예제 #1
0
파일: AIPlayer.java 프로젝트: ibq2d/pong
  @Override
  public void awake() {
    rand = new Random();

    texture = new Texture("aiplayer.png");
    spriteBatch = new SpriteBatch();
    sprite = new Sprite(texture);
    collider =
        new BoxCollider(
            new Rect(sprite),
            false,
            new ContactListener() {
              @Override
              public void onContactEnter(Collider collider) {
                if (collider.tag.equals("Ball")) {
                  Vector2 ballVelocity = collider.rigidBody.getVelocity();
                  ballVelocity.set(ballVelocity.getX() * translation * 0.2f, -ballVelocity.getY());
                }
              }
            });
    collider.tag = "Platform";

    sprite.translateY(Application.HEIGHT / 2 - sprite.getWidth() / 2 + 40);
    collider.shape.translateY(Application.HEIGHT / 2 - sprite.getWidth() / 2 + 40);
  }
예제 #2
0
파일: AIPlayer.java 프로젝트: ibq2d/pong
  @Override
  public void update() {
    if (Ball.velocity.getY() > 0) {
      Vector2 p0 = Ball.position;
      Vector2 p1 = Vector2.add(Ball.position, Vector2.one());

      float k = (p0.getY() - p1.getY()) / (p0.getX() - p1.getX());
      float m = p1.getY() - k * p1.getX();
      float x = (sprite.getPosition().getY() - m) / k;

      sprite.setX(Math.min(x, Application.WIDTH / 2));
      collider.shape.setX(Math.min(x, Application.WIDTH / 2));
    }
  }
예제 #3
0
파일: AIPlayer.java 프로젝트: ibq2d/pong
 @Override
 public void draw() {
   sprite.draw(spriteBatch);
 }