/** * Adds item to inventory * * @param process : String Identifier of process triggering this action * @param itemId : int Item Identifier of the item to be added * @param count : int Quantity of items to be added * @param actor : L2PcInstance Player requesting the item add * @param reference : Object Object referencing current action like NPC selling item or previous * item in transformation * @return L2ItemInstance corresponding to the new item or the updated item in inventory */ public L2ItemInstance addItem( String process, int itemId, long count, L2PcInstance actor, Object reference) { L2ItemInstance item = getItemByItemId(itemId); // If stackable item is found in inventory just add to current quantity if (item != null && item.isStackable()) { item.changeCount(process, count, actor, reference); item.setLastChange(L2ItemInstance.MODIFIED); // Updates database if (itemId == 57 && count < 10000 * Config.RATE_DROP_ITEMS_ID.get(57)) { // Small adena changes won't be saved to database all the time if (GameTimeController.getGameTicks() % 5 == 0) item.updateDatabase(); } else item.updateDatabase(); } // If item hasn't be found in inventory, create new one else { for (int i = 0; i < count; i++) { L2Item template = ItemTable.getInstance().getTemplate(itemId); if (template == null) { _log.log( Level.WARNING, (actor != null ? "[" + actor.getName() + "] " : "") + "Invalid ItemId requested: ", itemId); return null; } item = ItemTable.getInstance() .createItem(process, itemId, template.isStackable() ? count : 1, actor, reference); item.setOwnerId(getOwnerId()); item.setLocation(getBaseLocation()); item.setLastChange(L2ItemInstance.ADDED); // Add item in inventory addItem(item); // Updates database item.updateDatabase(); // If stackable, end loop as entire count is included in 1 instance of item if (template.isStackable() || !Config.MULTIPLE_ITEM_DROP) break; } } refreshWeight(); return item; }
/** * Adds item to inventory * * @param process : String Identifier of process triggering this action * @param item : L2ItemInstance to be added * @param actor : L2PcInstance Player requesting the item add * @param reference : Object Object referencing current action like NPC selling item or previous * item in transformation * @return L2ItemInstance corresponding to the new item or the updated item in inventory */ public L2ItemInstance addItem( String process, L2ItemInstance item, L2PcInstance actor, Object reference) { L2ItemInstance olditem = getItemByItemId(item.getItemId()); // If stackable item is found in inventory just add to current quantity if (olditem != null && olditem.isStackable()) { long count = item.getCount(); olditem.changeCount(process, count, actor, reference); olditem.setLastChange(L2ItemInstance.MODIFIED); // And destroys the item ItemTable.getInstance().destroyItem(process, item, actor, reference); item.updateDatabase(); item = olditem; // Updates database if (item.getItemId() == 57 && count < 10000 * Config.RATE_DROP_ITEMS_ID.get(57)) { // Small adena changes won't be saved to database all the time if (GameTimeController.getGameTicks() % 5 == 0) item.updateDatabase(); } else item.updateDatabase(); } // If item hasn't be found in inventory, create new one else { item.setOwnerId(process, getOwnerId(), actor, reference); item.setLocation(getBaseLocation()); item.setLastChange((L2ItemInstance.ADDED)); // Add item in inventory addItem(item); // Updates database item.updateDatabase(); } refreshWeight(); return item; }