예제 #1
0
  @Override
  public void handleReceived(LlpMessage msg) {
    // ======数据重置======
    result = 0;
    reason = "挑战成功";

    if (online.getLevel() < 40) {
      result = 1;
      reason = "等级不足40级,不能挑战";
      return;
    }
    if (!online.getMapInfo().getBaseMap().getType().equals(EMapType.common)) {
      result = 1;
      reason = "此地图不能挑战";
      return;
    }
    int currentFloorId = msg.readInt("currentFloorId");

    if (online.isBattle()) {
      result = 1;
      reason = "已战斗";
      return;
    }

    if (online.isPrBattle()) {
      result = 1;
      reason = "已申请战斗";
      return;
    }
    online.setPrBattle(true);

    if (online.getTeam() != null) {
      result = 1;
      reason = "组队状态时不能挑战千层塔";
      return;
    }

    if (currentFloorId > QiancengtaJson.instance().getQiancengtas().size()) {
      result = 1;
      reason = "已经全部挑战完成";
      return;
    }

    if (online.getCurrentFloorId() != currentFloorId) {
      result = 1;
      reason = "不能挑战";
      return;
    }

    QiancengtaInfo qiancengtaInfo =
        QiancengtaJson.instance().getQiancengtaMap().get(currentFloorId);
    MonsterGroup monsterGroup = MonsterJson.instance().getMonsterGroup(qiancengtaInfo.getGroupId());
    battleInfo =
        BattleServer.preBattle(online, monsterGroup, 5, online.getMapInfo().getBaseMap(), false);
    battleInfo.setCurrentFloorId(currentFloorId);
  }
예제 #2
0
  @Override
  public void handleReceived(LlpMessage msg) {

    // ======重置数据======
    result = 0;
    reason = "遇怪成功";

    if (online.isBattle()) {
      result = 1;
      reason = "已战斗";
      return;
    }

    if (online.isPrBattle()) {
      result = 1;
      reason = "已申请战斗";
      return;
    }
    online.setPrBattle(true);
    // ======获取参数======
    int trialsId = msg.readInt("trialsId");
    int position = msg.readInt("position");

    if (online.getTeam() != null) {
      result = 1;
      reason = "组队状态时不能试炼";
      return;
    }

    if (!online.getMapInfo().getBaseMap().getType().equals(EMapType.common)) {
      result = 1;
      reason = "此地图不能试炼";
      return;
    }

    TrialsInfo trialsInfo = RaidsJson.instance().getTrialsMap().get(trialsId);
    if (trialsInfo == null) {
      result = 1;
      reason = "本层试练已经全部击杀完毕!";
      return;
    }
    if (!trialsInfo.getMonsterMap().containsKey(position)) {
      result = 1;
      reason = "本层试练已经全部击杀!";
      return;
    }
    int monsterGroupId = trialsInfo.getMonsterMap().get(position);
    MonsterGroup monsterGroup = MonsterJson.instance().getMonsterGroup(monsterGroupId);
    battleInfo =
        BattleServer.preBattle(online, monsterGroup, 3, online.getMapInfo().getBaseMap(), false);

    battleInfo.setTrialsId(trialsId);

    LogManager.trials(online, trialsId, position); // 试炼日志
  }
예제 #3
0
  @Override
  public void handleReceived(LlpMessage msg) {
    result = 0;
    reason = "成功";
    cellsMap.clear();

    int isBind = msg.readInt("isBind");

    Map<EEquip, Equip> equipments = online.getEquipments();
    Equip equip = equipments.get(EEquip.shenbing);
    if (equip == null) {
      result = 1;
      reason = "升级失败,您没有装备神兵!";
      return;
    }
    // 背包中符石索引
    Map<Integer, Integer> fushiIndexMap = online.getBag().isInBagById(21010, 1, equip.getSteps());

    if (fushiIndexMap.isEmpty()) {
      result = 1;
      reason = "符石不足,无法重置!";
      // 指向单独购买
      if (MallJson.instance().getLessItem().containsKey(21010)) {
        MallJson.instance().countLessItem(online, 21010, equip.getSteps(), 1);
      }
      return;
    }
    // 扣除符石
    Iterator<Entry<Integer, Integer>> fushi = fushiIndexMap.entrySet().iterator();
    while (fushi.hasNext()) {
      Entry<Integer, Integer> entry = fushi.next();
      online
          .getBag()
          .removeByIndex(entry.getKey(), entry.getValue(), cellsMap, EItemCost.shenbingReset);
    }

    equip.getAddPropertyList().clear();
    ShenbingServer.reset(equip);

    if (isBind == 1) {
      equip.bind();
    }

    RoleServer.wield(online, equip);
    BagMessage.sendEquip(online);
    BagMessage.sendBag(online, cellsMap, false);
    SendMessage.sendSttribute(online);

    LogManager.shenbing(
        2, equip.getUid(), equip.getSteps(), online, equip.getShowLevel()); // 重置神兵日志
  }
예제 #4
0
  @Override
  public void handleReceived(LlpMessage msg) {
    result = 0;
    reason = "";
    cellsMap.clear();

    int part = msg.readInt("part");

    // ======检查背包======
    if (online.getBag().isFull()) {
      result = 1;
      reason = "背包已满!";
      return;
    }

    // ======获取要卸下装备的对象======
    Map<EEquip, Equip> equipments = online.getEquipments();
    Equip equip = equipments.get(EEquip.values()[part]);
    if (equip == null) {
      result = 1;
      reason = "卸装备失败,装备不存在!";
      return;
    }

    // ======背包添加卸下的装备======
    // online.getBag().add(equip, 1, cellsMap, EItemGet.unloadEquip);
    BagServer.add(online, equip, 1, cellsMap, EItemGet.unloadEquip);

    // ======卸下并重新计算武将属性======
    RoleServer.unwield(online, equip.getPart());

    LogManager.equip(online, equip.getId(), EEquipEvent.卸装备);

    if (equip.getPart().equals(EEquip.shenbing)) {
      MapManager.instance().addShenbingQueue(online);
    } else if (equip.getPart().equals(EEquip.shizhuang)) {
      MapManager.instance().addShizhuangQueue(online);
      if (online.getTeam() != null) {
        TeamMessage.sendTeamAllMsg(online.getTeam());
      }
    }

    SendMessage.sendSttribute(online);
  }
예제 #5
0
  @Override
  public void handleReceived(LlpMessage msg) {
    result = 0;
    reason = "强化成功";

    int part = msg.readInt("part"); // 部位
    int number = msg.readInt("number"); // 强化次数

    EEquip eEquip = EEquip.values()[part];
    int level = online.getBodyIntensify().get(eEquip);

    if (level >= online.getLevel()) {
      result = 1;
      reason = "您已经强化到最高等级";
      return;
    }

    if (number + level >= online.getLevel()) {
      number = online.getLevel() - level;
    }

    int sum = 0;
    int i = 0;

    // int addMattack = 0;
    // int addPattack = 0;
    // int addMdefence = 0;
    // int addPdefence = 0;
    // int addHp = 0;
    // int addMp = 0;
    // int addSpeed = 0;

    while (i < number) {
      BodyInfo equipIntensify = IntensifyJson.instance().getEquipIntensifyMap(eEquip, level + i);
      if (online.getVip().isVip(EVip.diamond)) {
        sum += equipIntensify.getVipCost();
      } else {
        sum += equipIntensify.getGold();
      }

      // addMattack += equipIntensify.getAddMattack();
      // addPattack += equipIntensify.getAddPattack();
      // addMdefence += equipIntensify.getMdefence();
      // addPdefence += equipIntensify.getAddPdefence();
      // addHp += equipIntensify.getAddHp();
      // addMp += equipIntensify.getAddMp();
      // addSpeed += equipIntensify.getAddSpeed();

      i++;
      if (level + i >= online.getLevel()) {
        break;
      }
    }

    if (!RoleServer.costGoldOnly(online, sum, EGold.qianghua, false)) {
      result = 1;
      reason = "";
      SendMessage.refreshNoCoin(online, 1);
      return;
    }

    online.getBodyIntensify().put(eEquip, level + i); // 强化
    reason += "强化" + i + "次成功,消耗" + sum + "绑银";
    RoleServer.countIntensify(online); // 计算属性

    // HelperServer.helper(online, EHelper.intensify); // 小助手记录
    LogManager.intensify(online, EIntensifyEvent.部位强化, part, 0, number);
  }