예제 #1
0
 public void dispose(GLAutoDrawable drawable) {
   GL2 gl = drawable.getGL().getGL2();
   if (null != texture) {
     texture.disable();
     texture.destroy(gl);
   }
   if (null != textureData) {
     textureData.destroy();
   }
 }
예제 #2
0
  @Override
  public void dispose(final GLAutoDrawable drawable) {
    final GL2ES2 gl = drawable.getGL().getGL2ES2();
    if (null != texture) {
      texture.disable(gl);
      texture.destroy(gl);
    }
    if (null != textureData) {
      textureData.destroy();
    }

    pmvMatrixUniform = null;
    pmvMatrix = null;
    st.destroy(gl);
    st = null;
  }
예제 #3
0
 protected void destroy(Texture texture) {
   texture.destroy(g2d.getGLContext().getGL());
 }
예제 #4
0
파일: Texture.java 프로젝트: 99of9/casper
 public void destroy(GL3 gl) {
   if (isInitialised) {
     texture.destroy(gl);
     isInitialised = false;
   }
 }
예제 #5
0
  /** @param context */
  public void create(IGLElementContext context, TablePerspective tablePerspective) {
    final GL gl = GLContext.getCurrentGL();

    final int numberOfRecords = tablePerspective.getRecordPerspective().getVirtualArray().size();
    final int numberOfDimensions =
        tablePerspective.getDimensionPerspective().getVirtualArray().size();
    dimension = new Dimension(numberOfDimensions, numberOfRecords);

    if (numberOfDimensions <= 0 || numberOfRecords <= 0) {
      takeDown();
      return;
    }

    final int maxSize = resolveMaxSize(gl);

    boolean needXTiling = numberOfDimensions > maxSize;
    boolean needYTiling = numberOfRecords > maxSize;

    // pool of old texture which we might wanna reuse
    final Deque<Texture> pool = new LinkedList<>();
    for (Tile tile : tiles) {
      pool.add(tile.texture);
    }
    tiles.clear();

    if (!needXTiling && !needYTiling) {
      // single tile
      FloatBuffer buffer =
          FloatBuffer.allocate(numberOfDimensions * numberOfRecords * 4); // w*h*rgba
      Rectangle tile = new Rectangle(0, 0, numberOfDimensions, numberOfRecords);
      tiles.add(createTile(buffer, tile, gl, pool, tablePerspective));
    } else if (needXTiling && !needYTiling) {
      // tile in x direction only
      FloatBuffer buffer = FloatBuffer.allocate(maxSize * numberOfRecords * 4); // w*h*rgba
      // fill full
      int lastTile = numberOfDimensions - maxSize;
      for (int i = 0; i < lastTile; i += maxSize) {
        Rectangle tile = new Rectangle(i, 0, maxSize, numberOfRecords);
        tiles.add(createTile(buffer, tile, gl, pool, tablePerspective));
      }
      { // create rest
        int remaining = numberOfDimensions % maxSize;
        Rectangle tile =
            new Rectangle(numberOfDimensions - remaining, 0, remaining, numberOfRecords);
        tiles.add(createTile(buffer, tile, gl, pool, tablePerspective));
      }
    } else if (!needXTiling && needYTiling) {
      // tile in y direction only
      FloatBuffer buffer = FloatBuffer.allocate(numberOfDimensions * maxSize * 4); // w*h*rgba
      // fill full
      int lastTile = numberOfRecords - maxSize;
      for (int i = 0; i < lastTile; i += maxSize) {
        Rectangle tile = new Rectangle(0, i, numberOfDimensions, maxSize);
        tiles.add(createTile(buffer, tile, gl, pool, tablePerspective));
      }
      { // create rest
        int remaining = numberOfRecords % maxSize;
        Rectangle tile =
            new Rectangle(0, numberOfRecords - remaining, numberOfDimensions, remaining);
        tiles.add(createTile(buffer, tile, gl, pool, tablePerspective));
      }
    } else {
      // tile in both directions
      // tile in y direction only
      FloatBuffer buffer = FloatBuffer.allocate(maxSize * maxSize * 4); // w*h*rgba
      // fill full
      int lastTileR = numberOfRecords - maxSize;
      int lastTileD = numberOfDimensions - maxSize;
      for (int i = 0; i < lastTileR; i += maxSize) {
        for (int j = 0; j < lastTileD; j += maxSize) {
          Rectangle tile = new Rectangle(j, i, maxSize, maxSize);
          tiles.add(createTile(buffer, tile, gl, pool, tablePerspective));
        }
        { // create rest
          int remaining = numberOfDimensions % maxSize;
          Rectangle tile = new Rectangle(numberOfDimensions - remaining, i, remaining, maxSize);
          tiles.add(createTile(buffer, tile, gl, pool, tablePerspective));
        }
      }
      { // last line
        int iremaining = numberOfRecords % maxSize;
        int i = numberOfRecords - iremaining;
        for (int j = 0; j < lastTileD; j += maxSize) {
          Rectangle tile = new Rectangle(j, i, maxSize, iremaining);
          tiles.add(createTile(buffer, tile, gl, pool, tablePerspective));
        }
        { // create rest
          int remaining = numberOfDimensions % maxSize;
          Rectangle tile = new Rectangle(numberOfDimensions - remaining, i, remaining, iremaining);
          tiles.add(createTile(buffer, tile, gl, pool, tablePerspective));
        }
      }
    }

    // free remaining elements in pool
    for (Texture tex : pool) tex.destroy(gl);
    pool.clear();
  }