예제 #1
0
  public void moveLava() {
    if (sourceBlock != null) {
      targetDestination = getTargetEarthBlock((int) range).getLocation();

      if (targetDestination.distanceSquared(location) <= 1) {
        progressing = false;
        targetDestination = null;
      } else {
        progressing = true;
        settingUp = true;
        firstDestination = getToEyeLevel();
        firstDirection = getDirection(sourceBlock.getLocation(), firstDestination);
        targetDirection = getDirection(firstDestination, targetDestination);

        if (!GeneralMethods.isAdjacentToThreeOrMoreSources(sourceBlock)) {
          sourceBlock.setType(Material.AIR);
        }
        addLava(sourceBlock);
      }
    }
  }
예제 #2
0
  @Override
  public void progress() {
    if (!bPlayer.canBendIgnoreCooldowns(this)) {
      if (!forming) {
        breakBlock();
      }
      remove();
      return;
    }

    if (System.currentTimeMillis() - time >= interval) {
      time = System.currentTimeMillis();
      if (progressing && !player.isSneaking()) {
        remove();
        return;
      }

      if (!progressing) {
        sourceBlock.getWorld().playEffect(location, Effect.SMOKE, 4, (int) range);
        return;
      }

      if (forming) {
        ArrayList<Block> blocks = new ArrayList<Block>();
        Location loc = GeneralMethods.getTargetedLocation(player, (int) range, 8, 9, 79);
        location = loc.clone();
        Vector dir = player.getEyeLocation().getDirection();
        Vector vec;
        Block block;

        for (double i = 0; i <= radius; i += 0.5) {
          for (double angle = 0; angle < 360; angle += 10) {
            vec = GeneralMethods.getOrthogonalVector(dir.clone(), angle, i);
            block = loc.clone().add(vec).getBlock();

            if (GeneralMethods.isRegionProtectedFromBuild(
                player, "LavaSurge", block.getLocation())) {
              continue;
            }
            if (WALL_BLOCKS.containsKey(block)) {
              blocks.add(block);
            } else if (!blocks.contains(block)
                && (block.getType() == Material.AIR
                    || block.getType() == Material.FIRE
                    || isLavabendable(block))) {
              WALL_BLOCKS.put(block, player);
              addWallBlock(block);
              blocks.add(block);
              FireBlast.removeFireBlastsAroundPoint(block.getLocation(), 2);
            }
          }
        }

        for (Block blocki : WALL_BLOCKS.keySet()) {
          if (WALL_BLOCKS.get(blocki) == player && !blocks.contains(blocki)) {
            finalRemoveLava(blocki);
          }
        }

        return;
      }

      if (sourceBlock.getLocation().distanceSquared(firstDestination) < 0.5 * 0.5 && settingUp) {
        settingUp = false;
      }

      Vector direction;
      if (settingUp) {
        direction = firstDirection;
      } else {
        direction = targetDirection;
      }

      location = location.clone().add(direction);
      Block block = location.getBlock();
      if (block.getLocation().equals(sourceBlock.getLocation())) {
        location = location.clone().add(direction);
        block = location.getBlock();
      }

      if (block.getType() != Material.AIR) {
        breakBlock();
        return;
      } else if (!progressing) {
        breakBlock();
        return;
      }

      addLava(block);
      removeLava(sourceBlock);
      sourceBlock = block;
      if (location.distanceSquared(targetDestination) < 1) {
        removeLava(sourceBlock);
        forming = true;
      }
      return;
    }
  }