/** * Actions a Pull Event * * @return true if the Event has been handled, false if there has been no change */ private void pullEvent() { final int newScrollValue; final int itemDimension; final float initialMotionValue, lastMotionValue; switch (getPullToRefreshScrollDirection()) { case HORIZONTAL: initialMotionValue = mInitialMotionX; lastMotionValue = mLastMotionX; break; case VERTICAL: default: initialMotionValue = mInitialMotionY; lastMotionValue = mLastMotionY; break; } switch (mCurrentMode) { case PULL_FROM_END: newScrollValue = Math.round(Math.max(initialMotionValue - lastMotionValue, 0) / FRICTION); itemDimension = getFooterSize(); break; case PULL_FROM_START: default: newScrollValue = Math.round(Math.min(initialMotionValue - lastMotionValue, 0) / FRICTION); itemDimension = getHeaderSize(); break; } setHeaderScroll(newScrollValue); if (newScrollValue != 0 && !isRefreshing()) { float scale = Math.abs(newScrollValue) / (float) itemDimension; switch (mCurrentMode) { case PULL_FROM_END: mFooterLayout.onPull(scale); break; case PULL_FROM_START: default: mHeaderLayout.onPull(scale); break; } if (mState != State.PULL_TO_REFRESH && itemDimension >= Math.abs(newScrollValue)) { setState(State.PULL_TO_REFRESH); } else if (mState == State.PULL_TO_REFRESH && itemDimension < Math.abs(newScrollValue)) { setState(State.RELEASE_TO_REFRESH); } } }
/** * Actions a Pull Event * * @return true if the Event has been handled, false if there has been no change */ private boolean pullEvent() { final int newHeight; final int oldHeight = getScrollY(); switch (mCurrentMode) { case PULL_UP_TO_REFRESH: newHeight = Math.round(Math.max(mInitialMotionY - mLastMotionY, 0) / FRICTION); break; case PULL_DOWN_TO_REFRESH: default: newHeight = Math.round(Math.min(mInitialMotionY - mLastMotionY, 0) / FRICTION); break; } setHeaderScroll(newHeight); if (newHeight != 0) { float scale = Math.abs(newHeight) / (float) mHeaderHeight; switch (mCurrentMode) { case PULL_UP_TO_REFRESH: mFooterLayout.onPullY(scale); break; case PULL_DOWN_TO_REFRESH: mHeaderLayout.onPullY(scale); break; } if (mState == PULL_TO_REFRESH && mHeaderHeight < Math.abs(newHeight)) { mState = RELEASE_TO_REFRESH; onReleaseToRefresh(); return true; } else if (mState == RELEASE_TO_REFRESH && mHeaderHeight >= Math.abs(newHeight)) { mState = PULL_TO_REFRESH; onPullToRefresh(); return true; } } return oldHeight != newHeight; }
/** * Helper method for Overscrolling that encapsulates all of the necessary function. This is the * advanced version of the call. * * @param view - PullToRefreshView that is calling this. * @param deltaX - Change in X in pixels, passed through from from overScrollBy call * @param scrollX - Current X scroll value in pixels before applying deltaY, passed through from * from overScrollBy call * @param deltaY - Change in Y in pixels, passed through from from overScrollBy call * @param scrollY - Current Y scroll value in pixels before applying deltaY, passed through from * from overScrollBy call * @param scrollRange - Scroll Range of the View, specifically needed for ScrollView * @param fuzzyThreshold - Threshold for which the values how fuzzy we should treat the other * values. Needed for WebView as it doesn't always scroll back to it's edge. 0 = no fuzziness. * @param scaleFactor - Scale Factor for overscroll amount * @param isTouchEvent - true if this scroll operation is the result of a touch event, passed * through from from overScrollBy call */ public static void overScrollBy( final PullToRefreshBase<?> view, final int deltaX, final int scrollX, final int deltaY, final int scrollY, final int scrollRange, final int fuzzyThreshold, final float scaleFactor, final boolean isTouchEvent) { final int deltaValue, currentScrollValue, scrollValue; switch (view.getPullToRefreshScrollDirection()) { case PullToRefreshBase.HORIZONTAL_SCROLL: deltaValue = deltaX; scrollValue = scrollX; currentScrollValue = view.getScrollX(); break; case PullToRefreshBase.VERTICAL_SCROLL: default: deltaValue = deltaY; scrollValue = scrollY; currentScrollValue = view.getScrollY(); break; } // Check that OverScroll is enabled if (view.isPullToRefreshOverScrollEnabled()) { final Mode mode = view.getMode(); // Check that Pull-to-Refresh is enabled, and the event isn't from // touch if (mode.permitsPullToRefresh() && !isTouchEvent && deltaValue != 0) { final int newScrollValue = (deltaValue + scrollValue); if (PullToRefreshBase.DEBUG) { Log.d( LOG_TAG, "OverScroll. DeltaX: " + deltaX + ", ScrollX: " + scrollX + ", DeltaY: " + deltaY + ", ScrollY: " + scrollY + ", NewY: " + newScrollValue + ", ScrollRange: " + scrollRange + ", CurrentScroll: " + currentScrollValue); } if (newScrollValue < (0 - fuzzyThreshold)) { // Check the mode supports the overscroll direction, and // then move scroll if (mode.showHeaderLoadingLayout()) { view.setHeaderScroll((int) (scaleFactor * (currentScrollValue + newScrollValue))); } } else if (newScrollValue > (scrollRange + fuzzyThreshold)) { // Check the mode supports the overscroll direction, and // then move scroll if (mode.showFooterLoadingLayout()) { view.setHeaderScroll( (int) (scaleFactor * (currentScrollValue + newScrollValue - scrollRange))); } } else if (Math.abs(newScrollValue) <= fuzzyThreshold || Math.abs(newScrollValue - scrollRange) <= fuzzyThreshold) { // Means we've stopped overscrolling, so scroll back to 0 view.smoothScrollToLonger(0); } } } }