private void addCharacter(PhysicsCharacter node) { if (physicsCharacters.containsKey(node.getObjectId())) { logger.log(Level.WARNING, "Character {0} already exists in PhysicsSpace, cannot add.", node); return; } physicsCharacters.put(node.getObjectId(), node); logger.log( Level.FINE, "Adding character {0} to physics space.", Long.toHexString(node.getObjectId())); addCharacterObject(physicsSpaceId, node.getObjectId()); addAction(physicsSpaceId, node.getControllerId()); // dynamicsWorld.addCollisionObject(node.getObjectId(), // CollisionFilterGroups.CHARACTER_FILTER, (short) (CollisionFilterGroups.STATIC_FILTER | // CollisionFilterGroups.DEFAULT_FILTER)); // dynamicsWorld.addAction(node.getControllerId()); }