@Override public void checkHit(@Nullable vector inDirection) { // System.out.println("MeleeAttack: checkHit() starting"); if (possibleVictum != null && owner.loc.distanceSquared(possibleVictum.loc) < Rpg.getMeleeAttackRangeSquared()) { possibleVictum.takeDamage(owner.getDamage(), owner); return; } if (inDirection != null) { checkHitHere.set(inDirection); checkHitHere.times(Rpg.getMeleeAttackRange()).add(owner.loc); // Log.d( "MeleeAttack" , "checkHit(): checkHitHere = " + checkHitHere); inThisArea.set(weaponStrikePercArea); inThisArea.offset(checkHitHere.x, checkHitHere.y); // Log.d( "MeleeAttack" , "inThisArea=" + inThisArea); // System.out.println("owner.getTeam()=" + owner.getTeam()); possibleVictum = cd.checkSingleHit(owner.getTeamName(), inThisArea); if (possibleVictum != null) { possibleVictum.takeDamage(owner.getDamage(), owner); if (weapon.wasDrawnThisFrame()) playHitSound(weaponType, owner.loc.x, owner.loc.y); } else { if (weapon.wasDrawnThisFrame()) playMissSound(weaponType, owner.loc.x, owner.loc.y); } } // System.out.println("MeleeAttack: checkHit() ending"); }
public void pointerLeftScreen(int pointer) { if (pointer == pointerID) { pointerID = -1; downAt.set(-1, -1); } }