@Override public void simpleUpdate(float tpf) { Juggernaut.Update(tpf); // Vector3f camLeft = cam.getLeft().clone().multLocal(0.4f); // walkDirection.set( 0, 0, 0); // if(left) { walkDirection.addLocal(Vector3f.UNIT_X.negate().multLocal(0.4f));} // if(right) { walkDirection.addLocal(Vector3f.UNIT_X.clone().multLocal(0.4f));} // player.setWalkDirection(walkDirection); // if( walkDirection != Vector3f.ZERO){ // player.setViewDirection(walkDirection.negate()); // } // // playerDebug.setLocalTranslation(player.getPhysicsLocation()); elevator1.setLocalTranslation(304 + 20 * FastMath.cos(timer.getTimeInSeconds()), 20, 0); elvtr1.setPhysicsLocation(elevator1.getLocalTranslation()); // elevator2.setLocalTranslation( 192, 208 + 35*FastMath.cos(timer.getTimeInSeconds()), // 0); // elvtr2.setPhysicsLocation(elevator2.getLocalTranslation()); elvtr2.setLinearVelocity(new Vector3f(0, 25 * FastMath.cos(timer.getTimeInSeconds()), 0)); elvtr2.setPhysicsRotation(Matrix3f.IDENTITY); System.out.print(landscape.getCollideWithGroups() + "\n"); for (int i = 0; i < views.length; i++) { if (views[i].testForPlayer(Juggernaut)) { currentView = views[i]; } } cam.setLocation(currentView.CamPosition()); cam.lookAt(currentView.CamLookAt(), Vector3f.UNIT_Y); }
@Override public void update(float tpf) { Quaternion rot = new Quaternion().fromAngleAxis(FastMath.QUARTER_PI * tpf, Vector3f.UNIT_Y); if (control != null) { Quaternion angle = control.getPhysicsRotation(); Quaternion rotation = rot.mult(angle).normalizeLocal(); control.setPhysicsRotation(rotation); car_con[index].setPhysicsRotation(rotation); } }
public void setRotation(String objectID, float[] rotation) { // get "visual" or "physical" spatial // search in all sub-nodes of root node (scene node, trigger node, ...) Spatial object = Util.findNode(sim.getRootNode(), objectID); RigidBodyControl control = null; try { control = (RigidBodyControl) object.getControl(0); } catch (IndexOutOfBoundsException e2) { System.err.println("Could not manipulate physics of '" + objectID + "'!"); } if (control != null) { Quaternion rot = new Quaternion().fromAngles(degToRad(rotation)); control.setPhysicsRotation(rot); } else { Quaternion rot = new Quaternion().fromAngles(degToRad(rotation)); object.setLocalRotation(rot); } }
@Override protected void controlUpdate(float tpf) { RigidBodyControl diceControl = spatial.getControl(RigidBodyControl.class); if (number != 0) { diceControl.setEnabled(true); int numberValue = 0; synchronized (spatial) { numberValue = number; } switch (numberValue) { case 1: diceControl.setPhysicsRotation( new Quaternion().fromAngleAxis(FastMath.HALF_PI, new Vector3f(1, 0, 0))); break; case 2: diceControl.setPhysicsRotation( new Quaternion().fromAngleAxis(-FastMath.HALF_PI, new Vector3f(0, 1, 0))); break; case 3: diceControl.setPhysicsRotation( new Quaternion().fromAngleAxis(FastMath.ZERO_TOLERANCE, new Vector3f(1, 0, 0))); break; case 4: diceControl.setPhysicsRotation( new Quaternion().fromAngleAxis(FastMath.PI, new Vector3f(1, 0, 0))); break; case 5: diceControl.setPhysicsRotation( new Quaternion().fromAngleAxis(FastMath.HALF_PI, new Vector3f(0, 1, 0))); break; case 6: diceControl.setPhysicsRotation( new Quaternion().fromAngleAxis(-FastMath.HALF_PI, new Vector3f(1, 0, 0))); break; } diceControl.setLinearVelocity(new Vector3f(0, 0, 0)); diceControl.setAngularVelocity(new Vector3f(0, 0, 0)); diceControl.setPhysicsLocation(putLocation); spatial.getControl(AbstractRollControl.class).setEnabled(false); Geometry d6 = ((Geometry) spatial); d6.getMaterial().setColor("Diffuse", ColorRGBA.White); number = 0; } else { diceControl.setEnabled(false); this.setEnabled(false); } }