public void use(Entity self, Entity other, Entity activator) { if (self.solid == Constants.SOLID_NOT) self.solid = Constants.SOLID_TRIGGER; else self.solid = Constants.SOLID_NOT; World.SV_LinkEdict(self); if (0 == (self.spawnflags & 2)) self.use = null; }
/* * QUAKED trigger_push (.5 .5 .5) ? PUSH_ONCE Pushes the player "speed" * defaults to 1000 */ public static void SP_trigger_push(Entity self) { InitTrigger(self); windsound = ServerInit.SV_SoundIndex("misc/windfly.wav"); self.touch = trigger_push_touch; if (0 == self.speed) self.speed = 1000; World.SV_LinkEdict(self); }
public void touch(Entity self, Entity other, Plane plane, Surface surf) { int dflags; if (other.takedamage == 0) return; if (self.timestamp > GameBase.level.time) return; if ((self.spawnflags & 16) != 0) self.timestamp = GameBase.level.time + 1; else self.timestamp = GameBase.level.time + Constants.FRAMETIME; if (0 == (self.spawnflags & 4)) { if ((GameBase.level.framenum % 10) == 0) ServerGame.PF_StartSound( other, Constants.CHAN_AUTO, self.noise_index, (float) 1, (float) Constants.ATTN_NORM, (float) 0); } if ((self.spawnflags & 8) != 0) dflags = Constants.DAMAGE_NO_PROTECTION; else dflags = 0; GameCombat.T_Damage( other, self, self, Globals.vec3_origin, other.s.origin, Globals.vec3_origin, self.dmg, self.dmg, dflags, Constants.MOD_TRIGGER_HURT); }
public static void SP_trigger_key(Entity self) { if (GameBase.st.item == null) { ServerGame.PF_dprintf("no key item for trigger_key at " + Lib.vtos(self.s.origin) + "\n"); return; } self.item = GameItems.FindItemByClassname(GameBase.st.item); if (null == self.item) { ServerGame.PF_dprintf( "item " + GameBase.st.item + " not found for trigger_key at " + Lib.vtos(self.s.origin) + "\n"); return; } if (self.target == null) { ServerGame.PF_dprintf(self.classname + " at " + Lib.vtos(self.s.origin) + " has no target\n"); return; } ServerInit.SV_SoundIndex("misc/keytry.wav"); ServerInit.SV_SoundIndex("misc/keyuse.wav"); self.use = trigger_key_use; }
public static void SP_trigger_monsterjump(Entity self) { if (0 == self.speed) self.speed = 200; if (0 == GameBase.st.height) GameBase.st.height = 200; if (self.s.angles[Constants.YAW] == 0) self.s.angles[Constants.YAW] = 360; InitTrigger(self); self.touch = trigger_monsterjump_touch; self.movedir[2] = GameBase.st.height; }
public static void InitTrigger(Entity self) { if (!Math3D.VectorEquals(self.s.angles, Globals.vec3_origin)) GameBase.G_SetMovedir(self.s.angles, self.movedir); self.solid = Constants.SOLID_TRIGGER; self.movetype = Constants.MOVETYPE_NONE; ServerGame.PF_setmodel(self, self.model); self.svflags = Constants.SVF_NOCLIENT; }
public static void SP_trigger_gravity(Entity self) { if (GameBase.st.gravity == null) { ServerGame.PF_dprintf( "trigger_gravity without gravity set at " + Lib.vtos(self.s.origin) + "\n"); GameUtil.G_FreeEdict(self); return; } InitTrigger(self); self.gravity = Lib.atoi(GameBase.st.gravity); self.touch = trigger_gravity_touch; }
public void use(Entity self, Entity other, Entity activator) { if (self.count == 0) return; self.count--; if (self.count != 0) { if (0 == (self.spawnflags & 1)) { ServerGame.PF_centerprintf(activator, self.count + " more to go..."); ServerGame.PF_StartSound( activator, Constants.CHAN_AUTO, ServerInit.SV_SoundIndex("misc/talk1.wav"), (float) 1, (float) Constants.ATTN_NORM, (float) 0); } return; } if (0 == (self.spawnflags & 1)) { ServerGame.PF_centerprintf(activator, "Sequence completed!"); ServerGame.PF_StartSound( activator, Constants.CHAN_AUTO, ServerInit.SV_SoundIndex("misc/talk1.wav"), (float) 1, (float) Constants.ATTN_NORM, (float) 0); } self.activator = activator; multi_trigger(self); }
// the trigger was just activated // ent.activator should be set to the activator so it can be held through a // delay so wait for the delay time before firing public static void multi_trigger(Entity ent) { if (ent.nextthink != 0) return; // already been triggered GameUtil.G_UseTargets(ent, ent.activator); if (ent.wait > 0) { ent.think = multi_wait; ent.nextthink = GameBase.level.time + ent.wait; } else { // we can't just remove (self) here, because this is a touch // function // called while looping through area links... ent.touch = null; ent.nextthink = GameBase.level.time + Constants.FRAMETIME; ent.think = GameUtil.G_FreeEdictA; } }
/** * QUAKED trigger_once (.5 .5 .5) ? x x TRIGGERED Triggers once, then removes itself. You must set * the key "target" to the name of another object in the level that has a matching "targetname". * * <p>If TRIGGERED, this trigger must be triggered before it is live. * * <p>sounds 1) secret 2) beep beep 3) large switch 4) * * <p>"message" string to be displayed when triggered */ public static void SP_trigger_once(Entity ent) { // make old maps work because I messed up on flag assignments here // triggered was on bit 1 when it should have been on bit 4 if ((ent.spawnflags & 1) != 0) { float[] v = {0, 0, 0}; Math3D.VectorMA(ent.mins, 0.5f, ent.size, v); ent.spawnflags &= ~1; ent.spawnflags |= 4; ServerGame.PF_dprintf( "fixed TRIGGERED flag on " + ent.classname + " at " + Lib.vtos(v) + "\n"); } ent.wait = -1; SP_trigger_multiple(ent); }
public void touch(Entity self, Entity other, Plane plane, Surface surf) { if ((other.flags & (Constants.FL_FLY | Constants.FL_SWIM)) != 0) return; if ((other.svflags & Constants.SVF_DEADMONSTER) != 0) return; if (0 == (other.svflags & Constants.SVF_MONSTER)) return; // set XY even if not on ground, so the jump will clear lips other.velocity[0] = self.movedir[0] * self.speed; other.velocity[1] = self.movedir[1] * self.speed; if (other.groundentity != null) return; other.groundentity = null; other.velocity[2] = self.movedir[2]; }
public void touch(Entity self, Entity other, Plane plane, Surface surf) { if (other.client != null) { if ((self.spawnflags & 2) != 0) return; } else if ((other.svflags & Constants.SVF_MONSTER) != 0) { if (0 == (self.spawnflags & 1)) return; } else return; if (!Math3D.VectorEquals(self.movedir, Globals.vec3_origin)) { float[] forward = {0, 0, 0}; Math3D.AngleVectors(other.s.angles, forward, null, null); if (Math3D.DotProduct(forward, self.movedir) < 0) return; } self.activator = other; multi_trigger(self); }
public static void SP_trigger_hurt(Entity self) { InitTrigger(self); self.noise_index = ServerInit.SV_SoundIndex("world/electro.wav"); self.touch = hurt_touch; if (0 == self.dmg) self.dmg = 5; if ((self.spawnflags & 1) != 0) self.solid = Constants.SOLID_NOT; else self.solid = Constants.SOLID_TRIGGER; if ((self.spawnflags & 2) != 0) self.use = hurt_use; World.SV_LinkEdict(self); }
public void touch(Entity self, Entity other, Plane plane, Surface surf) { if (Lib.strcmp(other.classname, "grenade") == 0) { Math3D.VectorScale(self.movedir, self.speed * 10, other.velocity); } else if (other.health > 0) { Math3D.VectorScale(self.movedir, self.speed * 10, other.velocity); if (other.client != null) { // don't take falling damage immediately from this Math3D.VectorCopy(other.velocity, other.client.oldvelocity); if (other.fly_sound_debounce_time < GameBase.level.time) { other.fly_sound_debounce_time = GameBase.level.time + 1.5f; ServerGame.PF_StartSound( other, Constants.CHAN_AUTO, windsound, (float) 1, (float) Constants.ATTN_NORM, (float) 0); } } } if ((self.spawnflags & PUSH_ONCE) != 0) GameUtil.G_FreeEdict(self); }
public static void SP_trigger_multiple(Entity ent) { if (ent.sounds == 1) ent.noise_index = ServerInit.SV_SoundIndex("misc/secret.wav"); else if (ent.sounds == 2) ent.noise_index = ServerInit.SV_SoundIndex("misc/talk.wav"); else if (ent.sounds == 3) ent.noise_index = ServerInit.SV_SoundIndex("misc/trigger1.wav"); if (ent.wait == 0) ent.wait = 0.2f; ent.touch = Touch_Multi; ent.movetype = Constants.MOVETYPE_NONE; ent.svflags |= Constants.SVF_NOCLIENT; if ((ent.spawnflags & 4) != 0) { ent.solid = Constants.SOLID_NOT; ent.use = trigger_enable; } else { ent.solid = Constants.SOLID_TRIGGER; ent.use = Use_Multi; } if (!Math3D.VectorEquals(ent.s.angles, Globals.vec3_origin)) GameBase.G_SetMovedir(ent.s.angles, ent.movedir); ServerGame.PF_setmodel(ent, ent.model); World.SV_LinkEdict(ent); }
public static void SP_trigger_counter(Entity self) { self.wait = -1; if (0 == self.count) self.count = 2; self.use = trigger_counter_use; }
public void touch(Entity self, Entity other, Plane plane, Surface surf) { other.gravity = self.gravity; }
/* * QUAKED trigger_always (.5 .5 .5) (-8 -8 -8) (8 8 8) This trigger will * always fire. It is activated by the world. */ public static void SP_trigger_always(Entity ent) { // we must have some delay to make sure our use targets are present if (ent.delay < 0.2f) ent.delay = 0.2f; GameUtil.G_UseTargets(ent, ent); }
public boolean think(Entity ent) { ent.nextthink = 0; return true; }
public void use(Entity ent, Entity other, Entity activator) { ent.activator = activator; multi_trigger(ent); }
public static void SP_trigger_relay(Entity self) { self.use = trigger_relay_use; }
public void use(Entity self, Entity other, Entity activator) { int index; if (self.item == null) return; if (activator.client == null) return; index = GameItems.ITEM_INDEX(self.item); if (activator.client.pers.inventory[index] == 0) { if (GameBase.level.time < self.touch_debounce_time) return; self.touch_debounce_time = GameBase.level.time + 5.0f; ServerGame.PF_centerprintf(activator, "You need the " + self.item.pickup_name); ServerGame.PF_StartSound( activator, Constants.CHAN_AUTO, ServerInit.SV_SoundIndex("misc/keytry.wav"), (float) 1, (float) Constants.ATTN_NORM, (float) 0); return; } ServerGame.PF_StartSound( activator, Constants.CHAN_AUTO, ServerInit.SV_SoundIndex("misc/keyuse.wav"), (float) 1, (float) Constants.ATTN_NORM, (float) 0); if (GameBase.coop.value != 0) { int player; Entity ent; if (Lib.strcmp(self.item.classname, "key_power_cube") == 0) { int cube; for (cube = 0; cube < 8; cube++) if ((activator.client.pers.power_cubes & (1 << cube)) != 0) break; for (player = 1; player <= GameBase.game.maxclients; player++) { ent = GameBase.g_edicts[player]; if (!ent.inuse) continue; if (null == ent.client) continue; if ((ent.client.pers.power_cubes & (1 << cube)) != 0) { ent.client.pers.inventory[index]--; ent.client.pers.power_cubes &= ~(1 << cube); } } } else { for (player = 1; player <= GameBase.game.maxclients; player++) { ent = GameBase.g_edicts[player]; if (!ent.inuse) continue; if (ent.client == null) continue; ent.client.pers.inventory[index] = 0; } } } else { activator.client.pers.inventory[index]--; } GameUtil.G_UseTargets(self, activator); self.use = null; }
public void use(Entity self, Entity other, Entity activator) { self.solid = Constants.SOLID_TRIGGER; self.use = Use_Multi; World.SV_LinkEdict(self); }