예제 #1
0
 @Override
 public void keyPressed(KeyEvent keyEvent) {
   KeyUtility.keySet(keyEvent, true);
 }
예제 #2
0
 @Override
 public void keyReleased(KeyEvent keyEvent) {
   KeyUtility.keySet(keyEvent, false);
 }
예제 #3
0
 private void update() {
   gameStateManager.update();
   KeyUtility.update();
 }