public void setState(States s, boolean stopSound) { if (stopSound) Game.res.stopAllSound(); if (gs != null) gs.dispose(); if (s == States.SPLASH) { gs = new SplashState(this); } if (s == States.TITLE) { gs = new TitleState(this); } if (s == States.CREDITS) { gs = new CreditState(this); } if (s == States.LEVELSELECT) { gs = new LevelSelectState(this); } if (s == States.PLAY) { gs = new PlayState(this); } }
public void dispose() { gs.dispose(); }
public void resize(int width, int height) { gs.resize(width, height); view.update(width, height, true); }
public void draw(float dt) { gs.draw(sb, sr, dt); if (Game.ANDROID && !(gs instanceof SplashState)) androidControlDraw(); }
public void update(float dt) { gs.update(dt); }
public void handleInput() { if (Game.ANDROID) androidInput(); gs.handleInput(); }