예제 #1
0
 public void check(MOB mob, Armor A) {
   if (!layered) {
     checked = true;
     disabled = false;
   }
   if (A.amWearingAt(Wearable.IN_INVENTORY)) {
     checked = false;
     return;
   }
   if (checked) return;
   Item I = null;
   disabled = false;
   for (int i = 0; i < mob.numItems(); i++) {
     I = mob.getItem(i);
     if ((I instanceof Armor)
         && (!I.amWearingAt(Wearable.IN_INVENTORY))
         && ((I.rawWornCode() & A.rawWornCode()) > 0)
         && (I != A)) {
       disabled = A.getClothingLayer() <= ((Armor) I).getClothingLayer();
       if (disabled) {
         break;
       }
     }
   }
   checked = true;
 }
예제 #2
0
  public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) {
    if (!rightPlace(mob, auto)) return false;

    if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;

    // now see if it worked
    boolean success = proficiencyCheck(mob, 0, auto);
    if (success) {
      CMMsg msg =
          CMClass.getMsg(
              mob,
              null,
              this,
              verbalCastCode(mob, null, auto),
              auto ? "" : "^S<S-NAME> chant(s) to the ground.^?");
      if (mob.location().okMessage(mob, msg)) {
        mob.location().send(mob, msg);
        buildMyThing(mob, mob.location());
      }
    } else
      return beneficialWordsFizzle(
          mob, null, "<S-NAME> chant(s) to the ground, but nothing happens.");

    // return whether it worked
    return success;
  }
예제 #3
0
파일: Follow.java 프로젝트: Cocanuta/Marble
 public boolean processFollow(MOB mob, MOB tofollow, boolean quiet) {
   if (mob == null) return false;
   Room R = mob.location();
   if (R == null) return false;
   if (tofollow != null) {
     if (tofollow == mob) {
       return nofollow(mob, true, false);
     }
     if (mob.getGroupMembers(new HashSet<MOB>()).contains(tofollow)) {
       if (!quiet) mob.tell("You are already a member of " + tofollow.name() + "'s group!");
       return false;
     }
     if (nofollow(mob, false, false)) {
       CMMsg msg =
           CMClass.getMsg(
               mob,
               tofollow,
               null,
               CMMsg.MSG_FOLLOW,
               quiet ? null : "<S-NAME> follow(s) <T-NAMESELF>.");
       if (R.okMessage(mob, msg)) R.send(mob, msg);
       else return false;
     } else return false;
   } else return nofollow(mob, !quiet, quiet);
   return true;
 }
예제 #4
0
  public void unInvoke() {
    if ((affected == null) || (!(affected instanceof MOB))) return;
    MOB mob = (MOB) affected;

    super.unInvoke();
    if (canBeUninvoked()) mob.tell("You begin to feel more like your regular cranky self.");
  }
예제 #5
0
  public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) {
    MOB target = this.getTarget(mob, commands, givenTarget);
    if (target == null) return false;

    if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;

    boolean success = proficiencyCheck(mob, 0, auto);
    if (success) {
      // it worked, so build a copy of this ability,
      // and add it to the affects list of the
      // affected MOB.  Then tell everyone else
      // what happened.
      CMMsg msg =
          CMClass.getMsg(
              mob,
              target,
              this,
              CMMsg.MSK_MALICIOUS_MOVE | CMMsg.TYP_PARALYZE | (auto ? CMMsg.MASK_ALWAYS : 0),
              auto ? "" : "^S<S-NAME> paralyze(s) <T-NAMESELF>.^?");
      if (target.location().okMessage(target, msg)) {
        target.location().send(target, msg);
        if (msg.value() <= 0) {
          success = maliciousAffect(mob, target, asLevel, 5, -1);
          mob.location().show(target, null, CMMsg.MSG_OK_VISUAL, "<S-NAME> can't move!");
        }
      }
    } else
      return maliciousFizzle(
          mob, target, "<S-NAME> attempt(s) to paralyze <T-NAMESELF>, but fail(s)!");

    // return whether it worked
    return success;
  }
예제 #6
0
파일: Wake.java 프로젝트: Cocanuta/Marble
 public boolean execute(MOB mob, Vector commands, int metaFlags) throws java.io.IOException {
   if (commands != null) commands.removeElementAt(0);
   if ((commands == null) || (commands.size() == 0)) {
     if (!CMLib.flags().isSleeping(mob)) mob.tell("You aren't sleeping!?");
     else {
       CMMsg msg =
           CMClass.getMsg(mob, null, null, CMMsg.MSG_STAND, "<S-NAME> awake(s) and stand(s) up.");
       if (mob.location().okMessage(mob, msg)) mob.location().send(mob, msg);
     }
   } else {
     String whom = CMParms.combine(commands, 0);
     MOB M = mob.location().fetchInhabitant(whom);
     if ((M == null) || (!CMLib.flags().canBeSeenBy(M, mob))) {
       mob.tell("You don't see '" + whom + "' here.");
       return false;
     }
     if (!CMLib.flags().isSleeping(M)) {
       mob.tell(M.name() + " is awake!");
       return false;
     }
     CMMsg msg =
         CMClass.getMsg(
             mob, M, null, CMMsg.MSG_NOISYMOVEMENT, "<S-NAME> attempt(s) to wake <T-NAME> up.");
     if (mob.location().okMessage(mob, msg)) {
       mob.location().send(mob, msg);
       execute(M, null, metaFlags | Command.METAFLAG_ORDER);
     }
   }
   return false;
 }
예제 #7
0
  public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) {
    Physical target = getAnyTarget(mob, commands, givenTarget, Wearable.FILTER_ANY);
    if (target == null) return false;

    if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;

    boolean success = proficiencyCheck(mob, 0, auto);

    if (success) {
      // it worked, so build a copy of this ability,
      // and add it to the affects list of the
      // affected MOB.  Then tell everyone else
      // what happened.
      CMMsg msg =
          CMClass.getMsg(
              mob,
              target,
              this,
              verbalCastCode(mob, target, auto),
              auto ? "" : "^S<S-NAME> " + prayWord(mob) + " to extinguish <T-NAMESELF>.^?");
      if (mob.location().okMessage(mob, msg)) {
        mob.location().send(mob, msg);
        CMLib.utensils().extinguish(mob, target, false);
        target.recoverPhyStats();
        mob.location().recoverRoomStats();
      }
    } else
      return beneficialWordsFizzle(
          mob,
          target,
          "<S-NAME> " + prayWord(mob) + " to extinguish <T-NAMESELF>, but nothing happens.");
    // return whether it worked
    return success;
  }
예제 #8
0
  public void unInvoke() {
    if ((affected == null) || (!(affected instanceof MOB))) return;
    MOB mob = (MOB) affected;

    super.unInvoke();

    if (canBeUninvoked()) mob.tell("You are no longer freezed!");
  }
예제 #9
0
 public boolean supportsMending(Physical item) {
   if (!(item instanceof MOB)) return false;
   MOB caster = CMClass.getFactoryMOB();
   caster.basePhyStats().setLevel(CMProps.getIntVar(CMProps.SYSTEMI_LASTPLAYERLEVEL));
   caster.phyStats().setLevel(CMProps.getIntVar(CMProps.SYSTEMI_LASTPLAYERLEVEL));
   boolean canMend = returnOffensiveAffects(caster, item).size() > 0;
   caster.destroy();
   return canMend;
 }
예제 #10
0
 public boolean tick(Tickable ticking, int tickID) {
   if (!super.tick(ticking, tickID)) return false;
   if ((tickID == Tickable.TICKID_MOB) && (affected == spy)) {
     if (spy.amDead()
         || (spy.amFollowing() != invoker)
         || (!CMLib.flags().isInTheGame(spy, false))) unInvoke();
   }
   return true;
 }
예제 #11
0
  public void unInvoke() {
    // undo the affects of this spell
    if ((affected == null) || (!(affected instanceof MOB))) return;
    MOB mob = (MOB) affected;

    super.unInvoke();

    if (canBeUninvoked()) mob.tell("The paralysis eases out of your muscles.");
  }
예제 #12
0
  public void unInvoke() {
    // undo the affects of this spell
    if ((affected == null) || (!(affected instanceof MOB))) {
      super.unInvoke();
      return;
    }
    MOB mob = (MOB) affected;
    if (canBeUninvoked()) mob.tell("Your summoning ward dissipates.");

    super.unInvoke();
  }
예제 #13
0
파일: StdTub.java 프로젝트: Cocanuta/Marble
 public boolean okMessage(final Environmental myHost, final CMMsg msg) {
   if (!super.okMessage(myHost, msg)) return false;
   if (msg.amITarget(this)) {
     MOB mob = msg.source();
     switch (msg.targetMinor()) {
       case CMMsg.TYP_DRINK:
         if ((mob.isMine(this))
             || (phyStats().weight() > 1000)
             || (!CMLib.flags().isGettable(this))) {
           if (!containsDrink()) {
             mob.tell(name() + " is empty.");
             return false;
           }
           if ((liquidType() == RawMaterial.RESOURCE_SALTWATER)
               || (liquidType() == RawMaterial.RESOURCE_LAMPOIL)) {
             mob.tell(
                 "You don't want to be drinking "
                     + RawMaterial.CODES.NAME(liquidType()).toLowerCase()
                     + ".");
             return false;
           }
           return true;
         }
         mob.tell("You don't have that.");
         return false;
       case CMMsg.TYP_FILL:
         if ((liquidRemaining() >= amountOfLiquidHeld) && (liquidHeld() < 500000)) {
           mob.tell(name() + " is full.");
           return false;
         }
         if ((msg.tool() != null)
             && (msg.tool() != msg.target())
             && (msg.tool() instanceof Drink)) {
           Drink thePuddle = (Drink) msg.tool();
           if (!thePuddle.containsDrink()) {
             mob.tell(thePuddle.name() + " is empty.");
             return false;
           }
           if ((liquidRemaining() > 0) && (liquidType() != thePuddle.liquidType())) {
             mob.tell(
                 "There is still some "
                     + RawMaterial.CODES.NAME(liquidType()).toLowerCase()
                     + " left in "
                     + name()
                     + ".  You must empty it before you can fill it with "
                     + RawMaterial.CODES.NAME(thePuddle.liquidType()).toLowerCase()
                     + ".");
             return false;
           }
           return true;
         }
         mob.tell("You can't fill " + name() + " from that.");
         return false;
       default:
         break;
     }
   }
   return true;
 }
예제 #14
0
파일: Follow.java 프로젝트: Cocanuta/Marble
 public void unfollow(MOB mob, boolean quiet) {
   nofollow(mob, false, quiet);
   Vector V = new Vector();
   for (int f = 0; f < mob.numFollowers(); f++) {
     MOB F = mob.fetchFollower(f);
     if (F != null) V.addElement(F);
   }
   for (int v = 0; v < V.size(); v++) {
     MOB F = (MOB) V.elementAt(v);
     nofollow(F, false, quiet);
   }
 }
예제 #15
0
  public void unInvoke() {
    // undo the affects of this spell
    if ((affected == null) || (!(affected instanceof MOB))) {
      super.unInvoke();
      return;
    }
    MOB mob = (MOB) affected;
    super.unInvoke();

    if (canBeUninvoked())
      if ((mob.location() != null) && (!mob.amDead()))
        mob.location().show(mob, null, CMMsg.MSG_OK_VISUAL, "<S-NAME> fade(s) back into view.");
  }
예제 #16
0
  public void unInvoke() {
    // undo the affects of this spell
    if ((affected == null) || (!(affected instanceof MOB))) return;
    MOB mob = (MOB) affected;
    super.unInvoke();

    if ((canBeUninvoked()) && (mob.location() != null)) {
      if ((failed)
          || (!CMLib.flags().isSitting(mob))
          || (room == null)
          || (title == null)
          || (mob.location() != room)) mob.tell("You are no longer squatting.");
      else if (title.landOwner().length() > 0) {
        mob.tell(
            "Your squat has succeeded.  This property no longer belongs to "
                + title.landOwner()
                + ".");
        title.setLandOwner("");
        title.updateTitle();
        title.updateLot(null);
      } else if (title.landOwner().length() > 0) {
        mob.tell("Your squat has succeeded.  This property now belongs to you.");
        title.setLandOwner(mob.Name());
        title.updateTitle();
        title.updateLot(new XVector(mob.name()));
      }
    }
    failed = false;
  }
예제 #17
0
  public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) {
    String dir = CMParms.combine(commands, 0);
    if (commands.size() > 0) dir = (String) commands.lastElement();
    int dirCode = Directions.getGoodDirectionCode(dir);
    if (!preInvoke(mob, commands, givenTarget, auto, asLevel, 0, 0.0)) return false;

    MOB highestMOB = getHighestLevelMOB(mob, null);
    int levelDiff =
        mob.phyStats().level() + (2 * super.getXLEVELLevel(mob)) - getMOBLevel(highestMOB);

    if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;

    boolean success = false;
    CMMsg msg =
        CMClass.getMsg(
            mob,
            null,
            this,
            auto ? CMMsg.MSG_OK_VISUAL : CMMsg.MSG_DELICATE_HANDS_ACT,
            "<S-NAME> walk(s) carefully " + Directions.getDirectionName(dirCode) + ".");
    if (mob.location().okMessage(mob, msg)) {
      mob.location().send(mob, msg);
      if (levelDiff < 0) levelDiff = levelDiff * 8;
      else levelDiff = levelDiff * 10;
      success = proficiencyCheck(mob, levelDiff, auto);
      int oldDex = mob.baseCharStats().getStat(CharStats.STAT_DEXTERITY);
      if (success) mob.baseCharStats().setStat(CharStats.STAT_DEXTERITY, oldDex + 100);
      mob.recoverCharStats();
      CMLib.tracking().walk(mob, dirCode, false, false);
      if (oldDex != mob.baseCharStats().getStat(CharStats.STAT_DEXTERITY))
        mob.baseCharStats().setStat(CharStats.STAT_DEXTERITY, oldDex);
      mob.recoverCharStats();
    }
    return success;
  }
예제 #18
0
파일: NOMXP.java 프로젝트: Cocanuta/Marble
 public boolean execute(MOB mob, Vector commands, int metaFlags) throws java.io.IOException {
   if (!mob.isMonster()) {
     if ((CMath.bset(mob.getBitmap(), MOB.ATT_MXP))
         || (mob.session().clientTelnetMode(Session.TELNET_MXP))) {
       if (mob.session().clientTelnetMode(Session.TELNET_MXP))
         mob.session().rawOut("\033[3z \033[7z");
       mob.setBitmap(CMath.unsetb(mob.getBitmap(), MOB.ATT_MXP));
       mob.session().changeTelnetMode(Session.TELNET_MXP, false);
       mob.session().setClientTelnetMode(Session.TELNET_MXP, false);
       mob.tell("MXP codes are disabled.\n\r");
     } else mob.tell("MXP codes are already disabled.\n\r");
   }
   return false;
 }
예제 #19
0
 public boolean tick(Tickable ticking, int tickID) {
   if ((affected != null) && (affected instanceof Room)) {
     Room R = (Room) affected;
     if ((R.myResource() & RawMaterial.MATERIAL_MASK) == RawMaterial.MATERIAL_VEGETATION)
       for (int m = 0; m < R.numInhabitants(); m++) {
         MOB M = R.fetchInhabitant(m);
         if (M != null) {
           Ability A = M.fetchEffect("Farming");
           if (A == null) A = M.fetchEffect("Foraging");
           if (A != null) A.setAbilityCode(2);
         }
       }
   }
   return super.tick(ticking, tickID);
 }
예제 #20
0
 public void executeMsg(Environmental host, CMMsg msg) {
   if (affected instanceof MOB) {
     MOB mob = (MOB) affected;
     if ((msg.source() == mob)
         && (msg.target() == mob.location())
         && (msg.targetMinor() == CMMsg.TYP_LEAVE)) {
       failed = true;
       unInvoke();
     } else if ((CMLib.flags().isStanding(mob)) || (mob.location() != room)) {
       failed = true;
       unInvoke();
     }
   }
   super.executeMsg(host, msg);
 }
예제 #21
0
 public static Item buildPlant(MOB mob, Room room) {
   Item newItem = CMClass.getItem("GenItem");
   newItem.setMaterial(RawMaterial.RESOURCE_GREENS);
   switch (CMLib.dice().roll(1, 5, 0)) {
     case 1:
       newItem.setName("some happy flowers");
       newItem.setDisplayText("some happy flowers are growing here.");
       newItem.setDescription("Happy flowers with little red and yellow blooms.");
       break;
     case 2:
       newItem.setName("some happy weeds");
       newItem.setDisplayText("some happy weeds are growing here.");
       newItem.setDescription("Long stalked little plants with tiny bulbs on top.");
       break;
     case 3:
       newItem.setName("a pretty fern");
       newItem.setDisplayText("a pretty fern is growing here.");
       newItem.setDescription("Like a tiny bush, this dark green plant is lovely.");
       break;
     case 4:
       newItem.setName("a patch of sunflowers");
       newItem.setDisplayText("a patch of sunflowers is growing here.");
       newItem.setDescription("Happy flowers with little yellow blooms.");
       break;
     case 5:
       newItem.setName("a patch of bluebonnets");
       newItem.setDisplayText("a patch of bluebonnets is growing here.");
       newItem.setDescription("Happy flowers with little blue and purple blooms.");
       break;
   }
   Chant_SummonPlants newChant = new Chant_SummonPlants();
   newItem.basePhyStats().setLevel(10 + (10 * newChant.getX1Level(mob)));
   newItem.basePhyStats().setWeight(1);
   newItem.setSecretIdentity(mob.Name());
   newItem.setMiscText(newItem.text());
   room.addItem(newItem);
   newItem.setExpirationDate(0);
   room.showHappens(CMMsg.MSG_OK_ACTION, "Suddenly, " + newItem.name() + " sprout(s) up here.");
   newChant.PlantsLocation = room;
   newChant.littlePlants = newItem;
   if (CMLib.law().doesOwnThisProperty(mob, room)) {
     newChant.setInvoker(mob);
     newChant.setMiscText(mob.Name());
     newItem.addNonUninvokableEffect(newChant);
   } else newChant.beneficialAffect(mob, newItem, 0, (newChant.adjustedLevel(mob, 0) * 240) + 450);
   room.recoverPhyStats();
   return newItem;
 }
예제 #22
0
  public void unInvoke() {
    // undo the affects of this spell
    if ((affected == null) || (!(affected instanceof MOB))) return;
    MOB mob = (MOB) affected;

    super.unInvoke();
    if (canBeUninvoked()) {
      mob.location()
          .show(
              mob,
              null,
              CMMsg.MSG_NOISYMOVEMENT,
              "<S-NAME> manage(s) to break <S-HIS-HER> way free of the repulsion field.");
      CMLib.commands().postStand(mob, true);
    }
  }
예제 #23
0
 public static void pickAWimpyFight(
     MOB observer, boolean mobKiller, boolean misBehave, String attackMsg, String zapStr) {
   if (!canFreelyBehaveNormal(observer)) return;
   Room R = observer.location();
   if (R != null)
     for (int i = 0; i < R.numInhabitants(); i++) {
       MOB mob = R.fetchInhabitant(i);
       if ((mob != null)
           && (mob != observer)
           && (CMLib.flags().isSleeping(mob))
           && (CMLib.masking().maskCheck(zapStr, observer, false))) {
         startFight(observer, mob, mobKiller, misBehave, attackMsg);
         if (observer.isInCombat()) break;
       }
     }
 }
예제 #24
0
  public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) {
    MOB target = this.getTarget(mob, commands, givenTarget);
    if (target == null) return false;

    if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;

    boolean success = proficiencyCheck(mob, 0, auto);
    CMMsg msg2 = null;
    if ((mob != target) && (!mob.getGroupMembers(new HashSet<MOB>()).contains(target)))
      msg2 =
          CMClass.getMsg(
              mob,
              target,
              this,
              verbalCastCode(mob, target, auto) | CMMsg.MASK_MALICIOUS,
              "<T-NAME> do(es) not seem to like <S-NAME> messing with <T-HIS-HER> head.");

    if (success && (CMLib.factions().getFaction(CMLib.factions().AlignID()) != null)) {
      // it worked, so build a copy of this ability,
      // and add it to the affects list of the
      // affected MOB.  Then tell everyone else
      // what happened.
      CMMsg msg =
          CMClass.getMsg(
              mob,
              target,
              this,
              verbalCastCode(mob, target, auto),
              (auto
                  ? "<T-NAME> feel(s) more good."
                  : "^S<S-NAME> " + prayWord(mob) + " to atone <T-NAMESELF>!^?"));
      if ((mob.location().okMessage(mob, msg))
          && ((msg2 == null) || (mob.location().okMessage(mob, msg2)))) {
        mob.location().send(mob, msg);
        if ((msg.value() <= 0) && ((msg2 == null) || (msg2.value() <= 0))) {
          target.tell("Good, pure thoughts fill your head.");
          int evilness = CMLib.dice().roll(10, adjustedLevel(mob, asLevel), 0);
          CMLib.factions().postFactionChange(target, this, CMLib.factions().AlignID(), evilness);
        }
        if (msg2 != null) mob.location().send(mob, msg2);
      }
    } else {
      if ((msg2 != null) && (mob.location().okMessage(mob, msg2))) mob.location().send(mob, msg2);
      return beneficialWordsFizzle(
          mob,
          target,
          "<S-NAME> point(s) at <T-NAMESELF> and " + prayWord(mob) + ", but nothing happens.");
    }

    // return whether it worked
    return success;
  }
예제 #25
0
  public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) {
    Set<MOB> h = properTargets(mob, givenTarget, false);
    if (h == null) {
      mob.tell("There doesn't appear to be anyone here worth floating.");
      return false;
    }

    // the invoke method for spells receives as
    // parameters the invoker, and the REMAINING
    // command line parameters, divided into words,
    // and added as String objects to a vector.
    if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;

    boolean success = proficiencyCheck(mob, 0, auto);

    if (success) {
      if (mob.location()
          .show(
              mob,
              null,
              this,
              verbalCastCode(mob, null, auto),
              auto ? "" : "^S<S-NAME> wave(s) <S-HIS-HER> arms and speak(s) lightly.^?"))
        for (Iterator f = h.iterator(); f.hasNext(); ) {
          MOB target = (MOB) f.next();

          // it worked, so build a copy of this ability,
          // and add it to the affects list of the
          // affected MOB.  Then tell everyone else
          // what happened.
          CMMsg msg = CMClass.getMsg(mob, target, this, verbalCastCode(mob, target, auto), null);
          if (mob.location().okMessage(mob, msg)) {
            mob.location().send(mob, msg);
            Spell_FeatherFall fall = new Spell_FeatherFall();
            fall.setProficiency(proficiency());
            fall.beneficialAffect(mob, target, asLevel, 0);
          }
        }
    } else
      return beneficialWordsFizzle(
          mob,
          null,
          "<S-NAME> wave(s) <S-HIS-HER> arms and speak(s) lightly, but the spell fizzles.");

    // return whether it worked
    return success;
  }
예제 #26
0
 public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) {
   boolean foundOne = false;
   for (int a = 0; a < mob.numEffects(); a++) // personal affects
   {
     Ability A = mob.fetchEffect(a);
     if ((A != null) && (A instanceof Play)) foundOne = true;
   }
   if (!foundOne) {
     mob.tell(auto ? "There is noone playing." : "You aren't playing anything.");
     return true;
   }
   unplayAll(mob, mob);
   mob.location()
       .show(mob, null, CMMsg.MSG_NOISE, auto ? "Silence." : "<S-NAME> stop(s) playing.");
   mob.location().recoverRoomStats();
   return true;
 }
예제 #27
0
 public int castingQuality(MOB mob, Physical target) {
   if (mob != null) {
     if (!rightPlace(mob, false)) return Ability.QUALITY_INDIFFERENT;
     Item myPlant = Druid_MyPlants.myPlant(mob.location(), mob, 0);
     if (myPlant == null)
       return super.castingQuality(mob, target, Ability.QUALITY_BENEFICIAL_SELF);
   }
   return super.castingQuality(mob, target);
 }
예제 #28
0
파일: Follow.java 프로젝트: Cocanuta/Marble
 public boolean nofollow(MOB mob, boolean errorsOk, boolean quiet) {
   if (mob == null) return false;
   Room R = mob.location();
   if (R == null) return false;
   if (mob.amFollowing() != null) {
     CMMsg msg =
         CMClass.getMsg(
             mob,
             mob.amFollowing(),
             null,
             CMMsg.MSG_NOFOLLOW,
             quiet ? null : "<S-NAME> stop(s) following <T-NAMESELF>.");
     // no room OKaffects, since the damn leader may not be here.
     if (mob.okMessage(mob, msg)) R.send(mob, msg);
     else return false;
   } else if (errorsOk) mob.tell("You aren't following anyone!");
   return true;
 }
예제 #29
0
 public int castingQuality(MOB mob, Physical target) {
   if (mob != null) {
     Room R = mob.location();
     if (R != null) {
       if (CMath.bset(weatherQue(R), WEATHERQUE_RAIN))
         return super.castingQuality(mob, target, Ability.QUALITY_BENEFICIAL_SELF);
     }
   }
   return super.castingQuality(mob, target);
 }
예제 #30
0
  public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) {
    Physical target = null;
    if (commands.size() > 0) {
      String s = CMParms.combine(commands, 0);
      if (s.equalsIgnoreCase("room")) target = mob.location();
      else if (s.equalsIgnoreCase("here")) target = mob.location();
      else if (CMLib.english().containsString(mob.location().ID(), s)
          || CMLib.english().containsString(mob.location().name(), s)
          || CMLib.english().containsString(mob.location().displayText(), s))
        target = mob.location();
    }
    if (target == null) target = getTarget(mob, commands, givenTarget);
    if (target == null) return false;
    if ((target instanceof Room) && (target.fetchEffect(ID()) != null)) {
      mob.tell("This place is already under a summoning ward.");
      return false;
    }

    if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;

    boolean success = proficiencyCheck(mob, 0, auto);
    if (success) {
      CMMsg msg =
          CMClass.getMsg(
              mob,
              target,
              this,
              verbalCastCode(mob, target, auto),
              auto
                  ? "<T-NAME> seem(s) magically protected."
                  : "^S<S-NAME> invoke(s) a summoning ward upon <T-NAMESELF>.^?");
      if (target instanceof Room) quality = Ability.QUALITY_MALICIOUS;
      if (mob.location().okMessage(mob, msg)) {
        mob.location().send(mob, msg);
        if ((target instanceof Room) && ((CMLib.law().doesOwnThisProperty(mob, ((Room) target))))) {
          target.addNonUninvokableEffect((Ability) this.copyOf());
          CMLib.database().DBUpdateRoom((Room) target);
        } else {
          beneficialAffect(mob, target, asLevel, 0);
          if (target instanceof Room) {
            Spell_SummoningWard A = (Spell_SummoningWard) target.fetchEffect(ID());
            if (A != null) A.quality = Ability.QUALITY_MALICIOUS;
          }
        }
      }
    } else
      beneficialWordsFizzle(
          mob, target, "<S-NAME> attempt(s) to invoke a summoning ward, but fail(s).");
    quality = Ability.QUALITY_INDIFFERENT;

    return success;
  }