public JSONObject toJSON() { JSONObject json = new JSONObject(); json.put("name", name); json.put("playerId", playerId); json.put("hero", hero.toJSON()); if (mana != maxMana) json.put("mana", mana); if (maxMana > 0) json.put("maxMana", maxMana); json.put("deckPos", deckPos); if (overload > 0) json.put("overload", overload); if (fatigueDamage > 0) json.put("fatigueDamage", fatigueDamage); if (minions.size() > 0) { JSONArray array = new JSONArray(); for (Minion minion : minions) { array.put(minion.toJSON()); } json.put("minions", array); } if (hand.size() > 0) { JSONArray array = new JSONArray(); for (Card card : hand) { array.put(card.toJSON()); } json.put("hand", array); } if (numCardsUsed > 0) { json.put("numCardsUsed", numCardsUsed); } return json; }
@Override public int hashCode() { int hs = p0_hand_.size(); if (hs < 0) hs = 0; int res = hs + p0_minions_.size() * 10 + p1_minions_.size() * 100; res += (p0_mana_ <= 0 ? 0 : (p0_mana_ - 1) * 1000); res += ((p0_hero_.getHealth() + p1_hero_.getHealth()) % 100) * 10000; int th = 0; if (hs > 0) { Card cc = p0_hand_.get(0); try { Minion mm = (Minion) cc; th += (cc.hasBeenUsed() ? 1 : 0) + mm.getAttack() + mm.getHealth() + cc.getMana(); } catch (ClassCastException e) { th += (cc.hasBeenUsed() ? 1 : 0) + cc.getMana(); } } if (hs > 1) { Card cc = p0_hand_.get(1); try { Minion mm = (Minion) cc; th += (cc.hasBeenUsed() ? 1 : 0) + mm.getAttack() + mm.getHealth() + cc.getMana(); } catch (ClassCastException e) { th += (cc.hasBeenUsed() ? 1 : 0) + cc.getMana(); } } res += (th % 10) * 1000000; int mh0 = 0; if (p0_minions_.size() > 0) { mh0 += p0_minions_.get(0).getHealth(); } if (p0_minions_.size() > 1) { mh0 += p0_minions_.get(1).getHealth(); } res += (mh0 % 100) * 10000000; int mh1 = 0; if (p1_minions_.size() > 0) { mh1 += p1_minions_.get(0).getHealth(); } if (p1_minions_.size() > 1) { mh1 += p1_minions_.get(1).getHealth(); } res += (mh1 % 20) * 100000000; return res; }
public int getNumMinions() { if (minions == null) return 0; return minions.size(); }
public boolean equals(Object other) { if (other == null) { return false; } if (this.getClass() != other.getClass()) { return false; } if (p0_mana_ != ((BoardState) other).p0_mana_) return false; if (p1_mana_ != ((BoardState) other).p1_mana_) return false; if (p0_maxMana_ != ((BoardState) other).p0_maxMana_) return false; if (p1_maxMana_ != ((BoardState) other).p1_maxMana_) return false; if (!p0_hero_.equals(((BoardState) other).p0_hero_)) { return false; } if (!p1_hero_.equals(((BoardState) other).p1_hero_)) { return false; } if (p0_deckPos_ != ((BoardState) other).p0_deckPos_) return false; if (p1_deckPos_ != ((BoardState) other).p1_deckPos_) return false; if (p0_fatigueDamage_ != ((BoardState) other).p0_fatigueDamage_) return false; if (p1_fatigueDamage_ != ((BoardState) other).p1_fatigueDamage_) return false; if (p0_spellDamage_ != ((BoardState) other).p0_spellDamage_) return false; if (p1_spellDamage_ != ((BoardState) other).p1_spellDamage_) return false; if (p0_minions_.size() != ((BoardState) other).p0_minions_.size()) return false; if (p1_minions_.size() != ((BoardState) other).p1_minions_.size()) return false; if (p0_hand_.size() != ((BoardState) other).p0_hand_.size()) return false; for (int i = 0; i < p0_minions_.size(); ++i) { if (!p0_minions_.get(i).equals(((BoardState) other).p0_minions_.get(i))) { return false; } } for (int i = 0; i < p1_minions_.size(); ++i) { if (!p1_minions_.get(i).equals(((BoardState) other).p1_minions_.get(i))) { return false; } } for (int i = 0; i < p0_hand_.size(); ++i) { if (!p0_hand_.get(i).equals(((BoardState) other).p0_hand_.get(i))) { return false; } } for (int i = 0; i < p1_hand_.size(); ++i) { if (!p1_hand_.get(i).equals(((BoardState) other).p1_hand_.get(i))) { return false; } } // More logic here to be discuss below... return true; }
public int getNumCards_hand_p1() { return p1_hand_.size(); }
public int getNumCards_hand_p0() { return p0_hand_.size(); }
public int getNumCards_hand(int playerIndex) throws HSInvalidPlayerIndexException { if (playerIndex == 0) return p0_hand_.size(); else if (playerIndex == 1) return p1_hand_.size(); else throw new HSInvalidPlayerIndexException(); }