public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) { Physical target = mob; if ((auto) && (givenTarget != null)) target = givenTarget; if (target.fetchEffect(this.ID()) != null) { mob.tell(mob, target, null, "<T-NAME> <T-IS-ARE> already affected by " + name() + "."); return false; } clan1 = CMLib.clans().findRivalrousClan(mob); if (clan1 == null) { mob.tell("You must belong to a clan to use this prayer."); return false; } if (commands.size() < 1) { mob.tell("You must specify the clan you wish to see peace with."); return false; } String clan2Name = CMParms.combine(commands, 0); clan2 = CMLib.clans().findClan(clan2Name); if ((clan2 == null) || ((clan1.getClanRelations(clan2.clanID()) != Clan.REL_WAR) && (clan2.getClanRelations(clan1.clanID()) != Clan.REL_WAR))) { mob.tell("Your " + clan1.getGovernmentName() + " is not at war with " + clan2 + "!"); return false; } boolean found = false; for (Enumeration e = CMLib.players().players(); e.hasMoreElements(); ) { MOB M = (MOB) e.nextElement(); if (M.getClanRole(clan2.clanID()) != null) { found = true; break; } } if (!found) { mob.tell( "You must wait until a member of " + clan2 + " is online before beginning the ritual."); return false; } if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false; boolean success = proficiencyCheck(mob, 0, auto); if (success) { // it worked, so build a copy of this ability, // and add it to the affects list of the // affected MOB. Then tell everyone else // what happened. CMMsg msg = CMClass.getMsg( mob, target, this, verbalCastCode(mob, target, auto), auto ? "<T-NAME> begin(s) a peace ritual." : "^S<S-NAME> " + prayWord(mob) + " for peace between " + clan1.name() + " and " + clan2.name() + ".^?"); if (mob.location().okMessage(mob, msg)) { mob.location().send(mob, msg); beneficialAffect(mob, target, asLevel, (int) CMProps.getTicksPerMinute() * 5); } } else return beneficialWordsFizzle( mob, null, "<S-NAME> " + prayWord(mob) + " for peace between " + clan1.name() + " and " + clan2.name() + ", but there is no answer."); // return whether it worked return success; }