예제 #1
0
파일: StdTub.java 프로젝트: Cocanuta/Marble
  public void executeMsg(final Environmental myHost, final CMMsg msg) {
    if (msg.source().riding() == this) {
      CMLib.commands().handleHygenicMessage(msg, 0, PlayerStats.HYGIENE_WATERCLEAN);
    }

    if (msg.amITarget(this)) {
      MOB mob = msg.source();
      switch (msg.targetMinor()) {
        case CMMsg.TYP_DRINK:
          amountOfLiquidRemaining -= amountOfThirstQuenched;
          boolean thirsty = mob.curState().getThirst() <= 0;
          boolean full =
              !mob.curState()
                  .adjThirst(amountOfThirstQuenched, mob.maxState().maxThirst(mob.baseWeight()));
          if (thirsty) mob.tell("You are no longer thirsty.");
          else if (full) mob.tell("You have drunk all you can.");
          if (disappearsAfterDrinking) {
            destroy();
            return;
          }
          break;
        case CMMsg.TYP_FILL:
          if ((msg.tool() != null) && (msg.tool() instanceof Drink)) {
            Drink thePuddle = (Drink) msg.tool();
            int amountToTake = amountTakenToFillMe(thePuddle);
            thePuddle.setLiquidRemaining(thePuddle.liquidRemaining() - amountToTake);
            if (amountOfLiquidRemaining <= 0) setLiquidType(thePuddle.liquidType());
            if (((long) amountOfLiquidRemaining + (long) amountToTake) <= (long) Integer.MAX_VALUE)
              amountOfLiquidRemaining += amountToTake;
            if (amountOfLiquidRemaining > amountOfLiquidHeld)
              amountOfLiquidRemaining = amountOfLiquidHeld;
            if ((amountOfLiquidRemaining <= 0) && (disappearsAfterDrinking)) {
              destroy();
              return;
            }
          }
          break;
        default:
          break;
      }
    }
    super.executeMsg(myHost, msg);
  }
예제 #2
0
파일: Lizard.java 프로젝트: Cocanuta/Marble
  public String healthText(MOB viewer, MOB mob) {
    double pct = (CMath.div(mob.curState().getHitPoints(), mob.maxState().getHitPoints()));

    if (pct < .10) return "^r" + mob.displayName(viewer) + "^r is facing a cold death!^N";
    else if (pct < .20) return "^r" + mob.displayName(viewer) + "^r is covered in blood.^N";
    else if (pct < .30)
      return "^r" + mob.displayName(viewer) + "^r is bleeding badly from lots of wounds.^N";
    else if (pct < .40)
      return "^y" + mob.displayName(viewer) + "^y has numerous bloody wounds and gashes.^N";
    else if (pct < .50)
      return "^y" + mob.displayName(viewer) + "^y has some bloody wounds and gashes.^N";
    else if (pct < .60) return "^p" + mob.displayName(viewer) + "^p has a few bloody wounds.^N";
    else if (pct < .70) return "^p" + mob.displayName(viewer) + "^p is cut and bruised heavily.^N";
    else if (pct < .80)
      return "^g" + mob.displayName(viewer) + "^g has some minor cuts and bruises.^N";
    else if (pct < .90)
      return "^g" + mob.displayName(viewer) + "^g has a few bruises and scratched scales.^N";
    else if (pct < .99) return "^g" + mob.displayName(viewer) + "^g has a few small bruises.^N";
    else return "^c" + mob.displayName(viewer) + "^c is in perfect health.^N";
  }