public boolean use(Entity source, Item item) { if (hurtTime > 0) return false; if (item != Item.powerGlove) return false; hurt(Math.sin(source.rot), Math.cos(source.rot)); return true; }
public void tick() { if (hurtTime > 0) { hurtTime--; if (hurtTime == 0) { sprite.col = defaultColor; } } animTime++; sprite.tex = defaultTex + animTime / 10 % 2; move(); if (xa == 0 || za == 0) { rota += (random.nextGaussian() * random.nextDouble()) * 0.3; } rota += (random.nextGaussian() * random.nextDouble()) * spinSpeed; rot += rota; rota *= 0.8; xa *= 0.8; za *= 0.8; xa += Math.sin(rot) * 0.004 * runSpeed; za += Math.cos(rot) * 0.004 * runSpeed; }