예제 #1
0
 protected double computeScale(java.awt.Rectangle viewport) {
   if (this.resizeBehavior.equals(AVKey.RESIZE_SHRINK_ONLY)) {
     return Math.min(1d, (this.toViewportScale) * viewport.width / this.getScaledIconWidth());
   } else if (this.resizeBehavior.equals(AVKey.RESIZE_STRETCH)) {
     return (this.toViewportScale) * viewport.width / this.getScaledIconWidth();
   } else if (this.resizeBehavior.equals(AVKey.RESIZE_KEEP_FIXED_SIZE)) {
     return 1d;
   } else {
     return 1d;
   }
 }
예제 #2
0
 /**
  * Compute the view range footprint on the globe.
  *
  * @param dc the current <code>DrawContext</code>
  * @param steps the number of steps.
  * @return an array list of <code>LatLon</code> forming a closed shape.
  */
 protected ArrayList<LatLon> computeViewFootPrint(DrawContext dc, int steps) {
   ArrayList<LatLon> positions = new ArrayList<LatLon>();
   Position eyePos = dc.getView().getEyePosition();
   Angle distance =
       Angle.fromRadians(
           Math.asin(
               dc.getView().getFarClipDistance()
                   / (dc.getGlobe().getRadius() + eyePos.getElevation())));
   if (distance.degrees > 10) {
     double headStep = 360d / steps;
     Angle heading = Angle.ZERO;
     for (int i = 0; i <= steps; i++) {
       LatLon p = LatLon.greatCircleEndPosition(eyePos, heading, distance);
       positions.add(p);
       heading = heading.addDegrees(headStep);
     }
     return positions;
   } else return null;
 }
예제 #3
0
  private void renderOneside(Point2D a, Point2D b, GL gl, double d) {
    gl.glClear(0);
    Vector3D t = new Vector3D(b.x - a.x, 0, b.y - a.y);
    Vector3D n = new Vector3D(0, 1, 0);
    Vector3D cross = n.cross(t);
    gl.glNormal3d(cross.x, cross.y, cross.z);

    // Texture adjustment vars
    double length =
        scale * Math.sqrt((a.x - b.x) * (a.x - b.x) + (a.y - b.y) * (a.y - b.y)) / 100 + 0.1;
    double height = scale;

    // draw the 4 points of it
    gl.glBegin(GL.GL_POLYGON);
    gl.glTexCoord2d(0, 0);
    gl.glVertex3d(a.x, d, a.y);
    gl.glTexCoord2d(0, height);
    gl.glVertex3d(a.x, d + 100, a.y);
    gl.glTexCoord2d(length, height);
    gl.glVertex3d(b.x, d + 100, b.y);
    gl.glTexCoord2d(length, 0);
    gl.glVertex3d(b.x, d, b.y);
    gl.glEnd();
  }
예제 #4
0
  public void renderNotes(GLAutoDrawable gLDrawable, double dt) {
    // RENDER NOTES////////////////////////

    /*  OLD CODE TO CHECK/UPDATE TIME
    long songTime = song.getTime();
    long milliTime = System.currentTimeMillis();
    if(firstTime)
    {
    	time = songTime;
    	firstTime = false;
    }
    else
    {
    	if(songTime == oldSongTime)
    	{
    		updateTime += milliTime-oldTime;
    		System.out.println("update time: "+updateTime);

    	}
    	else
    	{
    		if (songTime == oldSongTime + updateTime)
    			System.out.println("WINWINWINWIWNWINWIWNWIN");
    		else
    			System.out.println("Difference: "+(songTime-oldSongTime - updateTime));


    		updateTime = 0;
    		System.out.println("New Time: "+time);
    	}
    	time = songTime + updateTime;
    }//end else

    	oldSongTime = songTime;
    	oldTime = milliTime;*/
    time = song.getTime();
    for (int i = lowestNoteToProcess; i < lines.size(); i++) {
      Line line = lines.get(i);
      if (line.getTime() - noteErrorDuration > time) break;
      if (line.getState() == 0) // not pressed
      {
        if (time > line.getTime() + noteErrorDuration) // missed line
        {
          // System.out.println("missed line");
          line.setState(3);
          score -= 1;
          lowestNoteToProcess++;
        }
      } // code below takes care of this
    } // end for

    // find closest line in bounds to be pressed
    // if a line exists
    // see if correct key combo was pressed
    // do the thing
    // else
    // play a bad line sound
    // if it doesnt exist
    // play a bad line sound
    Line closest = null;
    long closestDistance = 1000000;
    for (int i = lowestNoteToProcess; i < lines.size(); i++) {
      Line n = lines.get(i);
      if (n.getTime() - noteErrorDuration > time) break;
      if (n.getState()
          == 1) // user is holding down this line, so it is the only one that can be processed
      {
        closest = n;
        break;
      }
      if (Math.abs(time - n.getTime()) <= closestDistance
          && time >= n.getTime() - noteErrorDuration
          && time <= n.getTime() + noteErrorDuration) {
        closest = n;
        closestDistance = (long) Math.abs(time - n.getTime());
      }
    }
    if (closest != null) {
      if (closest.getState() == 0) // not pressed
      {
        boolean seq = true;
        for (int x = 0; x < 5; x++)
          if (key[x] != closest.getNotes()[x]) {
            seq = false;
            break;
          }
        if (seq) {
          // System.out.println("pressed button");
          closest.setState(2); // pressed button
          lowestNoteToProcess++;
        }
        score += 1;
      } else {
        // play bad line sound
      }
    }
    /*else if(closest.getState() == 1)
    { //holding and strummed, cant do that
    	closest.getState() = 2;
    	System.out.println("you interrupted the holding");
    	lowestNoteToProcess++;
    	//play bad line sound
    }*/
    // }
    else // (if closest == null)
    {
      // play bad line sound
    }

    // Part 2
    for (int i = lowestNoteToRender; i < lines.size(); i++) {
      Line line = lines.get(i);
      float posz =
          (line.getTime() + -targetPos / length * fretDuration - time)
              / fretDuration
              * length; // head
      if (posz > length) break; // not rendered yet
      float posz2 =
          (line.getTime() + -targetPos / length * fretDuration - time)
              / fretDuration
              * length; // tail
      if (posz2 <= 1) // will never be rendered again
      {
        lowestNoteToRender++;
        continue;
      }
      if (posz <= length)
        for (int x = 0; x < 5; x++) {
          if (!line.getNotes()[x]) continue;
          if (line.getState() == 2) continue; // pressed

          if (line.getState() == 3) // missed
          noteToDraw = new Note(127f, 127f, 127f);
          else noteToDraw = new Note(colors[x][0], colors[x][1], colors[x][2]);
          if (x < 4) noteToDraw.draw(gLDrawable, -3 + (1.5f * x), -4, -posz);
          else noteToDraw.drawBar(gLDrawable, -posz, false);
        }
    }
    // }//end if songIsPlaying
  }
예제 #5
0
 // utility for contains takes an offset so we can check the two parts of the portal
 public boolean contains(int offset, int x, int y) {
   Edge2D e = new Edge2D(pts2d.get(offset), pts2d.get(offset + 1));
   Point2D pe = e.toLineSpace(new Point(x, y));
   return (pe.getX() > 0 && pe.getX() < 1 && Math.abs(pe.getY()) < EPSILON);
 }