public void colorNoChildren(float r, float g, float b) { colorNoChildren(r, g, b, 1); }
public void colorNoChildren(Vector4f color) { colorNoChildren(color.x, color.y, color.z, color.w); }
public void color(float r, float g, float b, float a) { colorNoChildren(r, g, b, a); for (GameObject child : children) child.color(r, g, b, a); }