private void createShapes() { circle = new Sprite(X, 50, Textures.circleTexture, C.VMANAGER); circle.setScale(1.5f); circle.setRotation(new Random().nextInt(360)); circle.setColor(colors[new Random().nextInt(colors.length)]); C.SCENE.attachChild(circle); rectangle = new Sprite(X, 1100, Textures.rectangleTexture, C.VMANAGER); rectangle.setScale(3.0f); rectangle.setRotation(new Random().nextInt(360)); rectangle.setColor(colors[new Random().nextInt(colors.length)]); C.SCENE.attachChild(rectangle); squareSpeed = 7 + new Random().nextInt(5); circleSpeed = 7 + new Random().nextInt(5); }
public boolean areColliding() { circle.setPosition(circle.getX(), circle.getY() + squareSpeed); rectangle.setPosition(rectangle.getX(), rectangle.getY() - circleSpeed); if (circle.getY() + circle.getHeight() > C.SCREEN_HEIGHT || rectangle.getY() < 0) { C.SCENE.detachChild(circle); C.SCENE.detachChild(rectangle); createShapes(); } if (rectangle.collidesWith(circle)) { // if(PixelPerfectCollisionChecker.checkCollision(circle, null, square, null)) { // square.setColor(1, 0, 0); // circle.setColor(1, 0, 0); } else { // square.setColor(0, 1, 0); // circle.setColor(0, 1, 0); } return rectangle.collidesWith(circle); }
@Override public void startGame() { super.startGame(); C.SCENE.registerUpdateHandler( new IUpdateHandler() { public void onUpdate(float pSecondsElapsed) { seconds -= pSecondsElapsed; cycle(); } public void reset() {} }); }