public void endTurn(Deck deckPlayer0, Deck deckPlayer1) throws HSInvalidPlayerIndexException { p0_hero_.endTurn(0, this, deckPlayer0, deckPlayer1); p1_hero_.endTurn(1, this, deckPlayer0, deckPlayer1); for (int index = 0; index < p0_minions_.size(); ++index) { Minion targetMinion = p0_minions_.get(index); try { targetMinion.endTurn(0, this, deckPlayer0, deckPlayer1); } catch (HSException e) { e.printStackTrace(); } } for (int index = 0; index < p1_minions_.size(); ++index) { Minion targetMinion = p1_minions_.get(index); try { targetMinion.endTurn(1, this, deckPlayer0, deckPlayer1); } catch (HSException e) { e.printStackTrace(); } } ArrayList<Minion> toRemove = new ArrayList<Minion>(); for (Minion targetMinion : p0_minions_) { if (targetMinion.getTotalHealth() <= 0) toRemove.add(targetMinion); } for (Minion minion : toRemove) p0_minions_.remove(minion); toRemove.clear(); for (Minion targetMinion : p1_minions_) { if (targetMinion.getTotalHealth() <= 0) toRemove.add(targetMinion); } for (Minion minion : toRemove) p1_minions_.remove(minion); }
public void startTurn(Deck deckPlayer0, Deck deckPlayer1) throws HSException { this.resetHand(); this.resetMinions(); for (Minion targetMinion : p0_minions_) { try { targetMinion.startTurn(0, this, deckPlayer0, deckPlayer1); } catch (HSInvalidPlayerIndexException e) { e.printStackTrace(); } } for (Minion targetMinion : p1_minions_) { try { targetMinion.startTurn(1, this, deckPlayer0, deckPlayer1); } catch (HSInvalidPlayerIndexException e) { e.printStackTrace(); } } ArrayList<Minion> toRemove = new ArrayList<Minion>(); for (Minion targetMinion : p0_minions_) { if (targetMinion.getTotalHealth() <= 0) toRemove.add(targetMinion); } for (Minion minion : toRemove) p0_minions_.remove(minion); toRemove.clear(); for (Minion targetMinion : p1_minions_) { if (targetMinion.getTotalHealth() <= 0) toRemove.add(targetMinion); } for (Minion minion : toRemove) p1_minions_.remove(minion); }
/** * Checks to see if there are dead minions * * @return */ public boolean hasDeadMinions() { for (Minion minion : p0_minions_) { if (minion.getTotalHealth() <= 0) return true; } for (Minion minion : p1_minions_) { if (minion.getTotalHealth() <= 0) { return true; } } return false; }