public void addVertex(Vec3M pos, float u, float v, ColorF color, Vec3M normal) { instance .addVertexData(pos.x, pos.y, pos.z, u, v) .addColor(color.r, color.g, color.b, color.a) .addNormal((float) normal.x, (float) normal.y, (float) normal.z) .endVertex(); }
public void addVertex( Vec3M pos, float u, float v, ColorF color, float xNormal, float yNormal, float zNormal) { instance .addVertexData(pos.x, pos.y, pos.z, u, v) .addColor(color.r, color.g, color.b, color.a) .addNormal(xNormal, yNormal, zNormal) .endVertex(); }
public void addVertex( Vec3M pos, float u, float v, float r, float g, float b, float a, Vec3M normal) { instance .addVertexData(pos.x, pos.y, pos.z, u, v) .addColor(r, g, b, a) .addNormal((float) normal.x, (float) normal.y, (float) normal.z) .endVertex(); }
public void addVertex( double xPos, double yPos, double zPos, float u, float v, ColorF color, Vec3M normal) { instance .addVertexData(xPos, yPos, zPos, u, v) .addColor(color.r, color.g, color.b, color.a) .addNormal((float) normal.x, (float) normal.y, (float) normal.z) .endVertex(); }
public void addVertex( double xPos, double yPos, double zPos, float u, float v, float xNormal, float yNormal, float zNormal) { instance.addVertexData(xPos, yPos, zPos, u, v, xNormal, yNormal, zNormal); }
public void addVertex( double xPos, double yPos, double zPos, float u, float v, float r, float g, float b, float a) { instance.addVertexData(xPos, yPos, zPos, u, v).addColor(r, g, b, a).endVertex(); }
public void addVertex( double xPos, double yPos, double zPos, float u, float v, ColorF color, float xNormal, float yNormal, float zNormal) { instance .addVertexData(xPos, yPos, zPos, u, v) .addColor(color.r, color.g, color.b, color.a) .addNormal(xNormal, yNormal, zNormal) .endVertex(); }
public void addVertex( double xPos, double yPos, double zPos, float u, float v, float r, float g, float b, float a, Vec3M normal) { instance .addVertexData(xPos, yPos, zPos, u, v) .addColor(r, g, b, a) .addNormal((float) normal.x, (float) normal.y, (float) normal.z) .endVertex(); }
public void addVertex( Vec3M pos, float u, float v, float r, float g, float b, float a, float xNormal, float yNormal, float zNormal) { instance .addVertexData(pos.x, pos.y, pos.z, u, v) .addColor(r, g, b, a) .addNormal(xNormal, yNormal, zNormal) .endVertex(); }
public void addVertex( double xPos, double yPos, double zPos, float u, float v, float red, float green, float blue, float alpha, int xLight, int yLight) { instance .addVertexData(xPos, yPos, zPos, u, v) .addColor(red, green, blue, alpha) .lightmap(xLight, yLight) .endVertex(); }
public void addVertex( double xPos, double yPos, double zPos, float u, float v, float r, float g, float b, float a, float xNormal, float yNormal, float zNormal) { instance .addVertexData(xPos, yPos, zPos, u, v) .addColor(r, g, b, a) .addNormal(xNormal, yNormal, zNormal) .endVertex(); }
public void addVertex(double xPos, double yPos, double zPos, float u, float v, Vec3M normal) { instance.addVertexData( xPos, yPos, zPos, u, v, (float) normal.x, (float) normal.y, (float) normal.z); }
public void addVertex(Vec3M pos, float u, float v, Vec3M normal) { instance.addVertexData( pos.x, pos.y, pos.z, u, v, (float) normal.x, (float) normal.y, (float) normal.z); }
public void addVertex(double xPos, double yPos, double zPos, float u, float v, ColorF color) { instance .addVertexData(xPos, yPos, zPos, u, v) .addColor(color.r, color.g, color.b, color.a) .endVertex(); }
public void addVertex(Vec3M pos, float u, float v, float r, float g, float b, float a) { instance.addVertexData(pos.x, pos.y, pos.z, u, v).addColor(r, g, b, a).endVertex(); }
public void addVertex(Vec3M pos, float u, float v, ColorF color) { instance .addVertexData(pos.x, pos.y, pos.z, u, v) .addColor(color.r, color.g, color.b, color.a) .endVertex(); }
public void addVertex(double xPos, double yPos, double zPos, float u, float v) { instance.addVertexData(xPos, yPos, zPos, u, v).endVertex(); }
public void addVertex(Vec3M pos, float u, float v) { instance.addVertexData(pos.x, pos.y, pos.z, u, v).endVertex(); }
public void addVertex( Vec3M pos, float u, float v, float xNormal, float yNormal, float zNormal) { instance.addVertexData(pos.x, pos.y, pos.z, u, v, xNormal, yNormal, zNormal); }