@Override public ConfigurationSection getDefaultConfig() { ConfigurationSection node = super.getDefaultConfig(); node.set(SkillSetting.DAMAGE.node(), 30); node.set(SkillSetting.DAMAGE_INCREASE.node(), 0); node.set(SkillSetting.RADIUS.node(), 10); node.set(SkillSetting.RADIUS_INCREASE.node(), 0); return node; }
@Override public ConfigurationSection getDefaultConfig() { ConfigurationSection node = super.getDefaultConfig(); node.set(SkillSetting.MAX_DISTANCE.node(), 30); node.set(SkillSetting.DAMAGE.node(), 5); node.set(SkillSetting.DURATION.node(), 1000); node.set(SkillSetting.MANA.node(), 5); node.set(SkillSetting.COOLDOWN.node(), 100); return node; }
@Override public ConfigurationSection getDefaultConfig() { ConfigurationSection localConfigurationSection = super.getDefaultConfig(); localConfigurationSection.set("stun-duration", 5000); localConfigurationSection.set("slow-duration", 0); localConfigurationSection.set("root-duration", 0); localConfigurationSection.set("silence-duration", 0); localConfigurationSection.set("invuln-duration", 0); localConfigurationSection.set("duration-increase", 0); localConfigurationSection.set(SkillSetting.DAMAGE.node(), 0); localConfigurationSection.set("damage-increase", 0); localConfigurationSection.set(SkillSetting.RADIUS.node(), 2); localConfigurationSection.set(SkillSetting.RADIUS_INCREASE.node(), 0); localConfigurationSection.set(SkillSetting.MAX_DISTANCE.node(), 15); localConfigurationSection.set(SkillSetting.MAX_DISTANCE_INCREASE.node(), 0); localConfigurationSection.set(SkillSetting.USE_TEXT.node(), "%hero% used %skill%!"); localConfigurationSection.set("damage-per-block-traveled", 0.1); localConfigurationSection.set("mana-per-block-traveled", 0.5); return localConfigurationSection; }
@Override public String getDescription(Hero hero) { int damage = (SkillConfigManager.getUseSetting(hero, this, SkillSetting.DAMAGE.node(), 30, false)); String description = getDescription().replace("$1", damage + ""); // COOLDOWN int cooldown = (SkillConfigManager.getUseSetting(hero, this, SkillSetting.COOLDOWN.node(), 0, false) - SkillConfigManager.getUseSetting( hero, this, SkillSetting.COOLDOWN_REDUCE.node(), 0, false) * hero.getSkillLevel(this)) / 1000; if (cooldown > 0) { description += " CD:" + cooldown + "s"; } // MANA int mana = SkillConfigManager.getUseSetting(hero, this, SkillSetting.MANA.node(), 10, false) - (SkillConfigManager.getUseSetting( hero, this, SkillSetting.MANA_REDUCE.node(), 0, false) * hero.getSkillLevel(this)); if (mana > 0) { description += " M:" + mana; } // HEALTH_COST int healthCost = SkillConfigManager.getUseSetting(hero, this, SkillSetting.HEALTH_COST, 0, false) - (SkillConfigManager.getUseSetting( hero, this, SkillSetting.HEALTH_COST_REDUCE, mana, true) * hero.getSkillLevel(this)); if (healthCost > 0) { description += " HP:" + healthCost; } // STAMINA int staminaCost = SkillConfigManager.getUseSetting(hero, this, SkillSetting.STAMINA.node(), 0, false) - (SkillConfigManager.getUseSetting( hero, this, SkillSetting.STAMINA_REDUCE.node(), 0, false) * hero.getSkillLevel(this)); if (staminaCost > 0) { description += " FP:" + staminaCost; } // DELAY int delay = SkillConfigManager.getUseSetting(hero, this, SkillSetting.DELAY.node(), 0, false) / 1000; if (delay > 0) { description += " W:" + delay + "s"; } // EXP int exp = SkillConfigManager.getUseSetting(hero, this, SkillSetting.EXP.node(), 0, false); if (exp > 0) { description += " XP:" + exp; } return description; }
@Override public String getDescription(Hero hero) { long stunDuration = (long) SkillConfigManager.getUseSetting(hero, this, "stun-duration", 10000, false); if (stunDuration > 0) { stunDuration = (long) (stunDuration + (SkillConfigManager.getUseSetting( hero, this, "duration-increase", 0.0, false) * hero.getSkillLevel(this))) / 1000; stunDuration = stunDuration > 0 ? stunDuration : 0; } long slowDuration = (long) SkillConfigManager.getUseSetting(hero, this, "slow-duration", 0, false); if (slowDuration > 0) { slowDuration = (long) (slowDuration + (SkillConfigManager.getUseSetting( hero, this, "duration-increase", 0.0, false) * hero.getSkillLevel(this))) / 1000; slowDuration = slowDuration > 0 ? slowDuration : 0; } long rootDuration = (long) SkillConfigManager.getUseSetting(hero, this, "root-duration", 0, false); if (rootDuration > 0) { rootDuration = (long) (rootDuration + (SkillConfigManager.getUseSetting( hero, this, "duration-increase", 0.0, false) * hero.getSkillLevel(this))) / 1000; rootDuration = rootDuration > 0 ? rootDuration : 0; } long silenceDuration = (long) SkillConfigManager.getUseSetting(hero, this, "silence-duration", 0, false); if (silenceDuration > 0) { silenceDuration = (long) (silenceDuration + (SkillConfigManager.getUseSetting( hero, this, "duration-increase", 0.0, false) * hero.getSkillLevel(this))) / 1000; silenceDuration = silenceDuration > 0 ? silenceDuration : 0; } long invulnDuration = (long) SkillConfigManager.getUseSetting(hero, this, "invuln-duration", 0, false); if (invulnDuration > 0) { invulnDuration = (long) (invulnDuration + (SkillConfigManager.getUseSetting( hero, this, "duration-increase", 0.0, false) * hero.getSkillLevel(this))) / 1000; invulnDuration = invulnDuration > 0 ? invulnDuration : 0; } int damage = (int) (SkillConfigManager.getUseSetting(hero, this, SkillSetting.DAMAGE.node(), 0, false) + (SkillConfigManager.getUseSetting(hero, this, "damage-increase", 0.0, false) * hero.getSkillLevel(this))); damage = damage > 0 ? damage : 0; int radius = (int) (SkillConfigManager.getUseSetting(hero, this, SkillSetting.RADIUS.node(), 2, false) + (SkillConfigManager.getUseSetting( hero, this, SkillSetting.RADIUS_INCREASE.node(), 0.0, false) * hero.getSkillLevel(this))); radius = radius > 0 ? radius : 0; int distance = (int) (SkillConfigManager.getUseSetting( hero, this, SkillSetting.MAX_DISTANCE.node(), 15, false) + (SkillConfigManager.getUseSetting( hero, this, SkillSetting.MAX_DISTANCE_INCREASE.node(), 0.0, false) * hero.getSkillLevel(this))); distance = distance > 0 ? distance : 0; String description = getDescription() .replace("$1", damage + "") .replace("$2", radius + "") .replace("$3", distance + ""); if (stunDuration > 0) { description += " Stun:" + stunDuration + "s"; } if (slowDuration > 0) { description += " Slow:" + slowDuration + "s"; } if (rootDuration > 0) { description += " Root:" + rootDuration + "s"; } if (silenceDuration > 0) { description += " Silence:" + silenceDuration + "s"; } if (invulnDuration > 0) { description += " Invuln:" + invulnDuration + "s"; } // COOLDOWN int cooldown = (SkillConfigManager.getUseSetting(hero, this, SkillSetting.COOLDOWN.node(), 0, false) - SkillConfigManager.getUseSetting( hero, this, SkillSetting.COOLDOWN_REDUCE.node(), 0, false) * hero.getSkillLevel(this)) / 1000; if (cooldown > 0) { description += " CD:" + cooldown + "s"; } // MANA int mana = SkillConfigManager.getUseSetting(hero, this, SkillSetting.MANA.node(), 10, false) - (SkillConfigManager.getUseSetting( hero, this, SkillSetting.MANA_REDUCE.node(), 0, false) * hero.getSkillLevel(this)); if (mana > 0) { description += " M:" + mana; } // HEALTH_COST int healthCost = SkillConfigManager.getUseSetting(hero, this, SkillSetting.HEALTH_COST, 0, false) - (SkillConfigManager.getUseSetting( hero, this, SkillSetting.HEALTH_COST_REDUCE, mana, true) * hero.getSkillLevel(this)); if (healthCost > 0) { description += " HP:" + healthCost; } // STAMINA int staminaCost = SkillConfigManager.getUseSetting(hero, this, SkillSetting.STAMINA.node(), 0, false) - (SkillConfigManager.getUseSetting( hero, this, SkillSetting.STAMINA_REDUCE.node(), 0, false) * hero.getSkillLevel(this)); if (staminaCost > 0) { description += " FP:" + staminaCost; } // DELAY int delay = SkillConfigManager.getUseSetting(hero, this, SkillSetting.DELAY.node(), 0, false) / 1000; if (delay > 0) { description += " W:" + delay + "s"; } // EXP int exp = SkillConfigManager.getUseSetting(hero, this, SkillSetting.EXP.node(), 0, false); if (exp > 0) { description += " XP:" + exp; } return description; }
@EventHandler public void onEntityDamage(EntityDamageEvent paramEntityDamageEvent) { Heroes.debug.startTask("HeroesSkillListener"); if ((!paramEntityDamageEvent.getCause().equals(EntityDamageEvent.DamageCause.FALL)) || (!(paramEntityDamageEvent.getEntity() instanceof Player)) || (!chargingPlayers.containsKey((Player) paramEntityDamageEvent.getEntity()))) { Heroes.debug.stopTask("HeroesSkillListener"); return; } Player localPlayer1 = (Player) paramEntityDamageEvent.getEntity(); Hero localHero1 = plugin.getCharacterManager().getHero(localPlayer1); double distance = localPlayer1.getLocation().distance(chargingPlayers.get(localPlayer1)); double damageMod = SkillConfigManager.getUseSetting( localHero1, skill, "damage-per-block-traveled", 0.1, false); double manaMod = SkillConfigManager.getUseSetting( localHero1, skill, "mana-per-block-traveled", 0.5, false); int currentMana = localHero1.getMana(); if (currentMana < distance * manaMod) { localHero1.setMana(0); } else { localHero1.setMana(currentMana - (int) (distance * manaMod)); } chargingPlayers.remove(localPlayer1); paramEntityDamageEvent.setDamage(0); paramEntityDamageEvent.setCancelled(true); int i = (int) (SkillConfigManager.getUseSetting( localHero1, this.skill, SkillSetting.RADIUS.node(), 2, false) + (SkillConfigManager.getUseSetting( localHero1, this.skill, SkillSetting.RADIUS_INCREASE.node(), 0.0, false) * localHero1.getSkillLevel(skill))); i = i > 0 ? i : 0; long l1 = (long) SkillConfigManager.getUseSetting( localHero1, this.skill, "stun-duration", 10000, false); if (l1 > 0) { l1 = (long) (l1 + (SkillConfigManager.getUseSetting( localHero1, this.skill, "duration-increase", 0.0, false) * localHero1.getSkillLevel(skill))); l1 = l1 > 0 ? l1 : 0; } long l2 = (long) SkillConfigManager.getUseSetting(localHero1, this.skill, "slow-duration", 0, false); if (l2 > 0) { l2 = (long) (l2 + (SkillConfigManager.getUseSetting( localHero1, this.skill, "duration-increase", 0.0, false) * localHero1.getSkillLevel(skill))); l2 = l2 > 0 ? l2 : 0; } long l3 = (long) SkillConfigManager.getUseSetting(localHero1, this.skill, "root-duration", 0, false); if (l3 > 0) { l3 = (long) (l3 + (SkillConfigManager.getUseSetting( localHero1, this.skill, "duration-increase", 0.0, false) * localHero1.getSkillLevel(skill))); l3 = l3 > 0 ? l3 : 0; } long l4 = (long) SkillConfigManager.getUseSetting( localHero1, this.skill, "silence-duration", 0, false); if (l4 > 0) { l4 = (long) (l4 + (SkillConfigManager.getUseSetting( localHero1, this.skill, "duration-increase", 0.0, false) * localHero1.getSkillLevel(skill))); l4 = l4 > 0 ? l4 : 0; } int j = (int) (SkillConfigManager.getUseSetting( localHero1, this.skill, SkillSetting.DAMAGE.node(), 0, false) + (SkillConfigManager.getUseSetting( localHero1, this.skill, "damage-increase", 0.0, false) * localHero1.getSkillLevel(skill))); j += damageMod * distance; j = j > 0 ? j : 0; long l5 = (long) SkillConfigManager.getUseSetting(localHero1, this.skill, "invuln-duration", 0, false); if (l5 > 0) { l5 = (long) (l5 + (SkillConfigManager.getUseSetting( localHero1, this.skill, "duration-increase", 0.0, false) * localHero1.getSkillLevel(skill))); l5 = l5 > 0 ? l5 : 0; if (l5 > 0) { localHero1.addEffect(new InvulnerabilityEffect(this.skill, l5)); } } Iterator localIterator = localPlayer1.getNearbyEntities(i, i, i).iterator(); while (localIterator.hasNext()) { Entity localEntity = (Entity) localIterator.next(); if (!(localEntity instanceof LivingEntity)) continue; LivingEntity localLivingEntity = (LivingEntity) localEntity; if (!damageCheck(localPlayer1, localLivingEntity)) continue; if ((localEntity instanceof Player)) { Player localPlayer2 = (Player) localEntity; Hero localHero2 = plugin.getCharacterManager().getHero(localPlayer2); if (l1 > 0L) localHero2.addEffect(new StunEffect(this.skill, l1)); if (l2 > 0L) localHero2.addEffect( new SlowEffect( this.skill, l2, 2, true, localPlayer2.getDisplayName() + " has been slowed by " + localPlayer1.getDisplayName(), localPlayer2.getDisplayName() + " is no longer slowed by " + localPlayer1.getDisplayName(), localHero1)); if (l3 > 0L) localHero2.addEffect(new RootEffect(this.skill, l3)); if (l4 > 0L) localHero2.addEffect(new SilenceEffect(this.skill, l4)); if (j > 0) this.skill.damageEntity( localLivingEntity, localPlayer1, j, EntityDamageEvent.DamageCause.MAGIC); } if (j > 0) this.skill.damageEntity( localLivingEntity, localPlayer1, j, EntityDamageEvent.DamageCause.MAGIC); } Heroes.debug.stopTask("HeroesSkillListener"); }