/** * Sets the current <code>UserID</code> for this <code>Player</code>, which changes from session * to session. Typically this is called when the player first logs again, and not again until the * player logs out and logs back in. * * @param uid the player's user identifier */ public void setCurrentSession(ClientSession session) { DataManager dataMgr = AppContext.getDataManager(); dataMgr.markForUpdate(this); currentSessionRef = dataMgr.createReference(session); // Also inform the client of the session ID // FIXME, this is hacked in as the only non-channel message // for ease of porting -JM BigInteger sid = currentSessionRef.getId(); byte[] bytes = sid.toByteArray(); session.send(ByteBuffer.wrap(bytes)); }