXEL_DUNGEON);
    add(title);

    float height =
        title.height
            + (ShatteredPixelDungeon.landscape() ? DashboardItem.SIZE : DashboardItem.SIZE * 2);

    title.x = (w - title.width()) / 2;
    title.y = (h - height) / 2;

    placeTorch(title.x + 18, title.y + 20);
    placeTorch(title.x + title.width - 18, title.y + 20);

    Image signs =
        new Image(BannerSprites.get(BannerSprites.Type.PIXEL_DUNGEON_SIGNS)) {
          private float time = 0;

          @Override
          public void update() {
            super.update();
            am = (float) Math.sin(-(time += Game.elapsed));
          }

          @Override
          public void draw() {
            GLES20.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE);
            super.draw();
            GLES20.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA);
          }
        };
    signs.x = title.x;
    signs.y = title.y;
    add(signs);

    DashboardItem btnBadges =
        new DashboardItem(TXT_BADGES, 3) {
          @Override
          protected void onClick() {
            ShatteredPixelDungeon.switchNoFade(BadgesScene.class);
          }
        };
    add(btnBadges);

    DashboardItem btnAbout =
        new DashboardItem(TXT_ABOUT, 1) {
          @Override
          protected void onClick() {
            ShatteredPixelDungeon.switchNoFade(AboutScene.class);
          }
        };
    add(btnAbout);

    DashboardItem btnPlay =
        new DashboardItem(TXT_PLAY, 0) {
          @Override
          protected void onClick() {
            ShatteredPixelDungeon.switchNoFade(StartScene.class);
          }
        };
    add(btnPlay);

    DashboardItem btnHighscores =
        new DashboardItem(TXT_HIGHSCORES, 2) {
          @Override
          protected void onClick() {
            ShatteredPixelDungeon.switchNoFade(RankingsScene.class);
          }
        };
    add(btnHighscores);

    if (ShatteredPixelDungeon.landscape()) {
      float y = (h + height) / 2 - DashboardItem.SIZE;
      btnHighscores.setPos(w / 2 - btnHighscores.width(), y);
      btnBadges.setPos(w / 2, y);
      btnPlay.setPos(btnHighscores.left() - btnPlay.width(), y);
      btnAbout.setPos(btnBadges.right(), y);
    } else {
      btnBadges.setPos(w / 2 - btnBadges.width(), (h + height) / 2 - DashboardItem.SIZE);
      btnAbout.setPos(w / 2, (h + height) / 2 - DashboardItem.SIZE);
      btnPlay.setPos(w / 2 - btnPlay.width(), btnAbout.top() - DashboardItem.SIZE);
      btnHighscores.setPos(w / 2, btnPlay.top());
    }

    BitmapText version = new BitmapText("v " + Game.version + "", pixelFont);
    version.measure();
    version.hardlight(0xCCCCCC);
    version.x = w - version.width();
    version.y = h - version.height();
    add(version);

    Button changes = new ChangesButton();
    changes.setPos(w - changes.width(), h - version.height() - changes.height());
    add(changes);

    PrefsButton btnPrefs = new PrefsButton();
    btnPrefs.setPos(0, 0);
    add(btnPrefs);

    ExitButton btnExit = new ExitButton();
    btnExit.setPos(w - btnExit.width(), 0);
    add(btnExit);

    int gameversion = ShatteredPixelDungeon.version();

    if (gameversion != Game.versionCode) {
      if (gameversion < 65) {
        // TODO special code for 0.3.2 update to notify people about mastery book changes. Remove
        // when not needed
        Badges.loadGlobal();

        if (Badges.isUnlocked(Badges.Badge.MASTERY_WARRIOR)
            || Badges.isUnlocked(Badges.Badge.MASTERY_ROGUE)
            || Badges.isUnlocked(Badges.Badge.MASTERY_MAGE)
            || Badges.isUnlocked(Badges.Badge.MASTERY_HUNTRESS)) {
          add(
              new WndHardNotification(
                  new ItemSprite(ItemSpriteSheet.MASTERY, null),
                  "Mastery Book Changes",
                  "v0.3.2 brings new prison content and some big balance changes to subclasses:\n"
                      + "\n"
                      + "_The Book of Mastery is no longer given at floor 1, it is only dropped by Tengu._\n"
                      + "\n"
                      + "There have been balance tweaks to accommodate this, so the difficulty should be similar.\n"
                      + "\n"
                      + "This change is necessary to allow for more interesting subclasses in the future, "
                      + "apologies for any frustration.",
                  "See All Changes",
                  10) {
                @Override
                public void hide() {
                  super.hide();
                  Game.switchScene(WelcomeScene.class);
                }
              });
        } else {
          Game.switchScene(WelcomeScene.class);
          return;
        }
      } else {
        Game.switchScene(WelcomeScene.class);
        return;
      }
    }

    fadeIn();
  }