예제 #1
0
  /**
   * set up some key actions. - SPACE to release a new object, - ESC to quit the game - TAB to
   * enable / disable the GUI GameState
   */
  private void setupInput() {
    input.addAction(
        new InputAction() {
          public void performAction(InputActionEvent evt) {
            if (evt.getTriggerPressed()) {
              PhysicsGame.get().getGame().finish();
            }
          }
        },
        InputHandler.DEVICE_KEYBOARD,
        KeyInput.KEY_ESCAPE,
        InputHandler.AXIS_NONE,
        false);

    input.addAction(
        new InputAction() {
          public void performAction(InputActionEvent evt) {
            if (evt.getTriggerPressed()) {
              spawnObject();
            }
          }
        },
        InputHandler.DEVICE_KEYBOARD,
        KeyInput.KEY_SPACE,
        InputHandler.AXIS_NONE,
        false);

    input.addAction(
        new InputAction() {
          public void performAction(InputActionEvent evt) {
            if (evt.getTriggerPressed()) {
              if (GameStateManager.getInstance().getChild("gui").isActive()) {
                movementInput.setEnabled(true);
                GameStateManager.getInstance().getChild("gui").setActive(false);
              } else {
                movementInput.setEnabled(false);
                GameStateManager.getInstance().getChild("gui").setActive(true);
              }
            }
          }
        },
        InputHandler.DEVICE_KEYBOARD,
        KeyInput.KEY_TAB,
        InputHandler.AXIS_NONE,
        false);
  }
예제 #2
0
  /**
   * we update the input controllers and some physic object if needed, then we update the physics
   * world and call updateGeometricstate() which happens in super.update().
   */
  @Override
  public void update(float tpf) {
    input.update(tpf);
    //		swing.update();

    if (movementInput.isEnabled()) {
      movementInput.update(tpf);
    }
    super.update(tpf);
  }
예제 #3
0
  public JMEAction(String name, InputHandler inputHandler) {
    button = new SyntheticButton(name);
    inputHandler.addAction(
        this, button.getDeviceName(), button.getIndex(), InputHandler.AXIS_NONE, false);
    delegate =
        new AbstractAction(name) {
          private static final long serialVersionUID = 1L;

          public synchronized void addPropertyChangeListener(PropertyChangeListener listener) {
            if (changeSupport == null) {
              changeSupport = new SwingPropertyChangeSupport(JMEAction.this);
            }
            super.addPropertyChangeListener(listener);
          }

          public void actionPerformed(ActionEvent e) {}
        };
  }