예제 #1
0
  /** A Wizard with a smattering of problems */
  protected static CharacterWrapper _testScenario1(GameData data) {
    GameObject character = data.getGameObjectByName("Wizard");
    GameObject f1 = data.getGameObjectByName("Test Fly Chit 1");
    character.add(f1);
    System.out.println(character);

    CharacterWrapper wrapper = new CharacterWrapper(character);
    wrapper.setCharacterLevel(4);
    wrapper.initChits();

    // artifically fatigue and wound some chits
    ArrayList list = new ArrayList(wrapper.getAllChits());
    Collections.sort(list);
    int n = 0;
    for (Iterator i = list.iterator(); i.hasNext(); ) {
      CharacterActionChitComponent aChit = (CharacterActionChitComponent) i.next();
      System.out.println((n++) + " " + aChit.getGameObject().getName());
    }

    CharacterActionChitComponent aChit = (CharacterActionChitComponent) list.get(1);
    aChit.getGameObject().setThisAttribute("action", "FLY");
    aChit.getGameObject().setThisAttribute("effort", "1");

    //		aChit.makeFatigued();
    //		for (int i=4;i<11;i++) {
    //			aChit = (CharacterActionChitComponent)list.get(i);
    //			aChit.makeWounded();
    //		}
    aChit = (CharacterActionChitComponent) list.get(11);
    aChit.enchant();
    //		(new Curse(new JFrame())).applyThree(wrapper);
    return wrapper;
  }
예제 #2
0
  protected static CharacterWrapper _testScenario2(GameData data, boolean preFatigue) {
    GameObject character = data.getGameObjectByName("White Knight");
    System.out.println(character);

    CharacterWrapper wrapper = new CharacterWrapper(character);
    wrapper.setCharacterLevel(4);
    wrapper.initChits();

    // artifically fatigue and wound some chits
    ArrayList list = new ArrayList(wrapper.getAllChits());
    Collections.sort(list);
    if (preFatigue) {
      CharacterActionChitComponent aChit = (CharacterActionChitComponent) list.get(3);
      aChit.makeFatigued();
      aChit = (CharacterActionChitComponent) list.get(7);
      aChit.makeFatigued();
    }
    //		//for (int i=4;i<11;i++) {
    //			aChit = (CharacterActionChitComponent)list.get(i);
    //			aChit.makeWounded();
    //		}
    //		for (int i=8;i<10;i++) {
    //			CharacterActionChitComponent aChit = (CharacterActionChitComponent)list.get(i);
    //			aChit.makeWounded();
    //		}
    //		(new Curse(new JFrame())).applyThree(wrapper);
    return wrapper;
  }
예제 #3
0
 protected void activeClick(CharacterActionChitComponent clickedChit) {
   if (needsToFatigue()) {
     if (clickedChit != null) {
       if (validChit(clickedChit)) {
         int effort = clickedChit.getEffortAsterisks();
         if (clickedChit.isColor()) {
           effort = 1; // color chits only count as one!
         }
         // go ahead
         if ((currentCount - effort) >= -1) { // allowed to dip one into the hole
           if (effort == 0) {
             moveChit(clickedChit, activeChits, woundedChits);
             updateEffort(clickedChit, -1);
           } else {
             moveChit(clickedChit, activeChits, fatiguedChits);
             updateEffort(clickedChit, -effort);
             makeChangeType = TYPE_NA;
             if (currentCount < 0) {
               if (clickedChit.isMove()) {
                 makeChangeType = TYPE_MOVE;
               } else if (clickedChit.isFight() || clickedChit.isFightAlert()) {
                 makeChangeType = TYPE_FIGHT;
               }
             }
           }
         }
       }
     }
   }
 }
예제 #4
0
 protected boolean canMakeChange() {
   for (Iterator i = fatiguedChits.getAllChits().iterator(); i.hasNext(); ) {
     CharacterActionChitComponent chit = (CharacterActionChitComponent) i.next();
     int effort = chit.getEffortAsterisks();
     if (effort == 1 && validChit(chit, true)) {
       // They CAN make change
       return true;
     }
   }
   return false;
 }
예제 #5
0
 private boolean areColorChits() {
   for (Iterator i = activeChits.getAllChits().iterator(); i.hasNext(); ) {
     ChitComponent chit = (ChitComponent) i.next();
     if (chit.isActionChit()) {
       CharacterActionChitComponent aChit = (CharacterActionChitComponent) chit;
       if (validChit(aChit) && aChit.isColor()) {
         return true;
       }
     }
   }
   return false;
 }
예제 #6
0
 protected void updateEffort(CharacterActionChitComponent clickedChit, int count) {
   currentCount += count;
   if (clickedChit.isAnyEffort()) return;
   if (countsAsMove(clickedChit) && move != INFINITE) {
     move += count;
     if (move < 0 && !canMakeChange()) {
       lostAsterisks -= move;
       currentCount -= move;
       move = 0;
     }
   } else if (countsAsFight(clickedChit) && fight != INFINITE) {
     fight += count;
     if (fight < 0 && !canMakeChange()) {
       lostAsterisks -= fight;
       currentCount -= fight;
       fight = 0;
     }
   } else if (countsAsMagic(clickedChit) && magic != INFINITE) {
     magic += count;
     if (magic < 0 && !canMakeChange()) {
       lostAsterisks -= magic;
       currentCount -= magic;
       magic = 0;
     }
   }
 }
예제 #7
0
 protected boolean validChit(CharacterActionChitComponent chit, boolean makingChange) {
   int effort = chit.getEffortAsterisks();
   boolean validMove =
       validEffortAdjustment(move, effort, makingChange)
           && countsAsMove(chit)
           && (makeChangeType == TYPE_NA || makeChangeType == TYPE_MOVE);
   boolean validFight =
       validEffortAdjustment(fight, effort, makingChange)
           && countsAsFight(chit)
           && (makeChangeType == TYPE_NA || makeChangeType == TYPE_FIGHT);
   boolean validMagic = validEffortAdjustment(magic, effort, makingChange) && countsAsMagic(chit);
   return validMove || validFight || validMagic;
 }
예제 #8
0
 protected boolean canClickFatigue(CharacterActionChitComponent clickedChit) {
   if (needsToMakeChange()) { // making change
     if (clickedChit != null) {
       if (validChit(clickedChit, true)) {
         int effort = clickedChit.getEffortAsterisks();
         if (effort == 1) {
           return true;
         }
       }
     }
   } else if (needsToFatigue() && !areActiveEffortChits() && !areColorChits()) {
     return true;
   }
   return false;
 }
예제 #9
0
 protected boolean canClickActive(CharacterActionChitComponent clickedChit) {
   if (needsToFatigue()) {
     if (clickedChit != null) {
       if (validChit(clickedChit)) {
         if (clickedChit.isColor()) {
           if (!areActiveEffortChits()) {
             return true;
           }
         } else {
           int effort = clickedChit.getEffortAsterisks();
           if (effort > 0) {
             // go ahead
             if ((currentCount - effort) >= -1) { // allowed to dip one into the hole
               return true;
             }
           } else if (!areActiveEffortChits() && !areColorChits() && !areFatiguedChits()) {
             return true;
           }
         }
       }
     }
   }
   return false;
 }
예제 #10
0
 protected void fatigueClick(CharacterActionChitComponent clickedChit) {
   if (needsToMakeChange()) { // making change
     if (clickedChit != null) {
       if (validChit(clickedChit, true)) {
         int effort = clickedChit.getEffortAsterisks();
         if (effort == 1) {
           moveChit(clickedChit, fatiguedChits, activeChits);
           updateEffort(clickedChit, effort);
         }
       }
     }
   } else if (needsToFatigue()) { // wounding fatigue chits
     if (clickedChit != null) {
       if (validChit(clickedChit)) {
         moveChit(clickedChit, fatiguedChits, woundedChits);
         updateEffort(clickedChit, -1);
       }
     }
   }
 }
예제 #11
0
 protected boolean countsAsMagic(CharacterActionChitComponent chit) {
   return chit.isColor() || chit.isMagic() || chit.isAnyEffort();
 }
예제 #12
0
 protected boolean countsAsFight(CharacterActionChitComponent chit) {
   return chit.isFight() || chit.isFightAlert() || chit.isAnyEffort();
 }
예제 #13
0
 protected boolean countsAsMove(CharacterActionChitComponent chit) {
   return chit.isMove() || chit.isFly() || chit.isAnyEffort();
 }