예제 #1
0
 @Override
 public boolean damage(final VectorI pixel) {
   if (states.change(pixel, PixelState.UNDAMAGED, PixelState.CLEAR)) {
     addDamage(1);
     return true;
   }
   return false;
 }
예제 #2
0
 public Bullet(
     final Color color,
     final VectorI pixelCount,
     final VectorF pixelOffsetSize,
     final float maxLifetime) {
   this.color = color;
   pixels = new ColorPixelModel(pixelCount, pixelOffsetSize);
   states = new PixelStateModel(pixelCount);
   states.setAll(PixelState.UNDAMAGED);
   pixels.getColors().setAll(Colorizer.colorize(200, color).makeCssColor());
   tracker = new PixelStatePointCountTracker(PixelState.UNDAMAGED);
   tracker.track(states);
   maxDamage = pixelCount.getArea();
 }
예제 #3
0
 public int damageAroundPoint(final VectorI point, final int max) {
   final int count = states.changeAroundPoint(point, PixelState.UNDAMAGED, PixelState.CLEAR, max);
   addDamage(count);
   return count;
 }
예제 #4
0
 @Override
 public void resetDamagedPixels() {
   states.setAll(PixelState.UNDAMAGED);
   damage = 0;
 }