private boolean initTexture(GL4 gl4) { try { jgli.Texture2d texture = new Texture2d(jgli.Load.load(TEXTURE_ROOT + "/" + TEXTURE_DIFFUSE)); jgli.Gl.Format format = jgli.Gl.translate(texture.format()); gl4.glPixelStorei(GL_UNPACK_ALIGNMENT, 1); gl4.glGenTextures(1, textureName); gl4.glActiveTexture(GL_TEXTURE0); gl4.glBindTexture(GL_TEXTURE_2D_ARRAY, textureName.get(0)); gl4.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_SWIZZLE_R, GL_RED); gl4.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_SWIZZLE_G, GL_GREEN); gl4.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_SWIZZLE_B, GL_BLUE); gl4.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_SWIZZLE_A, GL_ALPHA); gl4.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BASE_LEVEL, 0); gl4.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, texture.levels() - 1); gl4.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); gl4.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); gl4.glTexStorage3D( GL_TEXTURE_2D_ARRAY, texture.levels(), format.internal.value, texture.dimensions(0)[0], texture.dimensions(0)[1], 1); for (int level = 0; level < texture.levels(); ++level) { gl4.glTexSubImage3D( GL_TEXTURE_2D_ARRAY, level, 0, 0, 0, texture.dimensions(level)[0], texture.dimensions(level)[1], 1, format.external.value, format.type.value, texture.data(level)); } gl4.glPixelStorei(GL_UNPACK_ALIGNMENT, 4); } catch (IOException ex) { Logger.getLogger(Gl_430_texture_storage.class.getName()).log(Level.SEVERE, null, ex); } return true; }