public static WebGLProgram createAndUseProgram( List<WebGLShader> shaders, WebGLRenderingContext ctx) { WebGLProgram program = ctx.createProgram(); for (WebGLShader s : shaders) ctx.attachShader(program, s); ctx.linkProgram(program); if (ctx.getProgramParameter(program, WebGLRenderingContext.LINK_STATUS).getBoolean()) { ctx.useProgram(program); return program; } // else error String lastError = ctx.getProgramInfoLog(program); Window.alert("*** Error compiling program '" + program + "':" + lastError); ctx.deleteProgram(program); return null; }