public final void transform(ElementRenderState render_state) { Plants plants = (Plants) render_state.getModel(); RenderTools.translateAndRotate(plants); float dist_squared = render_state.f; if (dist_squared > START_FADE_DIST * START_FADE_DIST) { float camera_dist = (float) Math.sqrt(dist_squared); float alpha = 1f - ((camera_dist - START_FADE_DIST) / (PLANTS_CUT_DIST - START_FADE_DIST)); GL11.glColor4f(1f, 1f, 1f, alpha); } }
public final void markDetailPolygon(ElementRenderState render_state, int level) { Unit unit = (Unit) render_state.model; super.markDetailPolygon(render_state, level); UnitSupplyContainer supply_container = unit.getSupplyContainer(); if (!render_state.render_state.isPicking() && unit.getAbilities().hasAbilities(Abilities.BUILD) && supply_container.getSupplyType() != null) { if (supply_container.getNumSupplies() > 0) { SpriteRenderer supply_sprite = render_state.getRenderer( supply_container.getSupplySpriteRenderer(supply_container.getSupplyType())); supply_sprite.addToRenderList(level, render_state, false); } } }
public final void transform(ElementRenderState render_state) { RotatingThrowingWeapon model = (RotatingThrowingWeapon) render_state.getModel(); RenderTools.translateAndRotate(render_state.getModel()); GL11.glRotatef(model.getAngle(), 0f, 1f, 0f); }
public final void transform(ElementRenderState render_state) { DirectedThrowingWeapon model = (DirectedThrowingWeapon) render_state.getModel(); RenderTools.translateAndRotate(render_state.getModel()); GL11.glRotatef(-model.getZSpeed(), 0f, 1f, 0f); }
public void transform(ElementRenderState render_state) { RenderTools.translateAndRotate(render_state.getModel()); GL11.glColor4f(1f, 1f, 1f, 1f); }
public final void transform(ElementRenderState render_state) { SupplyModel model = (SupplyModel) render_state.getModel(); GL11.glTranslatef(model.getPositionX(), model.getPositionY(), model.getPositionZ()); GL11.glRotatef(model.getRotation(), 0f, 0f, 1f); }
private ModelState getCachedState(ModelVisitor visitor, Model model, float dist_squared) { ElementRenderState state = doGetCachedState(); state.setup(visitor, model, dist_squared); return state; }
private ModelState getCachedState(ModelVisitor visitor, Model model) { ElementRenderState state = doGetCachedState(); state.setup(visitor, model); return state; }