예제 #1
0
파일: Wake.java 프로젝트: Cocanuta/Marble
 public boolean execute(MOB mob, Vector commands, int metaFlags) throws java.io.IOException {
   if (commands != null) commands.removeElementAt(0);
   if ((commands == null) || (commands.size() == 0)) {
     if (!CMLib.flags().isSleeping(mob)) mob.tell("You aren't sleeping!?");
     else {
       CMMsg msg =
           CMClass.getMsg(mob, null, null, CMMsg.MSG_STAND, "<S-NAME> awake(s) and stand(s) up.");
       if (mob.location().okMessage(mob, msg)) mob.location().send(mob, msg);
     }
   } else {
     String whom = CMParms.combine(commands, 0);
     MOB M = mob.location().fetchInhabitant(whom);
     if ((M == null) || (!CMLib.flags().canBeSeenBy(M, mob))) {
       mob.tell("You don't see '" + whom + "' here.");
       return false;
     }
     if (!CMLib.flags().isSleeping(M)) {
       mob.tell(M.name() + " is awake!");
       return false;
     }
     CMMsg msg =
         CMClass.getMsg(
             mob, M, null, CMMsg.MSG_NOISYMOVEMENT, "<S-NAME> attempt(s) to wake <T-NAME> up.");
     if (mob.location().okMessage(mob, msg)) {
       mob.location().send(mob, msg);
       execute(M, null, metaFlags | Command.METAFLAG_ORDER);
     }
   }
   return false;
 }
예제 #2
0
  public void unInvoke() {
    // undo the affects of this spell
    if ((affected == null) || (!(affected instanceof MOB))) return;
    MOB mob = (MOB) affected;
    super.unInvoke();

    if ((canBeUninvoked()) && (mob.location() != null)) {
      if ((failed)
          || (!CMLib.flags().isSitting(mob))
          || (room == null)
          || (title == null)
          || (mob.location() != room)) mob.tell("You are no longer squatting.");
      else if (title.landOwner().length() > 0) {
        mob.tell(
            "Your squat has succeeded.  This property no longer belongs to "
                + title.landOwner()
                + ".");
        title.setLandOwner("");
        title.updateTitle();
        title.updateLot(null);
      } else if (title.landOwner().length() > 0) {
        mob.tell("Your squat has succeeded.  This property now belongs to you.");
        title.setLandOwner(mob.Name());
        title.updateTitle();
        title.updateLot(new XVector(mob.name()));
      }
    }
    failed = false;
  }
예제 #3
0
파일: StdTub.java 프로젝트: Cocanuta/Marble
 public boolean okMessage(final Environmental myHost, final CMMsg msg) {
   if (!super.okMessage(myHost, msg)) return false;
   if (msg.amITarget(this)) {
     MOB mob = msg.source();
     switch (msg.targetMinor()) {
       case CMMsg.TYP_DRINK:
         if ((mob.isMine(this))
             || (phyStats().weight() > 1000)
             || (!CMLib.flags().isGettable(this))) {
           if (!containsDrink()) {
             mob.tell(name() + " is empty.");
             return false;
           }
           if ((liquidType() == RawMaterial.RESOURCE_SALTWATER)
               || (liquidType() == RawMaterial.RESOURCE_LAMPOIL)) {
             mob.tell(
                 "You don't want to be drinking "
                     + RawMaterial.CODES.NAME(liquidType()).toLowerCase()
                     + ".");
             return false;
           }
           return true;
         }
         mob.tell("You don't have that.");
         return false;
       case CMMsg.TYP_FILL:
         if ((liquidRemaining() >= amountOfLiquidHeld) && (liquidHeld() < 500000)) {
           mob.tell(name() + " is full.");
           return false;
         }
         if ((msg.tool() != null)
             && (msg.tool() != msg.target())
             && (msg.tool() instanceof Drink)) {
           Drink thePuddle = (Drink) msg.tool();
           if (!thePuddle.containsDrink()) {
             mob.tell(thePuddle.name() + " is empty.");
             return false;
           }
           if ((liquidRemaining() > 0) && (liquidType() != thePuddle.liquidType())) {
             mob.tell(
                 "There is still some "
                     + RawMaterial.CODES.NAME(liquidType()).toLowerCase()
                     + " left in "
                     + name()
                     + ".  You must empty it before you can fill it with "
                     + RawMaterial.CODES.NAME(thePuddle.liquidType()).toLowerCase()
                     + ".");
             return false;
           }
           return true;
         }
         mob.tell("You can't fill " + name() + " from that.");
         return false;
       default:
         break;
     }
   }
   return true;
 }
예제 #4
0
 public boolean tick(Tickable ticking, int tickID) {
   if (!super.tick(ticking, tickID)) return false;
   if ((tickID == Tickable.TICKID_MOB) && (affected == spy)) {
     if (spy.amDead()
         || (spy.amFollowing() != invoker)
         || (!CMLib.flags().isInTheGame(spy, false))) unInvoke();
   }
   return true;
 }
예제 #5
0
  public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) {

    if (commands.size() < 1) {
      mob.tell("Chant to whom?");
      return false;
    }
    String mobName = CMParms.combine(commands, 0).trim().toUpperCase();
    MOB target = getTarget(mob, commands, givenTarget);

    Room newRoom = mob.location();
    if (target != null) {
      newRoom = target.location();
      if ((!CMLib.flags().isAnimalIntelligence(target)) || (target.amFollowing() != mob)) {
        mob.tell("You have no animal follower named '" + mobName + "' here.");
        return false;
      }
    } else {
      mob.tell("You have no animal follower named '" + mobName + "' here.");
      return false;
    }

    if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;

    boolean success = proficiencyCheck(mob, 0, auto);

    if (success) {
      CMMsg msg =
          CMClass.getMsg(
              mob,
              target,
              this,
              verbalCastCode(mob, target, auto),
              auto
                  ? ""
                  : "^S<S-NAME> chant(s) to <T-NAMESELF>, invoking the a mystical connection.^?");
      CMMsg msg2 = CMClass.getMsg(mob, target, this, verbalCastCode(mob, target, auto), null);
      if ((mob.location().okMessage(mob, msg))
          && ((newRoom == mob.location()) || (newRoom.okMessage(mob, msg2)))) {
        mob.location().send(mob, msg);
        if (newRoom != mob.location()) newRoom.send(target, msg2);
        spy = target;
        beneficialAffect(mob, spy, asLevel, 0);
        Ability A = spy.fetchEffect(ID());
        if (A != null) {
          mob.addNonUninvokableEffect((Ability) A.copyOf());
          A.setAffectedOne(spy);
        }
      }

    } else
      beneficialVisualFizzle(
          mob, target, "<S-NAME> chant(s) to <T-NAMESELF>, but the magic fades.");

    // return whether it worked
    return success;
  }
예제 #6
0
  public void executeMsg(final Environmental myHost, final CMMsg msg) {
    try {
      super.executeMsg(myHost, msg);
      if (spy == null) return;
      if (invoker == null) return;

      if ((msg.amISource(spy))
          && ((msg.sourceMinor() == CMMsg.TYP_LOOK) || (msg.sourceMinor() == CMMsg.TYP_EXAMINE))
          && (msg.target() != null)
          && ((invoker.location() != spy.location()) || (!(msg.target() instanceof Room)))) {
        disable = true;
        CMMsg newAffect = CMClass.getMsg(invoker, msg.target(), msg.sourceMinor(), null);
        msg.target().executeMsg(invoker, newAffect);
      } else if ((!msg.amISource(invoker))
          && (invoker.location() != spy.location())
          && (msg.source().location() == spy.location())
          && (msg.othersCode() != CMMsg.NO_EFFECT)
          && (msg.othersMessage() != null)
          && (!disable)) {
        disable = true;
        invoker.executeMsg(invoker, msg);
      } else if (msg.amISource(invoker)
          && (!disable)
          && (msg.sourceMinor() == CMMsg.TYP_SPEAK)
          && (msg.sourceMessage() != null)
          && ((msg.sourceMajor() & CMMsg.MASK_MAGIC) == 0)) {
        int start = msg.sourceMessage().indexOf("\'");
        int end = msg.sourceMessage().lastIndexOf("\'");
        if ((start > 0) && (end > start)) {
          String msg2 = msg.sourceMessage().substring(start + 1, end).trim();
          if (msg2.length() > 0)
            spy.enqueCommand(CMParms.parse(msg2.trim()), Command.METAFLAG_FORCED, 0);
        }
      }
    } finally {
      disable = false;
      if ((spy != null)
          && ((spy.amFollowing() != invoker)
              || (spy.amDead())
              || (!CMLib.flags().isInTheGame(spy, false))
              || (!CMLib.flags().isInTheGame(invoker, true)))) unInvoke();
    }
  }
예제 #7
0
  public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) {
    if (mob.fetchEffect("Thief_Hide") != null) {
      mob.tell("You are already hiding.");
      return false;
    }

    if (mob.isInCombat()) {
      mob.tell("Not while in combat!");
      return false;
    }

    if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;

    Set<MOB> H = mob.getGroupMembers(new HashSet<MOB>());
    if (!H.contains(mob)) H.add(mob);
    int numBesidesMe = 0;
    for (Iterator e = H.iterator(); e.hasNext(); ) {
      MOB M = (MOB) e.next();
      if ((M != mob) && (mob.location().isInhabitant(M))) numBesidesMe++;
    }
    if (numBesidesMe == 0) {
      mob.tell("You need a group to set up an ambush!");
      return false;
    }
    for (int i = 0; i < mob.location().numInhabitants(); i++) {
      MOB M = mob.location().fetchInhabitant(i);
      if ((M != null) && (M != mob) && (!H.contains(M)) && (CMLib.flags().canSee(M))) {
        mob.tell(M, null, null, "<S-NAME> is watching you too closely.");
        return false;
      }
    }
    boolean success = proficiencyCheck(mob, 0, auto);

    if (!success)
      beneficialVisualFizzle(mob, null, "<S-NAME> attempt(s) to set up an ambush, but fail(s).");
    else {
      CMMsg msg =
          CMClass.getMsg(
              mob,
              null,
              this,
              auto ? CMMsg.MSG_OK_ACTION : (CMMsg.MSG_DELICATE_HANDS_ACT | CMMsg.MASK_MOVE),
              "<S-NAME> set(s) up an ambush, directing everyone to hiding places.");
      if (mob.location().okMessage(mob, msg)) {
        mob.location().send(mob, msg);
        invoker = mob;
        Ability hide = CMClass.getAbility("Thief_Hide");
        for (Iterator e = H.iterator(); e.hasNext(); ) {
          MOB M = (MOB) e.next();
          hide.invoke(M, M, true, adjustedLevel(mob, asLevel));
        }
      } else success = false;
    }
    return success;
  }
예제 #8
0
 public void executeMsg(Environmental host, CMMsg msg) {
   if (affected instanceof MOB) {
     MOB mob = (MOB) affected;
     if ((msg.source() == mob)
         && (msg.target() == mob.location())
         && (msg.targetMinor() == CMMsg.TYP_LEAVE)) {
       failed = true;
       unInvoke();
     } else if ((CMLib.flags().isStanding(mob)) || (mob.location() != room)) {
       failed = true;
       unInvoke();
     }
   }
   super.executeMsg(host, msg);
 }
예제 #9
0
 public static void pickAWimpyFight(
     MOB observer, boolean mobKiller, boolean misBehave, String attackMsg, String zapStr) {
   if (!canFreelyBehaveNormal(observer)) return;
   Room R = observer.location();
   if (R != null)
     for (int i = 0; i < R.numInhabitants(); i++) {
       MOB mob = R.fetchInhabitant(i);
       if ((mob != null)
           && (mob != observer)
           && (CMLib.flags().isSleeping(mob))
           && (CMLib.masking().maskCheck(zapStr, observer, false))) {
         startFight(observer, mob, mobKiller, misBehave, attackMsg);
         if (observer.isInCombat()) break;
       }
     }
 }
예제 #10
0
파일: Follow.java 프로젝트: Cocanuta/Marble
  public boolean execute(MOB mob, Vector commands, int metaFlags) throws java.io.IOException {
    boolean quiet = false;

    if (mob == null) return false;
    Room R = mob.location();
    if (R == null) return false;
    if ((commands.size() > 2)
        && (commands.lastElement() instanceof String)
        && (((String) commands.lastElement()).equalsIgnoreCase("UNOBTRUSIVELY"))) {
      commands.removeElementAt(commands.size() - 1);
      quiet = true;
    }
    if ((commands.size() > 1) && (commands.elementAt(1) instanceof MOB))
      return processFollow(mob, (MOB) commands.elementAt(1), quiet);

    if (commands.size() < 2) {
      mob.tell("Follow whom?");
      return false;
    }

    String whomToFollow = CMParms.combine(commands, 1);
    if ((whomToFollow.equalsIgnoreCase("self") || whomToFollow.equalsIgnoreCase("me"))
        || (mob.name().toUpperCase().startsWith(whomToFollow))) {
      nofollow(mob, true, quiet);
      return false;
    }
    MOB target = R.fetchInhabitant(whomToFollow);
    if ((target == null) || (!CMLib.flags().canBeSeenBy(target, mob))) {
      mob.tell("I don't see them here.");
      return false;
    }
    if ((target.isMonster()) && (!mob.isMonster())) {
      mob.tell("You cannot follow '" + target.name() + "'.");
      return false;
    }
    if (CMath.bset(target.getBitmap(), MOB.ATT_NOFOLLOW)) {
      mob.tell(target.name() + " is not accepting followers.");
      return false;
    }
    MOB ultiTarget = target.amUltimatelyFollowing();
    if ((ultiTarget != null) && (CMath.bset(ultiTarget.getBitmap(), MOB.ATT_NOFOLLOW))) {
      mob.tell(ultiTarget.name() + " is not accepting followers.");
      return false;
    }
    processFollow(mob, target, quiet);
    return false;
  }
예제 #11
0
파일: StdTub.java 프로젝트: Cocanuta/Marble
 public boolean containsDrink() {
   if ((!CMLib.flags().isGettable(this))
       && (owner() != null)
       && (owner() instanceof Room)
       && (((Room) owner()).getArea() != null)
       && (((Room) owner()).getArea().getClimateObj().weatherType((Room) owner())
           == Climate.WEATHER_DROUGHT)) return false;
   if (liquidRemaining() < 1) {
     List<Item> V = getContents();
     for (int v = 0; v < V.size(); v++)
       if ((V.get(v) instanceof Item)
           && (V.get(v) instanceof Drink)
           && ((((Item) V.get(v)).material() & RawMaterial.MATERIAL_MASK)
               == RawMaterial.MATERIAL_LIQUID)) return true;
     return false;
   }
   return true;
 }
예제 #12
0
 public boolean tick(Tickable ticking, int tickID) {
   if (!super.tick(ticking, tickID)) return false;
   if ((tickID == Tickable.TICKID_MOB) && (affected != null) && (affected instanceof MOB)) {
     MOB mob = (MOB) affected;
     if ((mob.isInCombat())
         && (CMLib.flags().aliveAwakeMobileUnbound(mob, true))
         && (mob.rangeToTarget() == 0)
         && (mob.charStats().getBodyPart(Race.BODY_HAND) > 1)
         && (!anyWeapons(mob))) {
       if (CMLib.dice().rollPercentage() > 95) helpProficiency(mob, 0);
       if ((naturalWeapon == null) || (naturalWeapon.amDestroyed())) {
         naturalWeapon = CMClass.getWeapon("GenWeapon");
         naturalWeapon.setName("a knife hand");
         naturalWeapon.setWeaponType(Weapon.TYPE_PIERCING);
         naturalWeapon.basePhyStats().setDamage(7);
         naturalWeapon.recoverPhyStats();
       }
       CMLib.combat().postAttack(mob, mob.getVictim(), naturalWeapon);
     }
   }
   return true;
 }
예제 #13
0
 public boolean mayICraft(final Item I) {
   if (I == null) return false;
   if (!super.mayBeCrafted(I)) return false;
   if (I.material() == RawMaterial.RESOURCE_PAPER) return false;
   if ((I.material() != RawMaterial.RESOURCE_COTTON)
       && (I.material() != RawMaterial.RESOURCE_SILK)
       && (I.material() != RawMaterial.RESOURCE_HEMP)
       && (I.material() != RawMaterial.RESOURCE_VINE)
       && (I.material() != RawMaterial.RESOURCE_WHEAT)
       && (I.material() != RawMaterial.RESOURCE_SEAWEED)
       && (((I.material() & RawMaterial.MATERIAL_MASK) != RawMaterial.MATERIAL_VEGETATION)))
     return false;
   if (CMLib.flags().isDeadlyOrMaliciousEffect(I)) return false;
   if (I instanceof Rideable) {
     Rideable R = (Rideable) I;
     int rideType = R.rideBasis();
     switch (rideType) {
       case Rideable.RIDEABLE_LADDER:
       case Rideable.RIDEABLE_SLEEP:
       case Rideable.RIDEABLE_SIT:
       case Rideable.RIDEABLE_TABLE:
         return true;
       default:
         return false;
     }
   }
   if (I instanceof Shield) return true;
   if (I instanceof Weapon) return true;
   if (I instanceof Light) return true;
   if (I instanceof Armor) return (isANativeItem(I.Name()));
   if (I instanceof Container) return true;
   if ((I instanceof Drink) && (!(I instanceof Potion))) return true;
   if (I instanceof FalseLimb) return true;
   if (I instanceof Wand) return true;
   if (I.rawProperLocationBitmap() == Wearable.WORN_HELD) return true;
   return (isANativeItem(I.Name()));
 }
예제 #14
0
 public boolean mayICraft(final Item I) {
   if (I == null) return false;
   if (!super.mayBeCrafted(I)) return false;
   if ((I.material() & RawMaterial.MATERIAL_MASK) != RawMaterial.MATERIAL_LEATHER) return false;
   if (CMLib.flags().isDeadlyOrMaliciousEffect(I)) return false;
   if (I.basePhyStats().level() < 31) return (isANativeItem(I.Name()));
   if (I instanceof Armor) {
     final long noWearLocations =
         Wearable.WORN_LEFT_FINGER | Wearable.WORN_RIGHT_FINGER | Wearable.WORN_EARS;
     if ((I.rawProperLocationBitmap() & noWearLocations) > 0) return (isANativeItem(I.Name()));
     return true;
   }
   if (I instanceof Rideable) {
     Rideable R = (Rideable) I;
     int rideType = R.rideBasis();
     switch (rideType) {
       case Rideable.RIDEABLE_SLEEP:
       case Rideable.RIDEABLE_SIT:
       case Rideable.RIDEABLE_TABLE:
         return true;
       default:
         return false;
     }
   }
   if (I instanceof Shield) return true;
   if (I instanceof Weapon) {
     Weapon W = (Weapon) I;
     if ((W.requiresAmmunition()) || (W.weaponClassification() == Weapon.CLASS_FLAILED))
       return true;
     return (isANativeItem(I.Name()));
   }
   if (I instanceof Container) return true;
   if ((I instanceof Drink) && (!(I instanceof Potion))) return true;
   if (I instanceof FalseLimb) return true;
   if (I.rawProperLocationBitmap() == Wearable.WORN_HELD) return true;
   return (isANativeItem(I.Name()));
 }
예제 #15
0
  public List<Ability> returnOffensiveAffects(MOB caster, Physical fromMe) {
    MOB newMOB = CMClass.getFactoryMOB();
    MOB newerMOB = CMClass.getFactoryMOB();
    Vector offenders = new Vector(1);

    CMMsg msg = CMClass.getMsg(newMOB, newerMOB, null, CMMsg.MSG_LOOK, null);
    for (int a = 0; a < fromMe.numEffects(); a++) // personal
    {
      Ability A = fromMe.fetchEffect(a);
      if (A != null) {
        newMOB.recoverPhyStats();
        A.affectPhyStats(newMOB, newMOB.phyStats());
        if ((!CMLib.flags().canSee(newMOB)) || (!A.okMessage(newMOB, msg)))
          if ((A.invoker() == null)
              || ((A.invoker() != null)
                  && (A.invoker().phyStats().level())
                      <= (caster.phyStats().level() + 1 + (2 * getXLEVELLevel(caster)))))
            offenders.addElement(A);
      }
    }
    newMOB.destroy();
    newerMOB.destroy();
    return offenders;
  }
예제 #16
0
 public boolean grantsAggressivenessTo(MOB M) {
   return ((M != null) && (CMLib.flags().isSleeping(M)))
       && CMLib.masking().maskCheck(getParms(), M, false);
 }
예제 #17
0
파일: Empty.java 프로젝트: Cocanuta/Marble
  public boolean execute(MOB mob, Vector commands, int metaFlags) throws java.io.IOException {
    String whatToDrop = null;
    Environmental target = mob;
    Vector V = new Vector();
    if (commands.size() < 2) {
      mob.tell("Empty what where?");
      return false;
    }
    commands.removeElementAt(0);
    if (commands.size() > 1) {
      String s = (String) commands.lastElement();
      if (s.equalsIgnoreCase("here")) target = mob.location();
      else if (s.equalsIgnoreCase("me")) target = mob;
      else if (s.equalsIgnoreCase("self")) target = mob;
      else if ("INVENTORY".startsWith(s.toUpperCase())) target = mob;
      else if (s.equalsIgnoreCase("floor")) target = mob.location();
      else if (s.equalsIgnoreCase("ground")) target = mob.location();
      else {
        target =
            CMLib.english().possibleContainer(mob, commands, false, Wearable.FILTER_UNWORNONLY);
        if (target == null) target = mob.location().fetchFromRoomFavorItems(null, s);
        else commands.addElement("delme");
      }
      if (target != null) commands.removeElementAt(commands.size() - 1);
    }

    if ((target == null) || (!CMLib.flags().canBeSeenBy(target, mob))) {
      mob.tell("Empty it where?");
      return false;
    }

    int maxToDrop = CMLib.english().calculateMaxToGive(mob, commands, true, mob, false);
    if (maxToDrop < 0) return false;

    whatToDrop = CMParms.combine(commands, 0);
    boolean allFlag =
        (commands.size() > 0) ? ((String) commands.elementAt(0)).equalsIgnoreCase("all") : false;
    if (whatToDrop.toUpperCase().startsWith("ALL.")) {
      allFlag = true;
      whatToDrop = "ALL " + whatToDrop.substring(4);
    }
    if (whatToDrop.toUpperCase().endsWith(".ALL")) {
      allFlag = true;
      whatToDrop = "ALL " + whatToDrop.substring(0, whatToDrop.length() - 4);
    }
    int addendum = 1;
    String addendumStr = "";
    Drink drink = null;
    boolean doBugFix = true;
    while (doBugFix || ((allFlag) && (addendum <= maxToDrop))) {
      doBugFix = false;
      Item dropThis = mob.fetchCarried(null, whatToDrop + addendumStr);
      if ((dropThis == null) && (V.size() == 0) && (addendumStr.length() == 0) && (!allFlag)) {
        dropThis = mob.fetchWornItem(whatToDrop);
        if ((dropThis != null) && (dropThis instanceof Container)) {
          if ((!dropThis.amWearingAt(Wearable.WORN_HELD))
              && (!dropThis.amWearingAt(Wearable.WORN_WIELD))) {
            mob.tell("You must remove that first.");
            return false;
          }
          CMMsg newMsg = CMClass.getMsg(mob, dropThis, null, CMMsg.MSG_REMOVE, null);
          if (mob.location().okMessage(mob, newMsg)) mob.location().send(mob, newMsg);
          else return false;
        }
      }
      if (dropThis == null) break;
      if (dropThis instanceof Drink) drink = (Drink) dropThis;
      if ((CMLib.flags().canBeSeenBy(dropThis, mob))
          && (dropThis instanceof Container)
          && (!V.contains(dropThis))) V.addElement(dropThis);
      addendumStr = "." + (++addendum);
    }

    String str = "<S-NAME> empt(ys) <T-NAME>";
    if (target instanceof Room) str += " here.";
    else if (target instanceof MOB) str += ".";
    else str += " into " + target.Name() + ".";

    if ((V.size() == 0) && (drink != null)) {
      mob.tell(drink.name() + " must be POURed out.");
      return false;
    }

    if (V.size() == 0) mob.tell("You don't seem to be carrying that.");
    else if ((V.size() == 1) && (V.firstElement() == target))
      mob.tell("You can't empty something into itself!");
    else if ((V.size() == 1)
        && (V.firstElement() instanceof Drink)
        && (!((Drink) V.firstElement()).containsDrink()))
      mob.tell(mob, (Drink) V.firstElement(), null, "<T-NAME> is already empty.");
    else
      for (int v = 0; v < V.size(); v++) {
        Container C = (Container) V.elementAt(v);
        if (C == target) continue;
        List<Item> V2 = C.getContents();

        boolean skipMessage = false;
        if ((C instanceof Drink) && (((Drink) C).containsDrink())) {
          if (target instanceof Drink) {
            Command C2 = CMClass.getCommand("Pour");
            C2.execute(
                mob,
                new XVector("POUR", "$" + C.Name() + "$", "$" + target.Name() + "$"),
                metaFlags);
            skipMessage = true;
          } else {
            ((Drink) C).setLiquidRemaining(0);
            if (((Drink) C).disappearsAfterDrinking()) C.destroy();
          }
        }
        CMMsg msg = CMClass.getMsg(mob, C, CMMsg.MSG_QUIETMOVEMENT, str);
        Room R = mob.location();
        if (skipMessage || (R.okMessage(mob, msg))) {
          if (!skipMessage) R.send(mob, msg);
          for (int v2 = 0; v2 < V2.size(); v2++) {
            Item I = (Item) V2.get(v2);
            if (I instanceof Coins) ((Coins) I).setContainer(null);
            if (((I.container() == null) || (Get.get(mob, C, I, true, null, true)))
                && (I.container() == null)) {
              if (target instanceof Room) drop(mob, I, true, true);
              else if (target instanceof Container) {
                CMMsg putMsg =
                    CMClass.getMsg(mob, target, I, CMMsg.MASK_OPTIMIZE | CMMsg.MSG_PUT, null);
                if (R.okMessage(mob, putMsg)) R.send(mob, putMsg);
              }
              if (I instanceof Coins) ((Coins) I).putCoinsBack();
              if (I instanceof RawMaterial) ((RawMaterial) I).rebundle();
            }
          }
        }
      }
    mob.location().recoverRoomStats();
    mob.location().recoverRoomStats();
    return false;
  }
예제 #18
0
  public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) {
    MOB target = mob;
    if ((auto) && (givenTarget != null) && (givenTarget instanceof MOB)) target = (MOB) givenTarget;
    if (target.fetchEffect(ID()) != null) {
      mob.tell(target, null, null, "<S-NAME> <S-IS-ARE> already squatting.");
      return false;
    }
    if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;

    if (CMLib.law().doesHavePriviledgesHere(mob, mob.location())) {
      mob.tell("This is your place already!");
      return false;
    }
    LandTitle T = CMLib.law().getLandTitle(mob.location());
    boolean confirmed = false;
    for (final Enumeration<Ability> a = mob.location().effects(); a.hasMoreElements(); ) {
      final Ability A = a.nextElement();
      if (A == T) confirmed = true;
    }
    if (T == null) {
      mob.tell("This property is not available for sale, and cannot be squatted upon.");
      return false;
    }
    MOB warnMOB = null;
    if (T.landOwner().length() > 0) {
      Clan C = CMLib.clans().getClan(T.landOwner());
      if (C == null) {
        MOB M = CMLib.players().getLoadPlayer(T.landOwner());
        if (M != null) warnMOB = M;
      } else {
        for (Session S : CMLib.sessions().localOnlineIterable()) {
          if ((S.mob() != null) && (S.mob() != mob) && (S.mob().getClanID().equals(C.clanID())))
            warnMOB = S.mob();
        }
      }
      if ((warnMOB == null) || (!CMLib.flags().isInTheGame(warnMOB, true))) {
        mob.tell("The owners must be in the game for you to begin squatting.");
        return false;
      }
    }
    if (!confirmed) {
      mob.tell("You cannot squat on an area for sale.");
      return false;
    }
    if (!CMLib.flags().isSitting(mob)) {
      mob.tell("You must be sitting!");
      return false;
    }

    boolean success = proficiencyCheck(mob, 0, auto);

    CMMsg msg =
        CMClass.getMsg(
            mob,
            null,
            this,
            auto ? CMMsg.MASK_ALWAYS : CMMsg.MSG_DELICATE_SMALL_HANDS_ACT,
            CMMsg.MSG_DELICATE_SMALL_HANDS_ACT,
            CMMsg.MSG_DELICATE_SMALL_HANDS_ACT,
            auto ? "" : "<S-NAME> start(s) squatting.");
    if (!success)
      return beneficialVisualFizzle(
          mob, null, auto ? "" : "<S-NAME> can't seem to get comfortable here.");
    else if (mob.location().okMessage(mob, msg)) {
      mob.location().send(mob, msg);
      failed = false;
      room = mob.location();
      title = T;
      beneficialAffect(mob, target, asLevel, (CMProps.getIntVar(CMProps.SYSTEMI_TICKSPERMUDMONTH)));
      if (warnMOB != null)
        warnMOB.tell(
            "You've heard a rumor that someone is squatting on " + T.landOwner() + "'s property.");
    }
    return success;
  }
예제 #19
0
  public boolean tick(Tickable ticking, int tickID) {
    int realLastWeather = super.lastWeather;
    if (!super.tick(ticking, tickID)) return false;
    Area A = CMLib.map().areaLocation(ticking);
    if (A == null) return false;
    Climate C = A.getClimateObj();
    if (C == null) return false;
    lastWeather = realLastWeather;

    // handle freeze overs
    if ((coldWeather(lastWeather))
        && (coldWeather(C.weatherType(null)))
        && (lastWeather != C.weatherType(null))
        && (A.getTimeObj().getSeasonCode() == TimeClock.SEASON_WINTER)
        && (CMLib.dice().rollPercentage() < freezeOverChance)) {
      if (ticking instanceof Room) {
        Room R = (Room) ticking;
        if ((R.domainType() == Room.DOMAIN_OUTDOORS_WATERSURFACE)
            && (CMLib.dice().rollPercentage() < freezeOverChance)
            && (R instanceof Drink)
            && (((Drink) R).liquidType() == RawMaterial.RESOURCE_FRESHWATER)) {
          Ability A2 = CMClass.getAbility("Spell_IceSheet");
          if (A2 != null) {
            MOB mob = CMLib.map().getFactoryMOB(R);
            A2.invoke(mob, R, true, 0);
            mob.destroy();
          }
        }
      } else
        for (Enumeration<Room> e = A.getProperMap(); e.hasMoreElements(); ) {
          Room R = (Room) e.nextElement();
          if ((R.domainType() == Room.DOMAIN_OUTDOORS_WATERSURFACE)
              && (CMLib.dice().rollPercentage() < freezeOverChance)) {
            Ability A2 = CMClass.getAbility("Spell_IceSheet");
            if (A2 != null) {
              MOB mob = CMLib.map().getFactoryMOB(R);
              A2.invoke(mob, R, true, 0);
              mob.destroy();
            }
          }
        }
    }
    if ((botherDown--) == 1) {
      resetBotherTicks();
      switch (C.weatherType(null)) {
        case Climate.WEATHER_BLIZZARD:
        case Climate.WEATHER_SLEET:
        case Climate.WEATHER_SNOW:
        case Climate.WEATHER_HAIL:
        case Climate.WEATHER_THUNDERSTORM:
        case Climate.WEATHER_RAIN:
          for (Enumeration<Room> r = A.getProperMap(); r.hasMoreElements(); ) {
            Room R = (Room) r.nextElement();
            if (CMLib.map().hasASky(R))
              for (int i = 0; i < R.numInhabitants(); i++) {
                MOB mob = R.fetchInhabitant(i);
                if ((mob != null)
                    && (!mob.isMonster())
                    && (CMLib.flags().aliveAwakeMobile(mob, true))
                    && (CMath.bset(mob.getBitmap(), MOB.ATT_AUTOWEATHER)))
                  mob.tell(C.getWeatherDescription(A));
              }
          }
          break;
      }
    }
    if ((diseaseDown--) == 1) {
      resetDiseaseTicks();
      int coldChance = 0;
      int fluChance = 0;
      int frostBiteChance = 0;
      int heatExhaustionChance = 0;
      switch (C.weatherType(null)) {
        case Climate.WEATHER_BLIZZARD:
        case Climate.WEATHER_SLEET:
        case Climate.WEATHER_SNOW:
          coldChance = 99;
          fluChance = 25;
          frostBiteChance = 15;
          break;
        case Climate.WEATHER_HAIL:
          coldChance = 50;
          frostBiteChance = 10;
          break;
        case Climate.WEATHER_THUNDERSTORM:
        case Climate.WEATHER_RAIN:
          coldChance = 25;
          break;
        case Climate.WEATHER_WINTER_COLD:
          coldChance = 75;
          fluChance = 10;
          frostBiteChance = 5;
          break;
        case Climate.WEATHER_HEAT_WAVE:
          heatExhaustionChance = 15;
          break;
        case Climate.WEATHER_DROUGHT:
          heatExhaustionChance = 20;
          break;
      }

      for (Session S : CMLib.sessions().localOnlineIterable()) {
        if ((S.mob() == null)
            || (S.mob().location() == null)
            || (S.mob().location().getArea() != A)
            || (S.mob().isMonster())) continue;

        MOB M = S.mob();
        Room R = M.location();

        if ((R.domainConditions() & Room.CONDITION_COLD) > 0) {
          if (coldChance > 0) coldChance += 10;
          if (coldChance > 0) fluChance += 5; // yes, cold is related this way to flu
          if (frostBiteChance > 0)
            frostBiteChance = frostBiteChance + (int) Math.round(CMath.mul(frostBiteChance, 0.5));
        }
        if ((R.domainConditions() & Room.CONDITION_HOT) > 0) {
          if (heatExhaustionChance > 0) heatExhaustionChance += 10;
        }
        if ((R.domainConditions() & Room.CONDITION_WET) > 0) {
          if (coldChance > 0) coldChance += 5;
          if (heatExhaustionChance > 5) heatExhaustionChance -= 5;
          if (frostBiteChance > 0)
            frostBiteChance = frostBiteChance + (int) Math.round(CMath.mul(frostBiteChance, 0.25));
        }
        int save =
            (M.charStats().getSave(CharStats.STAT_SAVE_COLD)
                    + M.charStats().getSave(CharStats.STAT_SAVE_WATER))
                / 2;
        if ((CMLib.dice().rollPercentage() < (coldChance - save))
            && ((C.weatherType(M.location()) != Climate.WEATHER_CLEAR))) {
          long coveredPlaces = 0;
          for (int l = 0; l < ALL_COVERED_SPOTS.length; l++)
            if (M.getWearPositions(ALL_COVERED_SPOTS[l]) == 0)
              coveredPlaces = coveredPlaces | ALL_COVERED_SPOTS[l];
          Item I = null;
          for (int i = 0; i < M.numItems(); i++) {
            I = M.getItem(i);
            if ((I == null) || (I.amWearingAt(Wearable.IN_INVENTORY))) continue;
            if (I.amWearingAt(Wearable.WORN_ABOUT_BODY))
              coveredPlaces = coveredPlaces | Wearable.WORN_TORSO | Wearable.WORN_LEGS;
            for (int l = 0; l < ALL_COVERED_SPOTS.length; l++)
              if (I.amWearingAt(ALL_COVERED_SPOTS[l]))
                coveredPlaces = coveredPlaces | ALL_COVERED_SPOTS[l];
          }
          if ((coveredPlaces != ALL_COVERED_CODE)
              && (!CMSecurity.isDisabled(CMSecurity.DisFlag.AUTODISEASE))) {
            Ability COLD = CMClass.getAbility("Disease_Cold");
            if (CMLib.dice().rollPercentage()
                < (fluChance
                    + (((M.location().domainConditions() & Room.CONDITION_WET) > 0) ? 10 : 0)))
              COLD = CMClass.getAbility("Disease_Flu");
            if ((COLD != null) && (M.fetchEffect(COLD.ID()) == null)) COLD.invoke(M, M, true, 0);
          }
        }
        if ((CMLib.dice().rollPercentage() < (frostBiteChance - save))
            && ((C.weatherType(M.location()) != Climate.WEATHER_CLEAR))) {
          long unfrostedPlaces = 0;
          for (int l = 0; l < ALL_FROST_SPOTS.length; l++)
            if (M.getWearPositions(ALL_FROST_SPOTS[l]) == 0)
              unfrostedPlaces = unfrostedPlaces | ALL_FROST_SPOTS[l];
          Item I = null;
          for (int i = 0; i < M.numItems(); i++) {
            I = M.getItem(i);
            if ((I == null) || (I.amWearingAt(Wearable.IN_INVENTORY))) continue;
            for (int l = 0; l < ALL_FROST_SPOTS.length; l++)
              if (I.amWearingAt(ALL_FROST_SPOTS[l]))
                unfrostedPlaces = unfrostedPlaces | ALL_FROST_SPOTS[l];
          }
          if ((unfrostedPlaces != ALL_FROST_CODE)
              && (!CMSecurity.isDisabled(CMSecurity.DisFlag.AUTODISEASE))) {
            Ability COLD = CMClass.getAbility("Disease_FrostBite");
            if ((COLD != null) && (M.fetchEffect(COLD.ID()) == null)) COLD.invoke(M, M, true, 0);
          }
        }
        if ((heatExhaustionChance > 0)
            && (CMLib.dice().rollPercentage()
                < (heatExhaustionChance - M.charStats().getSave(CharStats.STAT_SAVE_FIRE)))
            && (C.weatherType(M.location()) != Climate.WEATHER_CLEAR)
            && (!CMSecurity.isDisabled(CMSecurity.DisFlag.AUTODISEASE))) {
          Ability COLD = CMClass.getAbility("Disease_HeatExhaustion");
          if ((COLD != null) && (M.fetchEffect(COLD.ID()) == null)) COLD.invoke(M, M, true, 0);
        }
      }
    }
    if ((rumbleDown--) == 1) {
      resetRumbleTicks();
      for (Session S : CMLib.sessions().localOnlineIterable()) {
        if ((S.mob() == null)
            || (S.mob().location() == null)
            || (S.mob().location().getArea() != A)
            || (S.mob().isMonster())
            || (!CMath.bset(S.mob().getBitmap(), MOB.ATT_AUTOWEATHER))) continue;
        Room R = S.mob().location();
        if (R != null) {
          switch (C.weatherType(null)) {
            case Climate.WEATHER_THUNDERSTORM:
              {
                if (C.weatherType(R) != Climate.WEATHER_THUNDERSTORM) {
                  if ((R.domainType() & Room.INDOORS) > 0) {
                    if ((R.getArea() != null)
                        && CMath.div(
                                R.getArea().getAreaIStats()[Area.Stats.INDOOR_ROOMS.ordinal()],
                                R.getArea().properSize())
                            < 0.90)
                      S.mob()
                          .tell(
                              "^JA thunderous rumble and CRACK of lightning can be heard outside.^?"
                                  + CMProps.msp("thunder.wav", 40));
                  } else
                    S.mob()
                        .tell(
                            "^JA thunderous rumble and CRACK of lightning can be heard.^?"
                                + CMProps.msp("thunder.wav", 40));
                } else if (R.getArea().getTimeObj().getTODCode() == TimeClock.TIME_DAY)
                  S.mob()
                      .tell(
                          "^JA thunderous rumble and CRACK of lightning can be heard as the pounding rain soaks you.^?"
                              + CMProps.msp("thunderandrain.wav", 40));
                else
                  S.mob()
                      .tell(
                          "^JA bolt of lightning streaks across the sky as the pounding rain soaks you!^?"
                              + CMProps.msp("thunderandrain.wav", 40));
                break;
              }
            case Climate.WEATHER_BLIZZARD:
              if (C.weatherType(R) == Climate.WEATHER_BLIZZARD)
                S.mob()
                    .tell(
                        "^JSwirling clouds of snow buffet you.^?"
                            + CMProps.msp("blizzard.wav", 40));
              break;
            case Climate.WEATHER_SNOW:
              if (C.weatherType(R) == Climate.WEATHER_SNOW)
                S.mob().tell("^JSnowflakes fall lightly on you.^?");
              break;
            case Climate.WEATHER_DUSTSTORM:
              if (C.weatherType(R) == Climate.WEATHER_DUSTSTORM)
                S.mob()
                    .tell(
                        "^JSwirling clouds of dust assault you.^?" + CMProps.msp("windy.wav", 40));
              break;
            case Climate.WEATHER_HAIL:
              if (C.weatherType(R) == Climate.WEATHER_HAIL)
                S.mob()
                    .tell(
                        "^JYou are being pelleted by hail! Ouch!^?" + CMProps.msp("hail.wav", 40));
              break;
            case Climate.WEATHER_RAIN:
              if (C.weatherType(R) == Climate.WEATHER_RAIN)
                S.mob().tell("^JThe rain is soaking you!^?" + CMProps.msp("rainlong.wav", 40));
              break;
            case Climate.WEATHER_SLEET:
              if (C.weatherType(R) == Climate.WEATHER_SLEET)
                S.mob()
                    .tell(
                        "^JCold and blistering sleet is soaking you numb!^?"
                            + CMProps.msp("rain.wav", 40));
              break;
            case Climate.WEATHER_WINDY:
              if (C.weatherType(R) == Climate.WEATHER_WINDY)
                S.mob().tell("^JThe wind gusts around you.^?" + CMProps.msp("wind.wav", 40));
              break;
          }
        }
      }
    }
    if ((lightningDown--) == 1) {
      resetLightningTicks();
      if (C.weatherType(null) == Climate.WEATHER_THUNDERSTORM) {
        boolean playerAround = false;
        for (Session S : CMLib.sessions().localOnlineIterable()) {
          if ((S.mob() == null)
              || (S.mob().location() == null)
              || (S.mob().location().getArea() != A)
              || (S.mob().isMonster())
              || (C.weatherType(S.mob().location()) != Climate.WEATHER_THUNDERSTORM)) continue;
          playerAround = true;
        }
        if (playerAround) {
          Room R = A.getRandomProperRoom();
          MOB M = R.fetchRandomInhabitant();
          if (M != null) {
            Ability A2 = CMClass.getAbility("Chant_SummonLightning");
            if (A2 != null) {
              A2.setMiscText("RENDER MUNDANE");
              A2.invoke(M, M, true, M.phyStats().level());
            }
          } else R = null;
          Room R2 = null;
          for (Enumeration<Room> e = A.getProperMap(); e.hasMoreElements(); ) {
            R2 = (Room) e.nextElement();
            if ((R2 != R) && (R2.numInhabitants() > 0))
              if ((A.getTimeObj().getTODCode() == TimeClock.TIME_DAY)
                  || (C.weatherType(R2) != Climate.WEATHER_THUNDERSTORM)) {
                if ((R2.domainType() & Room.INDOORS) > 0)
                  R2.showHappens(
                      CMMsg.MSG_OK_ACTION,
                      "^JA thunderous rumble and crack of lightning can be heard outside.^?"
                          + CMProps.msp("thunder2.wav", 40));
                else
                  R2.showHappens(
                      CMMsg.MSG_OK_ACTION,
                      "^JA thunderous rumble and crack of lightning can be heard.^?"
                          + CMProps.msp("thunder2.wav", 40));
              } else
                R2.showHappens(
                    CMMsg.MSG_OK_ACTION,
                    "^JYou hear a thunderous rumble as a bolt of lightning streaks across the sky!^?"
                        + CMProps.msp("thunder3.wav", 40));
          }
        }
      }
    }
    if ((tornadoDown--) == 1) {
      resetTornadoTicks();
      if ((C.weatherType(null) == Climate.WEATHER_THUNDERSTORM)
          || (C.weatherType(null) == Climate.WEATHER_WINDY)) {
        boolean playerAround = false;
        for (Session S : CMLib.sessions().localOnlineIterable()) {
          if ((S.mob() == null)
              || (S.mob().location() == null)
              || (S.mob().location().getArea() != A)
              || (S.mob().isMonster())
              || (C.weatherType(S.mob().location()) != Climate.WEATHER_THUNDERSTORM)) continue;
          playerAround = true;
        }
        if (playerAround) {
          Room R = A.getRandomProperRoom();
          MOB M = R.fetchRandomInhabitant();
          if (M != null) {
            Ability A2 = CMClass.getAbility("Chant_SummonTornado");
            if (A2 != null) {
              A2.setMiscText("RENDER MUNDANE");
              MOB mob = CMLib.map().getFactoryMOB(R);
              A2.invoke(mob, null, true, 0);
              mob.destroy();
            }
          } else R = null;
          Room R2 = null;
          for (Enumeration<Room> e = A.getProperMap(); e.hasMoreElements(); ) {
            R2 = (Room) e.nextElement();
            if ((R2 != R) && (R2.numInhabitants() > 0))
              if ((A.getTimeObj().getTODCode() == TimeClock.TIME_DAY)
                  || (C.weatherType(R2) != Climate.WEATHER_THUNDERSTORM)) {
                if ((R2.domainType() & Room.INDOORS) > 0)
                  R2.showHappens(
                      CMMsg.MSG_OK_ACTION,
                      "^JThe terrible rumble of a tornado can be heard outside.^?"
                          + CMProps.msp("tornado.wav", 40));
                else
                  R2.showHappens(
                      CMMsg.MSG_OK_ACTION,
                      "^JThe terrible rumble of a tornado can be heard.^?"
                          + CMProps.msp("tornado.wav", 40));
              } else
                R2.showHappens(
                    CMMsg.MSG_OK_ACTION,
                    "^JA huge and terrible tornado touches down somewhere near by.^?"
                        + CMProps.msp("tornado.wav", 40));
          }
        }
      }
    }
    if ((dustDown--) == 1) {
      resetDustTicks();
      if (C.weatherType(null) == Climate.WEATHER_DUSTSTORM) {
        Vector choices = new Vector();
        Room R = null;
        for (Session S : CMLib.sessions().localOnlineIterable()) {
          if ((S.mob() == null)
              || (S.mob().location() == null)
              || (S.mob().location().getArea() != A)
              || (S.mob().isMonster())
              || (C.weatherType(S.mob().location()) != Climate.WEATHER_DUSTSTORM)) continue;
          R = S.mob().location();
          if ((R != null) && (!choices.contains(R))) choices.addElement(R);
        }
        if (choices.size() > 0) {
          R = (Room) choices.elementAt(CMLib.dice().roll(1, choices.size(), -1));
          MOB M = R.fetchRandomInhabitant();
          if ((M != null)
              && (C.weatherType(R) == Climate.WEATHER_DUSTSTORM)
              && (!CMLib.flags().isSleeping(M))) {
            Ability A2 = CMClass.getAbility("Skill_Dirt");
            if (A2 != null) A2.invoke(M, M, true, 0);
          }
        }
      }
    }
    if ((hailDown--) == 1) {
      resetHailTicks();
      if (C.weatherType(null) == Climate.WEATHER_HAIL) {
        Vector choices = new Vector();
        Room R = null;
        for (Session S : CMLib.sessions().localOnlineIterable()) {
          if ((S.mob() == null)
              || (S.mob().location() == null)
              || (S.mob().location().getArea() != A)
              || (S.mob().isMonster())
              || (C.weatherType(S.mob().location()) != Climate.WEATHER_HAIL)) continue;
          R = S.mob().location();
          if ((R != null) && (!choices.contains(R))) choices.addElement(R);
        }
        if (choices.size() > 0) {
          R = (Room) choices.elementAt(CMLib.dice().roll(1, choices.size(), -1));
          MOB M = R.fetchRandomInhabitant();
          Ability A2 = CMClass.getAbility("Chant_SummonHail");
          if ((A2 != null) && (C.weatherType(R) == Climate.WEATHER_HAIL)) {
            A2.setMiscText("RENDER MUNDANE");
            A2.invoke(M, M, true, M.phyStats().level());
          }
        }
      }
    }
    if ((C.weatherType(null) == Climate.WEATHER_DROUGHT)
        && (CMLib.dice().rollPercentage() < droughtFireChance)) {
      Room R = CMLib.map().roomLocation((Environmental) ticking);
      if ((R == null) && (ticking instanceof Area)) R = ((Area) ticking).getRandomProperRoom();
      if ((R != null)
          && ((R.domainType() & Room.INDOORS) == 0)
          && (R.domainType() != Room.DOMAIN_OUTDOORS_SWAMP)
          && (R.domainType() != Room.DOMAIN_OUTDOORS_UNDERWATER)
          && (R.domainType() != Room.DOMAIN_OUTDOORS_WATERSURFACE)
          && ((R.domainConditions() & Room.CONDITION_WET) == 0)) {
        Item I = R.getRandomItem();
        if ((I != null) && (CMLib.flags().isGettable(I)))
          switch (I.material() & RawMaterial.MATERIAL_MASK) {
            case RawMaterial.MATERIAL_CLOTH:
            case RawMaterial.MATERIAL_LEATHER:
            case RawMaterial.MATERIAL_PAPER:
            case RawMaterial.MATERIAL_VEGETATION:
            case RawMaterial.MATERIAL_WOODEN:
              {
                Ability A2 = CMClass.getAbility("Burning");
                MOB mob = CMLib.map().getFactoryMOB(R);
                R.showHappens(
                    CMMsg.MSG_OK_VISUAL,
                    I.Name()
                        + " spontaneously combusts in the seering heat!"
                        + CMProps.msp("fire.wav", 40));
                A2.invoke(mob, I, true, 0);
                mob.destroy();
              }
              break;
          }
      }
    }
    if ((gustDown--) == 1) {
      resetGustTicks();
      if ((C.weatherType(null) == Climate.WEATHER_WINDY)
          || (C.weatherType(null) == Climate.WEATHER_BLIZZARD)
          || (C.weatherType(null) == Climate.WEATHER_DUSTSTORM)) {
        Vector choices = new Vector();
        Room R = null;
        for (Session S : CMLib.sessions().localOnlineIterable()) {
          if ((S.mob() == null)
              || (S.mob().location() == null)
              || (S.mob().location().getArea() != A)
              || (S.mob().isMonster())
              || ((C.weatherType(S.mob().location()) != Climate.WEATHER_WINDY)
                  && (C.weatherType(S.mob().location()) != Climate.WEATHER_BLIZZARD)
                  && (C.weatherType(S.mob().location()) != Climate.WEATHER_DUSTSTORM))) continue;
          R = S.mob().location();
          if ((R != null) && (!choices.contains(R))) choices.addElement(R);
        }
        if (choices.size() > 0) {
          R = (Room) choices.elementAt(CMLib.dice().roll(1, choices.size(), -1));
          MOB M = CMLib.map().getFactoryMOB(R);
          Ability A2 = CMClass.getAbility("Chant_WindGust");
          if (A2 != null) {
            A2.setMiscText("RENDER MUNDANE");
            A2.invoke(M, M, true, M.phyStats().level());
          }
          M.destroy();
        }
      }
    }
    if ((rustDown--) == 1) {
      resetRustTicks();
      for (Session S : CMLib.sessions().localOnlineIterable()) {
        if ((S.mob() == null)
            || (S.mob().location() == null)
            || (S.mob().location().getArea() != A)
            || (S.mob().isMonster())) continue;
        int rustChance = 0;
        switch (C.weatherType(S.mob().location())) {
          case Climate.WEATHER_BLIZZARD:
          case Climate.WEATHER_SLEET:
          case Climate.WEATHER_SNOW:
            rustChance = 5;
            break;
          case Climate.WEATHER_HAIL:
            rustChance = 5;
            break;
          case Climate.WEATHER_THUNDERSTORM:
          case Climate.WEATHER_RAIN:
            rustChance = 5;
            break;
        }

        MOB M = S.mob();
        Room R = M.location();

        switch (R.domainType()) {
          case Room.DOMAIN_INDOORS_UNDERWATER:
          case Room.DOMAIN_INDOORS_WATERSURFACE:
          case Room.DOMAIN_OUTDOORS_WATERSURFACE:
          case Room.DOMAIN_OUTDOORS_UNDERWATER:
            rustChance += 5;
            break;
          default:
            break;
        }
        if ((R.domainConditions() & Room.CONDITION_WET) > 0) rustChance += 2;
        if (CMLib.dice().rollPercentage() < rustChance) {
          int weatherType = C.weatherType(R);
          Vector rustThese = new Vector();
          for (int i = 0; i < M.numItems(); i++) {
            Item I = M.getItem(i);
            if (I == null) continue;
            if ((!I.amWearingAt(Wearable.IN_INVENTORY))
                && (((I.material() & RawMaterial.MATERIAL_MASK) == RawMaterial.MATERIAL_METAL))
                && (I.subjectToWearAndTear())
                && ((CMLib.dice().rollPercentage() > I.phyStats().ability() * 25)))
              rustThese.addElement(I);
            else if (I.amWearingAt(Wearable.WORN_ABOUT_BODY)
                && (((I.material() & RawMaterial.MATERIAL_MASK) != RawMaterial.MATERIAL_METAL))) {
              rustThese.clear();
              break;
            }
          }
          if (R != null)
            for (int i = 0; i < rustThese.size(); i++) {
              Item I = (Item) rustThese.elementAt(i);
              CMMsg msg =
                  CMClass.getMsg(
                      M,
                      I,
                      null,
                      CMMsg.MASK_ALWAYS | CMMsg.TYP_WATER,
                      (weatherType != 0) ? "<T-NAME> rusts." : "<T-NAME> rusts in the water.",
                      CMMsg.TYP_WATER,
                      null,
                      CMMsg.NO_EFFECT,
                      null);
              if (R.okMessage(M, msg)) {
                R.send(M, msg);
                if (msg.value() <= 0) {
                  I.setUsesRemaining(I.usesRemaining() - 1);
                  if (I.usesRemaining() <= 0) {
                    msg =
                        CMClass.getMsg(
                            M,
                            null,
                            null,
                            CMMsg.MSG_OK_VISUAL,
                            I.name() + " is destroyed!",
                            null,
                            I.name() + " carried by " + M.name() + " is destroyed!");
                    if (R.okMessage(M, msg)) R.send(M, msg);
                    I.destroy();
                  }
                }
              }
            }
        }
      }
    }
    if (ticking instanceof Room) lastWeather = C.weatherType((Room) ticking);
    else lastWeather = C.weatherType(null);
    return true;
  }
예제 #20
0
  public boolean okMessage(Environmental host, CMMsg msg) {
    if (!super.okMessage(host, msg)) return false;

    Room R = msg.source().location();
    if ((host instanceof Area) && (R != null) && (R.getArea() != host)) return true;
    int weather = weather(host, R);
    // first handle the effect of storms on ranged
    // weapons

    if ((msg.targetMinor() == CMMsg.TYP_WEAPONATTACK)
        && (msg.source().rangeToTarget() != 0)
        && (msg.tool() instanceof Item)
        && (!(msg.tool() instanceof Electronics))
        && ((msg.sourceMinor() == CMMsg.TYP_THROW)
            || ((msg.tool() instanceof Weapon)
                && ((((Weapon) msg.tool()).weaponClassification() == Weapon.CLASS_RANGED)
                    || (((Weapon) msg.tool()).weaponClassification() == Weapon.CLASS_THROWN))))) {
      switch (weather) {
        case Climate.WEATHER_WINDY:
        case Climate.WEATHER_THUNDERSTORM:
        case Climate.WEATHER_BLIZZARD:
        case Climate.WEATHER_DUSTSTORM:
          {
            if ((CMLib.dice().rollPercentage() < windsheer) && (R != null)) {
              R.show(
                  msg.source(),
                  msg.target(),
                  msg.tool(),
                  CMMsg.MSG_OK_ACTION,
                  "^WThe strong wind blows <S-YOUPOSS> attack against <T-NAMESELF> with <O-NAME> off target.^?");
              return false;
            }
            break;
          }
      }
    }
    // then try to handle slippage in wet weather
    if (((msg.sourceMajor(CMMsg.MASK_MOVE))) && (R != null)) {
      String what = null;
      switch (weather) {
        case Climate.WEATHER_BLIZZARD:
        case Climate.WEATHER_SNOW:
          if (CMLib.dice().rollPercentage() < snowSlipChance) what = "cold wet";
          break;
        case Climate.WEATHER_RAIN:
        case Climate.WEATHER_THUNDERSTORM:
          if (CMLib.dice().rollPercentage() < rainSlipChance) what = "slippery wet";
          break;
        case Climate.WEATHER_SLEET:
          if (CMLib.dice().rollPercentage() < sleetSlipChance) what = "icy";
          break;
      }
      if ((what != null)
          && (!CMLib.flags().isInFlight(msg.source()))
          && (R.domainType() != Room.DOMAIN_OUTDOORS_AIR)
          && (R.domainType() != Room.DOMAIN_OUTDOORS_WATERSURFACE)
          && (R.domainType() != Room.DOMAIN_OUTDOORS_UNDERWATER)
          && (CMLib.dice().rollPercentage()
              > ((msg.source().charStats().getStat(CharStats.STAT_DEXTERITY) * 3) + 25))) {
        int oldDisposition = msg.source().basePhyStats().disposition();
        oldDisposition =
            oldDisposition & (~(PhyStats.IS_SLEEPING | PhyStats.IS_SNEAKING | PhyStats.IS_SITTING));
        msg.source().basePhyStats().setDisposition(oldDisposition | PhyStats.IS_SITTING);
        msg.source().recoverPhyStats();
        R.show(
            msg.source(),
            null,
            CMMsg.MSG_OK_ACTION,
            "^W<S-NAME> slip(s) on the " + what + " ground.^?");
        return false;
      }
    }
    if ((R != null) && (weather == Climate.WEATHER_BLIZZARD)) {
      Ability A = CMClass.getAbility("Spell_ObscureSelf");
      if (A != null) {
        A.setAffectedOne(msg.source());
        if (!A.okMessage(msg.source(), msg)) return false;
      }
    }
    return true;
  }
예제 #21
0
  public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) {
    int autoGenerate = 0;
    if ((auto) && (commands.size() > 0) && (commands.firstElement() instanceof Integer)) {
      autoGenerate = ((Integer) commands.firstElement()).intValue();
      commands.removeElementAt(0);
      givenTarget = null;
    }
    DVector enhancedTypes = enhancedTypes(mob, commands);
    randomRecipeFix(mob, addRecipes(mob, loadRecipes()), commands, autoGenerate);
    if (commands.size() == 0) {
      commonTell(
          mob,
          "Make what? Enter \"mleatherwork list\" for a list, \"mleatherwork refit <item>\" to resize, \"mleatherwork learn <item>\", \"mleatherwork scan\", or \"mleatherwork mend <item>\".");
      return false;
    }
    if ((!auto)
        && (commands.size() > 0)
        && (((String) commands.firstElement()).equalsIgnoreCase("bundle"))) {
      bundling = true;
      if (super.invoke(mob, commands, givenTarget, auto, asLevel))
        return super.bundle(mob, commands);
      return false;
    }
    List<List<String>> recipes = addRecipes(mob, loadRecipes());
    String str = (String) commands.elementAt(0);
    playSound = "scissor.wav";
    String startStr = null;
    bundling = false;
    int multiplier = 4;
    int duration = 4;
    if (str.equalsIgnoreCase("list")) {
      String mask = CMParms.combine(commands, 1);
      StringBuffer buf = new StringBuffer("");
      int toggler = 1;
      int toggleTop = 2;
      for (int r = 0; r < toggleTop; r++)
        buf.append(
            CMStrings.padRight("Item", 30)
                + " "
                + CMStrings.padRight("Lvl", 3)
                + " "
                + CMStrings.padRight("Amt", 3)
                + " ");
      buf.append("\n\r");
      for (int r = 0; r < recipes.size(); r++) {
        List<String> V = recipes.get(r);
        if (V.size() > 0) {
          String item = replacePercent((String) V.get(RCP_FINALNAME), "");
          int level = CMath.s_int((String) V.get(RCP_LEVEL));
          String wood = getComponentDescription(mob, V, RCP_WOOD);
          if (wood.length() > 5) {
            if (toggler > 1) buf.append("\n\r");
            toggler = toggleTop;
          }
          if ((level <= xlevel(mob))
              && ((mask == null)
                  || (mask.length() == 0)
                  || mask.equalsIgnoreCase("all")
                  || CMLib.english().containsString(item, mask))) {
            buf.append(
                CMStrings.padRight(item, 30)
                    + " "
                    + CMStrings.padRight("" + (level), 3)
                    + " "
                    + CMStrings.padRightPreserve("" + wood, 3)
                    + ((toggler != toggleTop) ? " " : "\n\r"));
            if (++toggler > toggleTop) toggler = 1;
          }
        }
      }
      if (toggler != 1) buf.append("\n\r");
      commonTell(mob, buf.toString());
      enhanceList(mob);
      return true;
    } else if ((commands.firstElement() instanceof String)
        && (((String) commands.firstElement())).equalsIgnoreCase("learn")) {
      return doLearnRecipe(mob, commands, givenTarget, auto, asLevel);
    } else if (str.equalsIgnoreCase("scan")) return publicScan(mob, commands);
    else if (str.equalsIgnoreCase("mend")) {
      building = null;
      activity = CraftingActivity.CRAFTING;
      messedUp = false;
      Vector newCommands = CMParms.parse(CMParms.combine(commands, 1));
      building =
          getTarget(mob, mob.location(), givenTarget, newCommands, Wearable.FILTER_UNWORNONLY);
      if (!canMend(mob, building, false)) return false;
      activity = CraftingActivity.MENDING;
      if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;
      startStr = "<S-NAME> start(s) mending " + building.name() + ".";
      displayText = "You are mending " + building.name();
      verb = "mending " + building.name();
    } else if (str.equalsIgnoreCase("refit")) {
      building = null;
      activity = CraftingActivity.CRAFTING;
      messedUp = false;
      Vector newCommands = CMParms.parse(CMParms.combine(commands, 1));
      building =
          getTarget(mob, mob.location(), givenTarget, newCommands, Wearable.FILTER_UNWORNONLY);
      if (building == null) return false;
      if ((building.material() & RawMaterial.MATERIAL_MASK) != RawMaterial.MATERIAL_LEATHER) {
        commonTell(mob, "That's not made of leather.  That can't be refitted.");
        return false;
      }
      if (!(building instanceof Armor)) {
        commonTell(mob, "You don't know how to refit that sort of thing.");
        return false;
      }
      if (building.phyStats().height() == 0) {
        commonTell(mob, building.name() + " is already the right size.");
        return false;
      }
      activity = CraftingActivity.REFITTING;
      if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;
      startStr = "<S-NAME> start(s) refitting " + building.name() + ".";
      displayText = "You are refitting " + building.name();
      verb = "refitting " + building.name();
    } else {
      building = null;
      activity = CraftingActivity.CRAFTING;
      messedUp = false;
      aborted = false;
      int amount = -1;
      if ((commands.size() > 1) && (CMath.isNumber((String) commands.lastElement()))) {
        amount = CMath.s_int((String) commands.lastElement());
        commands.removeElementAt(commands.size() - 1);
      }
      String recipeName = CMParms.combine(commands, 0);
      List<String> foundRecipe = null;
      List<List<String>> matches = matchingRecipeNames(recipes, recipeName, true);
      for (int r = 0; r < matches.size(); r++) {
        List<String> V = matches.get(r);
        if (V.size() > 0) {
          String name = (String) V.get(RCP_FINALNAME);
          int level = CMath.s_int((String) V.get(RCP_LEVEL));
          if ((level <= xlevel(mob)) && (name.toUpperCase().indexOf("BATTLEMOULDED") >= 0)) {
            multiplier = 9;
            foundRecipe = V;
            break;
          } else if ((level <= xlevel(mob)) && (name.toUpperCase().indexOf("LAMINAR") >= 0)) {
            multiplier = 8;
            foundRecipe = V;
            break;
          } else if ((level <= (xlevel(mob))) && (name.toUpperCase().indexOf("MASTERWORK") >= 0)) {
            multiplier = 7;
            foundRecipe = V;
            break;
          } else if ((level <= xlevel(mob)) && (name.toUpperCase().indexOf("REINFORCED") >= 0)) {
            multiplier = 6;
            foundRecipe = V;
            break;
          } else if ((level <= (xlevel(mob))) && (name.toUpperCase().indexOf("CUIRBOULI") >= 0)) {
            multiplier = 5;
            foundRecipe = V;
            break;
          } else if (level <= (xlevel(mob))) {
            multiplier = 4;
            foundRecipe = V;
            break;
          }
        }
      }
      if (foundRecipe == null) {
        commonTell(
            mob,
            "You don't know how to make a '"
                + recipeName
                + "'.  Try \"mleatherwork list\" for a list.");
        return false;
      }

      final String woodRequiredStr = (String) foundRecipe.get(RCP_WOOD);
      final List<Object> componentsFoundList =
          getAbilityComponents(
              mob,
              woodRequiredStr,
              "make " + CMLib.english().startWithAorAn(recipeName),
              autoGenerate);
      if (componentsFoundList == null) return false;
      int woodRequired = CMath.s_int(woodRequiredStr);
      woodRequired = adjustWoodRequired(woodRequired, mob);

      if (amount > woodRequired) woodRequired = amount;
      int[] pm = {RawMaterial.MATERIAL_LEATHER};
      int[] pm1 = {RawMaterial.MATERIAL_METAL, RawMaterial.MATERIAL_MITHRIL};
      String misctype = (String) foundRecipe.get(RCP_MISCTYPE);
      bundling = misctype.equalsIgnoreCase("BUNDLE");
      int[][] data =
          fetchFoundResourceData(
              mob,
              woodRequired,
              "leather",
              pm,
              (multiplier == 6) ? 1 : 0,
              (multiplier == 6) ? "metal" : null,
              (multiplier == 6) ? pm1 : null,
              bundling,
              autoGenerate,
              enhancedTypes);
      if (data == null) return false;
      fixDataForComponents(data, componentsFoundList);
      woodRequired = data[0][FOUND_AMT];
      if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;
      int lostValue =
          autoGenerate > 0
              ? 0
              : CMLib.materials()
                      .destroyResources(
                          mob.location(),
                          woodRequired,
                          data[0][FOUND_CODE],
                          data[1][FOUND_CODE],
                          null)
                  + CMLib.ableMapper().destroyAbilityComponents(componentsFoundList);
      building = CMClass.getItem((String) foundRecipe.get(RCP_CLASSTYPE));
      if (building == null) {
        commonTell(mob, "There's no such thing as a " + foundRecipe.get(RCP_CLASSTYPE) + "!!!");
        return false;
      }
      duration =
          getDuration(multiplier * CMath.s_int((String) foundRecipe.get(RCP_TICKS)), mob, 30, 4);
      String itemName =
          (replacePercent(
                  (String) foundRecipe.get(RCP_FINALNAME),
                  RawMaterial.CODES.NAME(data[0][FOUND_CODE])))
              .toLowerCase();
      if (bundling) itemName = "a " + woodRequired + "# " + itemName;
      else if (itemName.endsWith("s")) itemName = "some " + itemName;
      else itemName = CMLib.english().startWithAorAn(itemName);
      building.setName(itemName);
      startStr = "<S-NAME> start(s) making " + building.name() + ".";
      displayText = "You are making " + building.name();
      verb = "making " + building.name();
      building.setDisplayText(itemName + " lies here");
      building.setDescription(itemName + ". ");
      building
          .basePhyStats()
          .setWeight(
              (int) Math.round((double) woodRequired * this.getItemWeightMultiplier(bundling)));
      building.setBaseValue(CMath.s_int((String) foundRecipe.get(RCP_VALUE)) * multiplier);
      building.setMaterial(data[0][FOUND_CODE]);
      building.setSecretIdentity(getBrand(mob));
      int hardness = RawMaterial.CODES.HARDNESS(data[0][FOUND_CODE]) - 2;
      building
          .basePhyStats()
          .setLevel(CMath.s_int((String) foundRecipe.get(RCP_LEVEL)) + (2 * hardness));
      int capacity = CMath.s_int((String) foundRecipe.get(RCP_CAPACITY));
      long canContain = getContainerType((String) foundRecipe.get(RCP_CONTAINMASK));
      int armordmg = CMath.s_int((String) foundRecipe.get(RCP_ARMORDMG));
      if (armordmg != 0) armordmg = armordmg + (multiplier - 1);
      if (bundling) building.setBaseValue(lostValue);
      String spell =
          (foundRecipe.size() > RCP_SPELL) ? ((String) foundRecipe.get(RCP_SPELL)).trim() : "";
      addSpells(building, spell);
      if (building instanceof Weapon) {
        ((Weapon) building)
            .basePhyStats()
            .setAttackAdjustment(abilityCode() + (hardness * 5) + (abilityCode() - 1) - 1);
        ((Weapon) building).setWeaponClassification(Weapon.CLASS_FLAILED);
        setWeaponTypeClass((Weapon) building, misctype, Weapon.TYPE_SLASHING);
        building.basePhyStats().setDamage(armordmg + hardness);
        ((Weapon) building).setRawProperLocationBitmap(Wearable.WORN_WIELD | Wearable.WORN_HELD);
        ((Weapon) building).setRawLogicalAnd((capacity > 1));
      }
      if (building instanceof Armor) {
        if (capacity > 0) {
          ((Armor) building).setCapacity(capacity + woodRequired);
          ((Armor) building).setContainTypes(canContain);
        }
        ((Armor) building).basePhyStats().setArmor(0);
        if (armordmg != 0)
          ((Armor) building).basePhyStats().setArmor(armordmg + (abilityCode() - 1) + hardness);
        setWearLocation(building, misctype, 0);
      }
      if (building instanceof Drink) {
        if (CMLib.flags().isGettable(building)) {
          ((Drink) building).setLiquidRemaining(0);
          ((Drink) building).setLiquidHeld(capacity * 50);
          ((Drink) building).setThirstQuenched(250);
          if ((capacity * 50) < 250) ((Drink) building).setThirstQuenched(capacity * 50);
        }
      }
      building.recoverPhyStats();
      building.text();
      building.recoverPhyStats();
    }

    messedUp = !proficiencyCheck(mob, 0, auto);

    if (bundling) {
      messedUp = false;
      duration = 1;
      verb = "bundling " + RawMaterial.CODES.NAME(building.material()).toLowerCase();
      startStr = "<S-NAME> start(s) " + verb + ".";
      displayText = "You are " + verb;
    }

    if (autoGenerate > 0) {
      commands.addElement(building);
      return true;
    }

    CMMsg msg = CMClass.getMsg(mob, building, this, CMMsg.MSG_NOISYMOVEMENT, startStr);
    if (mob.location().okMessage(mob, msg)) {
      mob.location().send(mob, msg);
      building = (Item) msg.target();
      beneficialAffect(mob, mob, asLevel, duration);
      enhanceItem(mob, building, enhancedTypes);
    } else if (bundling) {
      messedUp = false;
      aborted = false;
      unInvoke();
    }
    return true;
  }
예제 #22
0
  public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) {
    String whom = CMParms.combine(commands, 0);
    int dirCode = Directions.getGoodDirectionCode(whom);
    if (!CMLib.flags().canHear(mob)) {
      mob.tell("You don't hear anything.");
      return false;
    }

    if (room != null)
      for (final Enumeration<Ability> a = room.effects(); a.hasMoreElements(); ) {
        final Ability A = a.nextElement();
        if ((A.ID().equals(ID())) && (invoker() == mob)) A.unInvoke();
      }
    room = null;
    if (dirCode < 0) room = mob.location();
    else {
      if ((mob.location().getRoomInDir(dirCode) == null)
          || (mob.location().getExitInDir(dirCode) == null)) {
        mob.tell("Listen which direction?");
        return false;
      }
      room = mob.location().getRoomInDir(dirCode);
      if ((room.domainType() & Room.INDOORS) == 0) {
        mob.tell("You can only listen indoors.");
        return false;
      }
    }

    if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;

    boolean success = false;
    CMMsg msg =
        CMClass.getMsg(
            mob,
            null,
            this,
            auto ? CMMsg.MSG_OK_ACTION : (CMMsg.MSG_DELICATE_SMALL_HANDS_ACT),
            CMMsg.MSG_OK_VISUAL,
            CMMsg.MSG_OK_VISUAL,
            "<S-NAME> listen(s)"
                + ((dirCode < 0) ? "" : " " + Directions.getDirectionName(dirCode))
                + ".");
    if (mob.location().okMessage(mob, msg)) {
      mob.location().send(mob, msg);
      success = proficiencyCheck(mob, 0, auto);
      int numberHeard = 0;
      int levelsHeard = 0;
      for (int i = 0; i < room.numInhabitants(); i++) {
        MOB inhab = room.fetchInhabitant(i);
        if ((inhab != null)
            && (!CMLib.flags().isSneaking(inhab))
            && (!CMLib.flags().isHidden(inhab))
            && (inhab != mob)) {
          numberHeard++;
          if (inhab.phyStats().level() > (mob.phyStats().level() + (2 * super.getXLEVELLevel(mob))))
            levelsHeard +=
                (inhab.phyStats().level()
                    - (mob.phyStats().level() + (2 * super.getXLEVELLevel(mob))));
        }
      }
      if ((success) && (numberHeard > 0)) {
        if (((proficiency() + (getXLEVELLevel(mob) * 10)) > (50 + levelsHeard))
            || (room == mob.location())) {
          mob.tell("You definitely hear " + numberHeard + " creature(s).");
          if (proficiency() > ((room == mob.location()) ? 50 : 75)) {
            sourceRoom = mob.location();
            beneficialAffect(mob, room, asLevel, ((room == mob.location()) ? 0 : 10));
          }
        } else mob.tell("You definitely hear something.");
      } else mob.tell("You don't hear anything.");
    }
    return success;
  }