@Override public void spawn(LocalWorld world, Random rand, boolean villageInChunk, int x, int z) { int y = rand.nextInt(maxAltitude - minAltitude) + minAltitude; for (int i = 0; i < 10; i++) { int cactusX = x + rand.nextInt(8) - rand.nextInt(8); int cactusBaseY = y + rand.nextInt(4) - rand.nextInt(4); int cactusZ = z + rand.nextInt(8) - rand.nextInt(8); // Check position if (!world.isEmpty(cactusX, cactusBaseY, cactusZ)) continue; // Check foundation LocalMaterialData foundationMaterial = world.getMaterial(cactusX, cactusBaseY - 1, cactusZ); if (!sourceBlocks.contains(foundationMaterial)) continue; // Check neighbors if (!world.isEmpty(cactusX - 1, cactusBaseY, cactusZ)) continue; if (!world.isEmpty(cactusX + 1, cactusBaseY, cactusZ)) continue; if (!world.isEmpty(cactusX, cactusBaseY, cactusZ + 1)) continue; if (!world.isEmpty(cactusX, cactusBaseY, cactusZ + 1)) continue; // Spawn cactus int cactusHeight = 1 + rand.nextInt(rand.nextInt(3) + 1); for (int dY = 0; dY < cactusHeight; dY++) { world.setBlock(cactusX, cactusBaseY + dY, cactusZ, material); } } }
@Override public void spawn(LocalWorld world, Random rand, boolean villageInChunk, int x, int z) { int y = rand.nextInt(maxAltitude - minAltitude) + minAltitude; if (!sourceBlocks.contains(world.getMaterial(x, y + 1, z))) return; if (!sourceBlocks.contains(world.getMaterial(x, y - 1, z))) return; if (!world.isEmpty(x, y, z) && (!sourceBlocks.contains(world.getMaterial(x, y, z)))) return; int i = 0; int j = 0; LocalMaterialData tempBlock = world.getMaterial(x - 1, y, z); i = (sourceBlocks.contains(tempBlock)) ? i + 1 : i; j = (tempBlock.isMaterial(DefaultMaterial.AIR)) ? j + 1 : j; tempBlock = world.getMaterial(x + 1, y, z); i = (sourceBlocks.contains(tempBlock)) ? i + 1 : i; j = (tempBlock.isMaterial(DefaultMaterial.AIR)) ? j + 1 : j; tempBlock = world.getMaterial(x, y, z - 1); i = (sourceBlocks.contains(tempBlock)) ? i + 1 : i; j = (tempBlock.isMaterial(DefaultMaterial.AIR)) ? j + 1 : j; tempBlock = world.getMaterial(x, y, z + 1); i = (sourceBlocks.contains(tempBlock)) ? i + 1 : i; j = (tempBlock.isMaterial(DefaultMaterial.AIR)) ? j + 1 : j; if ((i == 3) && (j == 1)) { world.setBlock(x, y, z, material); } }