public void initializeClass() { super.initializeClass(); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Spellcraft", 50, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_ScrollCopy", 100, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Spell_Scribe", 75, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Papermaking", 75, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Spell_ReadMagic", 100, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Spell_MagicMissile", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Spell_ResistMagicMissiles", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Spell_Shield", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Spell_IronGrip", false); for (Enumeration a = CMClass.abilities(); a.hasMoreElements(); ) { Ability A = (Ability) a.nextElement(); if ((A != null) && ((A.classificationCode() & Ability.ALL_ACODES) == Ability.ACODE_SPELL)) { int level = CMLib.ableMapper().getQualifyingLevel(ID(), true, A.ID()); if (level > 0) { AbilityMapper.AbilityMapping able = CMLib.ableMapper().getAbleMap(ID(), A.ID()); if ((able != null) && (!CMLib.ableMapper().getDefaultGain(ID(), true, A.ID()))) { able.costOverrides = new Integer[] { Integer.valueOf(0), Integer.valueOf(0), Integer.valueOf(0), Integer.valueOf(0) }; able.defaultProficiency = 100; } } } } }
@Override public void grantAbilities(MOB mob, boolean isBorrowedClass) { super.grantAbilities(mob, isBorrowedClass); if (mob.playerStats() == null) { final List<AbilityMapper.AbilityMapping> V = CMLib.ableMapper() .getUpToLevelListings(ID(), mob.charStats().getClassLevel(ID()), false, false); for (final AbilityMapper.AbilityMapping able : V) { final Ability A = CMClass.getAbility(able.abilityID); if ((A != null) && ((A.classificationCode() & Ability.ALL_ACODES) == Ability.ACODE_CHANT) && (!CMLib.ableMapper().getDefaultGain(ID(), true, A.ID()))) giveMobAbility( mob, A, CMLib.ableMapper().getDefaultProficiency(ID(), true, A.ID()), CMLib.ableMapper().getDefaultParm(ID(), true, A.ID()), isBorrowedClass); } return; } final Vector grantable = new Vector(); final int level = mob.charStats().getClassLevel(this); int numChants = 2; for (final Enumeration<Ability> a = CMClass.abilities(); a.hasMoreElements(); ) { final Ability A = a.nextElement(); if ((CMLib.ableMapper().getQualifyingLevel(ID(), true, A.ID()) == level) && ((CMLib.ableMapper().getQualifyingLevel(ID(), true, A.ID()) <= 25) && (!CMLib.ableMapper().getSecretSkill(ID(), true, A.ID())) && (!CMLib.ableMapper().getDefaultGain(ID(), true, A.ID())) && ((A.classificationCode() & Ability.ALL_ACODES) == Ability.ACODE_CHANT))) { if (!grantable.contains(A.ID())) grantable.addElement(A.ID()); } } for (int a = 0; a < mob.numAbilities(); a++) { final Ability A = mob.fetchAbility(a); if (grantable.contains(A.ID())) { grantable.remove(A.ID()); numChants--; } } for (int i = 0; i < numChants; i++) { if (grantable.size() == 0) break; final String AID = (String) grantable.elementAt(CMLib.dice().roll(1, grantable.size(), -1)); if (AID != null) { grantable.removeElement(AID); giveMobAbility( mob, CMClass.getAbility(AID), CMLib.ableMapper().getDefaultProficiency(ID(), true, AID), CMLib.ableMapper().getDefaultParm(ID(), true, AID), isBorrowedClass); } } }
@Override public void grantAbilities(MOB mob, boolean isBorrowedClass) { super.grantAbilities(mob, isBorrowedClass); // if he already has one, don't give another! if (mob.playerStats() != null) { final int classLevel = mob.baseCharStats().getClassLevel(this); if (classLevel < 2) return; if ((classLevel % 2) != 0) return; int maxSkills = classLevel / 2; // now only give one, for current level, respecting alignment! // first, get a list of all skills you don't qualify for that you MIGHT have gained or will // gain final List<Ability> choices = new Vector<Ability>(); for (final Enumeration<Ability> a = CMClass.abilities(); a.hasMoreElements(); ) { final Ability A = a.nextElement(); final int lql = CMLib.ableMapper().lowestQualifyingLevel(A.ID()); if ((CMLib.ableMapper().qualifyingLevel(mob, A) <= 0) && (lql < 25) && (lql > 0) && (!CMLib.ableMapper().getSecretSkill(A.ID())) && (CMLib.ableMapper().qualifiesByAnyCharClass(A.ID())) && (CMLib.ableMapper().availableToTheme(A.ID(), Area.THEME_FANTASY, true)) && (!CMLib.ableMapper().qualifiesOnlyByClan(mob, A)) && (!CMLib.ableMapper().qualifiesOnlyByRace(mob, A)) && (A.isAutoInvoked() || ((A.triggerStrings() != null) && (A.triggerStrings().length > 0)))) choices.add(A); } // now count those you already have for (int a = choices.size() - 1; a >= 0; a--) { final Ability A = choices.get(a); if (mob.fetchAbility(A.ID()) != null) maxSkills--; } if (maxSkills < 1) // if that reduced you to 0, you are done. return; // now eliminate those you already have, and those that are // above your level, if you are <25 for (int a = choices.size() - 1; a >= 0; a--) { final Ability A = choices.get(a); final int lql = CMLib.ableMapper().lowestQualifyingLevel(A.ID()); if ((mob.fetchAbility(ID()) != null) || ((lql != classLevel) && (lql != classLevel - 1) && (classLevel < 25))) choices.remove(a); } if (choices.size() == 0) return; final Ability A = choices.get(CMLib.dice().roll(1, choices.size(), -1)); if (A != null) giveMobAbility(mob, A, 0, "", isBorrowedClass); } else { final List<AbilityMapper.AbilityMapping> V = CMLib.ableMapper() .getUpToLevelListings(ID(), mob.charStats().getClassLevel(ID()), false, false); for (final AbilityMapper.AbilityMapping able : V) { final Ability A = CMClass.getAbility(able.abilityID); if ((A != null) && (!CMLib.ableMapper().getAllQualified(ID(), true, A.ID())) && (!CMLib.ableMapper().getDefaultGain(ID(), true, A.ID()))) giveMobAbility( mob, A, CMLib.ableMapper().getDefaultProficiency(ID(), true, A.ID()), CMLib.ableMapper().getDefaultParm(ID(), true, A.ID()), isBorrowedClass); } } }