@Override public void setBodyPartsFromStringAfterRace(String str) { final List<String> V = CMParms.parseSemicolons(str, true); bodyAlterations = null; for (int i = 0; i < getMyRace().bodyMask().length; i++) { if (V.size() <= i) break; final int val = CMath.s_int(V.get(i)); final int num = getMyRace().bodyMask()[i]; if (num != val) alterBodypart(i, val - num); } }
@Override public void setNonBaseStatsFromString(String str) { final List<String> V = CMParms.parseSemicolons(str, false); final CharStats.CODES C = CharStats.CODES.instance(); for (final int x : C.all()) { if ((!C.isBase(x)) && (x != CharStats.STAT_GENDER) && (V.size() > 0)) { final long val = CMath.s_long(V.remove(0)); if ((val > Short.MAX_VALUE) || (val < Short.MIN_VALUE)) Log.errOut( "Value out of range", "Value out of range: " + val + " for " + x + " from " + str); stats[x] = (short) val; } } }
public List<Ability> getMySpellsV() { if (spellV != null) return spellV; spellV = new Vector<Ability>(); final String names = getParmString(text()); final List<String> set = CMParms.parseSemicolons(names, true); String thisOne = null; for (int s = 0; s < set.size(); s++) { thisOne = set.get(s); if (thisOne.equalsIgnoreCase("NOUNINVOKE")) { this.uninvocable = false; continue; } if (thisOne.toUpperCase().startsWith("LEVEL")) { level = (short) CMParms.getParmInt(thisOne, "LEVEL", -1); if (level >= 0) continue; } if (thisOne.toUpperCase().startsWith("MAXTICKS")) { maxTicks = (short) CMParms.getParmInt(thisOne, "MAXTICKS", -1); if (maxTicks != -1) continue; } final int pctDex = thisOne.indexOf("% "); if ((pctDex > 0) && (thisOne.substring(pctDex + 1).trim().length() > 0)) thisOne = thisOne.substring(pctDex + 1).trim(); String parm = ""; if ((thisOne != null) && (thisOne.endsWith(")"))) { final int x = thisOne.indexOf('('); if (x > 0) { parm = thisOne.substring(x + 1, thisOne.length() - 1); thisOne = thisOne.substring(0, x).trim(); } } Ability A = CMClass.getAbility(thisOne); if ((A != null) && ((A.classificationCode() & Ability.ALL_DOMAINS) != Ability.DOMAIN_ARCHON)) { A = (Ability) A.copyOf(); A.setMiscText(parm); spellV.add(A); } } return spellV; }
@Override public void initializeClass() { super.initializeClass(); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Recall", 50, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Write", 50, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Specialization_EdgedWeapon", 50, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Apothecary", false, "+WIS 12"); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "ThievesCant", 25, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Swim", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "ScrollScribing", 10, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Climb", 50, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Alchemy", false, "+INT 12 +WIS 12"); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Spell_ReadMagic", true); // clan magic CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Spell_CEqAcid", 0, "", false, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Spell_CEqCold", 0, "", false, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Spell_CEqElectric", 0, "", false, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Spell_CEqFire", 0, "", false, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Spell_CEqGas", 0, "", false, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Spell_CEqMind", 0, "", false, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Spell_CEqParalysis", 0, "", false, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Spell_CEqPoison", 0, "", false, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Spell_CEqWater", 0, "", false, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Spell_CEqDisease", 0, "", false, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 2, "Thief_Hide", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 2, "Spell_Erase", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 3, "Skill_WandUse", 25, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 3, "Spell_EnchantArrows", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 4, "Spell_ClarifyScroll", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 4, "Thief_Sneak", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 5, "PaperMaking", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 5, "Skill_Revoke", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 5, "Thief_DetectTraps", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 6, "Skill_Dodge", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 6, "Thief_Pick", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 7, "Skill_Spellcraft", true); CMLib.ableMapper() .addCharAbilityMapping( ID(), 7, "Skill_IdentifyPoison", false, CMParms.parseSemicolons("Apothecary", true)); CMLib.ableMapper().addCharAbilityMapping(ID(), 8, "Skill_Disarm", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 8, "Thief_UsePoison", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 9, "Skill_Parry", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 9, "Thief_RemoveTraps", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 10, "Spell_RechargeWand", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 10, "Spell_RepairingAura", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 11, "Thief_Lore", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 11, "Skill_Trip", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 12, "Spell_Scribe", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 13, "Spell_DisenchantWand", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 13, "Skill_Map", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 14, "Fighter_RapidShot", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 15, "Spell_EnchantWand", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 15, "Thief_PowerGrab", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 16, "Spell_WardArea", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 16, "Spell_DetectInvisible", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 17, "Skill_Attack2", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 17, "Thief_Shadow", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 18, "Spell_Knock", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 19, "Spell_Refit", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 19, "Thief_Detection", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 20, "Spell_EnchantArmor", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 21, "Thief_Observation", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 22, "Spell_EnchantWeapon", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 22, "Thief_DampenAuras", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 23, "Spell_Mend", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 24, "Spell_Disenchant", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 24, "Spell_ComprehendLangs", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 25, "Spell_StoreSpell", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 25, "Thief_SlipperyMind", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 30, "Spell_MagicItem", true); }
public void initializeClass() { super.initializeClass(); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Recall", 100, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Swim", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Write", 50, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Revoke", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_WandUse", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Convert", 50, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Specialization_BluntWeapon", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Prayer_Marry", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Prayer_Annul", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Prayer_RestoreSmell", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Prayer_CureLight", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Prayer_CauseLight", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 2, "Prayer_SenseEvil", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 2, "Prayer_SenseGood", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 2, "Prayer_SenseLife", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 3, "Prayer_Bury", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 3, "Prayer_MinorInfusion", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 4, "Prayer_FortifyFood", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 4, "Prayer_ProtEvil", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 4, "Prayer_ProtGood", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 5, "Prayer_CureDeafness", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 5, "Prayer_Deafness", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 5, "Prayer_CreateFood", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 6, "Prayer_CreateWater", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 6, "Prayer_EarthMud", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 7, "Prayer_Curse", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 7, "Prayer_Bless", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 8, "Prayer_Paralyze", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 8, "Prayer_ProtParalyzation", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 9, "Prayer_Earthshield", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 9, "Prayer_ModerateInfusion", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 10, "Prayer_RestoreVoice", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 10, "Prayer_SenseInvisible", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 11, "Prayer_RemovePoison", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 11, "Prayer_Poison", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 11, "Prayer_ProtPoison", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 12, "Prayer_ProtDisease", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 12, "Prayer_Sober", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 13, "Prayer_Sanctuary", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 13, "Prayer_Sanctum", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 14, "Prayer_Fertilize", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 14, "Prayer_Cleanliness", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 15, "Prayer_Rockskin", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 15, "Prayer_GuardianHearth", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 16, "Prayer_Tremor", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 16, "Prayer_InfuseBalance", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 17, "Skill_AttackHalf", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 17, "Prayer_MajorInfusion", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 17, "Prayer_CureBlindness", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 17, "Prayer_Blindsight", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 18, "Prayer_BladeBarrier", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 18, "Prayer_ProtectElements", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 19, "Prayer_RockFlesh", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 19, "Prayer_FleshRock", false); CMLib.ableMapper() .addCharAbilityMapping( ID(), 20, "Prayer_MassMobility", true, CMParms.parseSemicolons("Prayer_ProtParalyzation", true)); CMLib.ableMapper().addCharAbilityMapping(ID(), 21, "Prayer_DrunkenStupor", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 21, "Prayer_MoralBalance", false); CMLib.ableMapper() .addCharAbilityMapping( ID(), 22, "Prayer_CurseItem", true, CMParms.parseSemicolons("Prayer_Curse", true)); CMLib.ableMapper().addCharAbilityMapping(ID(), 22, "Prayer_Disenchant", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 23, "Prayer_LinkedHealth", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 23, "Skill_Meditation", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 24, "Prayer_Nullification", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 24, "Prayer_NeutralizeLand", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 25, "Prayer_SummonElemental", 0, "EARTH", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 25, "Prayer_AcidHealing", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 30, "Prayer_HolyDay", true); }
@Override public void initializeClass() { super.initializeClass(); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Recall", 100, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Swim", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Prayer_Marry", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Prayer_Annul", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Write", 50, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Revoke", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_WandUse", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Convert", 50, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Specialization_Ranged", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Prayer_RestoreSmell", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Prayer_DivineLuck", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 2, "Prayer_SenseEvil", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 2, "Prayer_SenseGood", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 2, "Prayer_SenseLife", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 3, "Prayer_Bury", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 3, "Prayer_InfuseBalance", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 4, "Prayer_ProtUndead", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 4, "Prayer_Position", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 5, "Prayer_CreateFood", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 5, "Prayer_BirdsEye", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 6, "Prayer_CreateWater", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 6, "Prayer_SenseTraps", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 7, "Prayer_ElectricStrike", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 8, "Prayer_ProtParalyzation", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 8, "Prayer_Revival", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 9, "Prayer_AiryForm", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 9, "Prayer_MinorInfusion", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 10, "Prayer_SenseMagic", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 10, "Prayer_SenseInvisible", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 11, "Prayer_SenseHidden", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 11, "Prayer_ProtPoison", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 12, "Prayer_ProtDisease", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 13, "Prayer_Sanctuary", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 13, "Prayer_BloodMoon", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 14, "Prayer_HolyWind", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 15, "Prayer_Wings", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 15, "Prayer_RemoveCurse", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 16, "Prayer_Etherealness", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 17, "Skill_AttackHalf", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 17, "Prayer_Blindsight", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 18, "Prayer_Retribution", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 18, "Prayer_ProtectElements", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 19, "Prayer_ChainStrike", false); CMLib.ableMapper() .addCharAbilityMapping( ID(), 20, "Prayer_MassMobility", true, CMParms.parseSemicolons("Prayer_ProtParalyzation", true)); CMLib.ableMapper().addCharAbilityMapping(ID(), 20, "Prayer_Monolith", 0, "AIR", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 21, "Prayer_Gateway", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 21, "Prayer_MoralBalance", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 22, "Prayer_Disenchant", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 22, "Prayer_ModerateInfusion", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 23, "Prayer_LinkedHealth", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 23, "Prayer_Weather", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 24, "Prayer_Nullification", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 24, "Prayer_UndeniableFaith", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 25, "Prayer_SummonElemental", 0, "AIR", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 25, "Prayer_ElectricHealing", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 30, "Prayer_Sermon", true); }