@Override public void Update() { Units.Update(10); switch (m_plot) { case 0: if (DBManager.getInstance().m_StringMap != null) { m_plot = 1; } break; case 1: // 배치 시작 터치 부분 LoadMap(DBManager.getInstance().m_StringMap); TouchGame(x, y); if (AppManager.getInstance().Collusion((int) x, (int) y, r)) { m_plot = 2; } break; case 2: // 배치 완료 saveMap(); m_plot = 3; break; case 3: AppManager.getInstance().state = AppManager.S_ROBBY; AppManager.getInstance().getGameView().ChangeGameState(new Ready_View()); break; } }
@Override public void Render(Canvas canvas) { Paint paint; paint = new Paint(); paint.setColor(Color.WHITE); canvas.drawColor(0, PorterDuff.Mode.CLEAR); canvas.save(); canvas.setMatrix(matrix); canvas.translate(m_diffX, m_diffY); // 타일 한번 깔아준다. GraphicManager.getInstance().background.Draw(canvas, -750, -450); for (int i = 0; i < 50; i++) { for (int j = 0; j < 50; j++) { switch (UnitValue.m_dmap[i][j]) { case UnitValue.M_GRASS1: GraphicManager.getInstance() .temptile1 .Draw(canvas, 750 + 50 / 2 * (j - i), -300 + 25 / 2 * (j + i)); break; case UnitValue.M_GRASS2: GraphicManager.getInstance() .temptile2 .Draw(canvas, 750 + 50 / 2 * (j - i), -300 + 25 / 2 * (j + i)); break; case UnitValue.M_EMPTY: GraphicManager.getInstance() .temptitle3 .Draw(canvas, 750 + 50 / 2 * (j - i), -300 + 25 / 2 * (j + i)); break; case UnitValue.M_NOTMOVE: GraphicManager.getInstance() .temptile5 .Draw(canvas, 750 + 50 / 2 * (j - i), -300 + 25 / 2 * (j + i)); break; } } } // 나무가 타일에 겹쳐지지 않게 그려주기 위해 한번더 연산해 주었다. for (int i = 0; i < 50; i++) { for (int j = 0; j < 50; j++) { if (UnitValue.m_dmap[i][j] == 4) { GraphicManager.getInstance() .temptile2 .Draw(canvas, 750 + 50 / 2 * (j - i), -300 + 25 / 2 * (j + i)); GraphicManager.getInstance() .temptitle4 .Draw(canvas, 750 + 50 / 2 * (j - i), -300 + 25 / 2 * (j + i) - 25); } } } Units.RenderUnit(canvas); canvas.restore(); GraphicManager.getInstance() .ButtonView_Image .Draw(canvas, 0, (int) m_Height - (int) m_Height / 6); for (int i = 0; i < UI.Button.size(); i++) { UI.Button.get(i).Draw(canvas); canvas.drawText( "" + i, (int) (UI.Button.get(i).GetX()), (int) (UI.Button.get(i).GetY()), paint); } canvas.drawRect(m_Width / 20 * 18, 0, m_Width, m_Height / 20, paint); }