/** * Manage actions when a player click on this L2PcInstance.<br> * <br> * <B><U> Actions on first click on the L2PcInstance (Select it)</U> :</B><br> * <br> * <li>Set the target of the player * <li>Send a Server->Client packet MyTargetSelected to the player (display the select window)<br> * <br> * <B><U> Actions on second click on the L2PcInstance (Follow it/Attack it/Intercat with * it)</U> :</B><br> * <br> * <li>Send a Server->Client packet MyTargetSelected to the player (display the select window) * <li>If target L2PcInstance has a Private Store, notify the player AI with AI_INTENTION_INTERACT * <li>If target L2PcInstance is autoAttackable, notify the player AI with AI_INTENTION_ATTACK<br> * <br> * <li>If target L2PcInstance is NOT autoAttackable, notify the player AI with AI_INTENTION_FOLLOW * <br> * <br> * <B><U> Example of use </U> :</B><br> * <br> * <li>Client packet : Action, AttackRequest<br> * <br> * * @param activeChar The player that start an action on target L2PcInstance */ public boolean action(L2PcInstance activeChar, L2Object target, boolean interact) { // See description in TvTEvent.java if (!TvTEvent.onAction(activeChar, target.getObjectId())) return false; // Check if the L2PcInstance is confused if (activeChar.isOutOfControl()) return false; // Aggression target lock effect if (activeChar.isLockedTarget() && activeChar.getLockedTarget() != target) { activeChar.sendPacket(new SystemMessage(SystemMessageId.FAILED_CHANGE_TARGET)); return false; } // Check if the activeChar already target this L2PcInstance if (activeChar.getTarget() != target) { // Set the target of the activeChar activeChar.setTarget(target); // Send a Server->Client packet MyTargetSelected to the activeChar // The color to display in the select window is White activeChar.sendPacket(new MyTargetSelected(target.getObjectId(), 0)); if (activeChar != target) activeChar.sendPacket(new ValidateLocation((L2Character) target)); } else if (interact) { if (activeChar != target) activeChar.sendPacket(new ValidateLocation((L2Character) target)); // Check if this L2PcInstance has a Private Store if (((L2PcInstance) target).getPrivateStoreType() != 0) { activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, target); } else { // Check if this L2PcInstance is autoAttackable if (target.isAutoAttackable(activeChar)) { // activeChar with lvl < 21 can't attack a cursed weapon holder // And a cursed weapon holder can't attack activeChars with lvl < 21 if ((((L2PcInstance) target).isCursedWeaponEquipped() && activeChar.getLevel() < 21) || (activeChar.isCursedWeaponEquipped() && ((L2Character) target).getLevel() < 21)) { activeChar.sendPacket(ActionFailed.STATIC_PACKET); } else { if (Config.GEODATA > 0) { if (GeoData.getInstance().canSeeTarget(activeChar, target)) { activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target); activeChar.onActionRequest(); } } else { activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target); activeChar.onActionRequest(); } } } else { // This Action Failed packet avoids activeChar getting stuck when clicking three or more // times activeChar.sendPacket(ActionFailed.STATIC_PACKET); if (Config.GEODATA > 0) { if (GeoData.getInstance().canSeeTarget(activeChar, target)) activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, target); } else activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, target); } } } return true; }