예제 #1
0
  protected void ReadConfigSettings() {
    this.SettingsMode = ReadSettings(TCDefaultValues.SettingsMode);
    this.ModeTerrain = ReadSettings(TCDefaultValues.TerrainMode);
    this.ModeBiome = ReadSettings(TCDefaultValues.BiomeMode);

    this.worldHeightBits = ReadSettings(TCDefaultValues.WorldHeightBits);

    this.worldHeightBits = CheckValue(this.worldHeightBits, 5, 8);
    this.WorldHeight = 1 << worldHeightBits;
    this.waterLevelMax = WorldHeight / 2;

    this.GenerationDepth = ReadSettings(TCDefaultValues.GenerationDepth);

    this.BiomeRarityScale = ReadSettings(TCDefaultValues.BiomeRarityScale);
    this.LandRarity = ReadSettings(TCDefaultValues.LandRarity);
    this.LandSize = ReadSettings(TCDefaultValues.LandSize);
    this.LandFuzzy = ReadSettings(TCDefaultValues.LandFuzzy);

    this.IceRarity = ReadSettings(TCDefaultValues.IceRarity);
    this.IceSize = ReadSettings(TCDefaultValues.IceSize);

    this.RiverRarity = ReadSettings(TCDefaultValues.RiverRarity);
    this.RiverSize = ReadSettings(TCDefaultValues.RiverSize);
    this.RiversEnabled = ReadSettings(TCDefaultValues.RiversEnabled);

    this.FrozenRivers = ReadSettings(TCDefaultValues.FrozenRivers);
    this.FrozenOcean = ReadSettings(TCDefaultValues.FrozenOcean);

    this.NormalBiomes = ReadSettings(TCDefaultValues.NormalBiomes);
    this.IceBiomes = ReadSettings(TCDefaultValues.IceBiomes);
    this.IsleBiomes = ReadSettings(TCDefaultValues.IsleBiomes);
    this.BorderBiomes = ReadSettings(TCDefaultValues.BorderBiomes);
    ReadCustomBiomes();

    this.imageMode = ReadSettings(TCDefaultValues.ImageMode);
    this.imageFile = this.ReadSettings(TCDefaultValues.ImageFile);
    this.imageFillBiome = this.ReadSettings(TCDefaultValues.ImageFillBiome);
    this.imageXOffset = this.ReadSettings(TCDefaultValues.ImageXOffset);
    this.imageZOffset = this.ReadSettings(TCDefaultValues.ImageZOffset);

    this.oldBiomeSize = ReadSettings(TCDefaultValues.oldBiomeSize);
    this.minMoisture = ReadSettings(TCDefaultValues.minMoisture);
    this.maxMoisture = ReadSettings(TCDefaultValues.maxMoisture);
    this.minTemperature = ReadSettings(TCDefaultValues.minTemperature);
    this.maxTemperature = ReadSettings(TCDefaultValues.maxTemperature);

    this.WorldFog = ReadSettings(TCDefaultValues.WorldFog);
    this.WorldNightFog = ReadSettings(TCDefaultValues.WorldNightFog);

    this.WorldFogR = ((WorldFog & 0xFF0000) >> 16) / 255F;
    this.WorldFogG = ((WorldFog & 0xFF00) >> 8) / 255F;
    this.WorldFogB = (WorldFog & 0xFF) / 255F;

    this.WorldNightFogR = ((WorldNightFog & 0xFF0000) >> 16) / 255F;
    this.WorldNightFogG = ((WorldNightFog & 0xFF00) >> 8) / 255F;
    this.WorldNightFogB = (WorldNightFog & 0xFF) / 255F;

    this.StrongholdsEnabled = ReadSettings(TCDefaultValues.StrongholdsEnabled);
    this.VillagesEnabled = ReadSettings(TCDefaultValues.VillagesEnabled);
    this.MineshaftsEnabled = ReadSettings(TCDefaultValues.MineshaftsEnabled);
    this.PyramidsEnabled = ReadSettings(TCDefaultValues.PyramidsEnabled);
    this.NetherFortress = ReadSettings(TCDefaultValues.NetherFortressEnabled);

    this.caveRarity = ReadSettings(TCDefaultValues.caveRarity);
    this.caveFrequency = ReadSettings(TCDefaultValues.caveFrequency);
    this.caveMinAltitude = ReadSettings(TCDefaultValues.caveMinAltitude);
    this.caveMaxAltitude = ReadSettings(TCDefaultValues.caveMaxAltitude);
    this.individualCaveRarity = ReadSettings(TCDefaultValues.individualCaveRarity);
    this.caveSystemFrequency = ReadSettings(TCDefaultValues.caveSystemFrequency);
    this.caveSystemPocketChance = ReadSettings(TCDefaultValues.caveSystemPocketChance);
    this.caveSystemPocketMinSize = ReadSettings(TCDefaultValues.caveSystemPocketMinSize);
    this.caveSystemPocketMaxSize = ReadSettings(TCDefaultValues.caveSystemPocketMaxSize);
    this.evenCaveDistribution = ReadSettings(TCDefaultValues.evenCaveDistribution);

    this.canyonRarity = ReadSettings(TCDefaultValues.canyonRarity);
    this.canyonMinAltitude = ReadSettings(TCDefaultValues.canyonMinAltitude);
    this.canyonMaxAltitude = ReadSettings(TCDefaultValues.canyonMaxAltitude);
    this.canyonMinLength = ReadSettings(TCDefaultValues.canyonMinLength);
    this.canyonMaxLength = ReadSettings(TCDefaultValues.canyonMaxLength);
    this.canyonDepth = ReadSettings(TCDefaultValues.canyonDepth);

    this.waterLevelMax = ReadSettings(TCDefaultValues.WaterLevelMax);
    this.waterLevelMin = ReadSettings(TCDefaultValues.WaterLevelMin);
    this.waterBlock = ReadSettings(TCDefaultValues.WaterBlock);
    this.iceBlock = ReadSettings(TCDefaultValues.IceBlock);

    this.fractureHorizontal = ReadSettings(TCDefaultValues.FractureHorizontal);
    this.fractureVertical = ReadSettings(TCDefaultValues.FractureVertical);

    this.disableBedrock = ReadSettings(TCDefaultValues.DisableBedrock);
    this.ceilingBedrock = ReadSettings(TCDefaultValues.CeilingBedrock);
    this.flatBedrock = ReadSettings(TCDefaultValues.FlatBedrock);
    this.bedrockBlock = ReadSettings(TCDefaultValues.BedrockobBlock);

    this.removeSurfaceStone = ReadSettings(TCDefaultValues.RemoveSurfaceStone);

    this.oldTerrainGenerator = this.ModeTerrain == TerrainMode.OldGenerator;

    this.objectSpawnRatio = this.ReadSettings(TCDefaultValues.objectSpawnRatio);

    /*this.customObjects = this.ReadSettings(TCDefaultValues.CustomObjects.name(), TCDefaultValues.CustomObjects.booleanValue());

    this.denyObjectsUnderFill = this.ReadSettings(TCDefaultValues.DenyObjectsUnderFill.name(), TCDefaultValues.DenyObjectsUnderFill.booleanValue());
    this.customTreeChance = this.ReadSettings(TCDefaultValues.customTreeChance.name(), TCDefaultValues.customTreeChance.intValue());
    */
  }
  @Override
  protected void readConfigSettings() {
    // Main modes
    this.SettingsMode = readSettings(TCDefaultValues.SettingsMode);
    this.ModeTerrain = readSettings(TCDefaultValues.TerrainMode);
    this.biomeMode =
        TerrainControl.getBiomeModeManager()
            .getBiomeManager((String) readSettings(TCDefaultValues.BiomeMode));

    // World and water height
    this.worldHeightBits = readSettings(TCDefaultValues.WorldHeightBits);
    this.worldHeightBits = applyBounds(this.worldHeightBits, 5, 8);
    this.WorldHeight = 1 << worldHeightBits;
    this.waterLevelMax = WorldHeight / 2 - 1;

    // Biome placement
    this.GenerationDepth = readSettings(TCDefaultValues.GenerationDepth);

    this.BiomeRarityScale = readSettings(TCDefaultValues.BiomeRarityScale);
    this.LandRarity = readSettings(TCDefaultValues.LandRarity);
    this.LandSize = readSettings(TCDefaultValues.LandSize);
    this.LandFuzzy = readSettings(TCDefaultValues.LandFuzzy);

    this.IceRarity = readSettings(TCDefaultValues.IceRarity);
    this.IceSize = readSettings(TCDefaultValues.IceSize);

    this.RiverRarity = readSettings(TCDefaultValues.RiverRarity);
    this.RiverSize = readSettings(TCDefaultValues.RiverSize);
    this.RiversEnabled = readSettings(TCDefaultValues.RiversEnabled);

    this.FrozenOcean = readSettings(TCDefaultValues.FrozenOcean);

    // Biomes
    this.NormalBiomes = readSettings(TCDefaultValues.NormalBiomes);
    this.IceBiomes = readSettings(TCDefaultValues.IceBiomes);
    this.IsleBiomes = readSettings(TCDefaultValues.IsleBiomes);
    this.BorderBiomes = readSettings(TCDefaultValues.BorderBiomes);
    ReadCustomBiomes();

    // Images
    this.imageMode = readSettings(TCDefaultValues.ImageMode);
    this.imageFile = this.readSettings(TCDefaultValues.ImageFile);
    this.imageFillBiome = this.readSettings(TCDefaultValues.ImageFillBiome);
    this.imageXOffset = this.readSettings(TCDefaultValues.ImageXOffset);
    this.imageZOffset = this.readSettings(TCDefaultValues.ImageZOffset);

    // Old biomes
    this.oldBiomeSize = readSettings(TCDefaultValues.oldBiomeSize);
    this.minMoisture = readSettings(TCDefaultValues.minMoisture);
    this.maxMoisture = readSettings(TCDefaultValues.maxMoisture);
    this.minTemperature = readSettings(TCDefaultValues.minTemperature);
    this.maxTemperature = readSettings(TCDefaultValues.maxTemperature);

    // Fog
    this.WorldFog = readSettings(TCDefaultValues.WorldFog);
    this.WorldNightFog = readSettings(TCDefaultValues.WorldNightFog);

    this.WorldFogR = ((WorldFog & 0xFF0000) >> 16) / 255F;
    this.WorldFogG = ((WorldFog & 0xFF00) >> 8) / 255F;
    this.WorldFogB = (WorldFog & 0xFF) / 255F;

    this.WorldNightFogR = ((WorldNightFog & 0xFF0000) >> 16) / 255F;
    this.WorldNightFogG = ((WorldNightFog & 0xFF00) >> 8) / 255F;
    this.WorldNightFogB = (WorldNightFog & 0xFF) / 255F;

    // Structures
    this.strongholdsEnabled = readSettings(TCDefaultValues.StrongholdsEnabled);
    this.strongholdCount = readSettings(TCDefaultValues.StrongholdCount);
    this.strongholdDistance = readSettings(TCDefaultValues.StrongholdDistance);
    this.strongholdSpread = readSettings(TCDefaultValues.StrongholdSpread);

    this.villagesEnabled = readSettings(TCDefaultValues.VillagesEnabled);
    this.villageDistance = readSettings(TCDefaultValues.VillageDistance);
    this.villageSize = readSettings(TCDefaultValues.VillageSize);

    this.rareBuildingsEnabled = readSettings(TCDefaultValues.RareBuildingsEnabled);
    this.minimumDistanceBetweenRareBuildings =
        readSettings(TCDefaultValues.MinimumDistanceBetweenRareBuildings);
    this.maximumDistanceBetweenRareBuildings =
        readSettings(TCDefaultValues.MaximumDistanceBetweenRareBuildings);

    this.mineshaftsEnabled = readSettings(TCDefaultValues.MineshaftsEnabled);
    this.netherFortressesEnabled = readSettings(TCDefaultValues.NetherFortressesEnabled);

    // Caves
    this.caveRarity = readSettings(TCDefaultValues.caveRarity);
    this.caveFrequency = readSettings(TCDefaultValues.caveFrequency);
    this.caveMinAltitude = readSettings(TCDefaultValues.caveMinAltitude);
    this.caveMaxAltitude = readSettings(TCDefaultValues.caveMaxAltitude);
    this.individualCaveRarity = readSettings(TCDefaultValues.individualCaveRarity);
    this.caveSystemFrequency = readSettings(TCDefaultValues.caveSystemFrequency);
    this.caveSystemPocketChance = readSettings(TCDefaultValues.caveSystemPocketChance);
    this.caveSystemPocketMinSize = readSettings(TCDefaultValues.caveSystemPocketMinSize);
    this.caveSystemPocketMaxSize = readSettings(TCDefaultValues.caveSystemPocketMaxSize);
    this.evenCaveDistribution = readSettings(TCDefaultValues.evenCaveDistribution);

    // Canyons
    this.canyonRarity = readSettings(TCDefaultValues.canyonRarity);
    this.canyonMinAltitude = readSettings(TCDefaultValues.canyonMinAltitude);
    this.canyonMaxAltitude = readSettings(TCDefaultValues.canyonMaxAltitude);
    this.canyonMinLength = readSettings(TCDefaultValues.canyonMinLength);
    this.canyonMaxLength = readSettings(TCDefaultValues.canyonMaxLength);
    this.canyonDepth = readSettings(TCDefaultValues.canyonDepth);

    // Water
    this.waterLevelMax = readSettings(TCDefaultValues.WaterLevelMax);
    this.waterLevelMin = readSettings(TCDefaultValues.WaterLevelMin);
    this.waterBlock = readSettings(TCDefaultValues.WaterBlock);
    this.iceBlock = readSettings(TCDefaultValues.IceBlock);

    // Fracture
    this.fractureHorizontal = readSettings(TCDefaultValues.FractureHorizontal);
    this.fractureVertical = readSettings(TCDefaultValues.FractureVertical);

    // Bedrock
    this.disableBedrock = readSettings(TCDefaultValues.DisableBedrock);
    this.ceilingBedrock = readSettings(TCDefaultValues.CeilingBedrock);
    this.flatBedrock = readSettings(TCDefaultValues.FlatBedrock);
    this.bedrockBlock = readSettings(TCDefaultValues.BedrockobBlock);

    // Misc
    this.removeSurfaceStone = readSettings(TCDefaultValues.RemoveSurfaceStone);
    this.objectSpawnRatio = this.readSettings(TCDefaultValues.objectSpawnRatio);

    this.oldTerrainGenerator = this.ModeTerrain == TerrainMode.OldGenerator;
  }