/* * ================== SCR_Init ================== */ static void Init() { scr_viewsize = ConsoleVariables.Get("viewsize", "100", CVAR_ARCHIVE); scr_conspeed = ConsoleVariables.Get("scr_conspeed", "3", 0); scr_showturtle = ConsoleVariables.Get("scr_showturtle", "0", 0); scr_showpause = ConsoleVariables.Get("scr_showpause", "1", 0); scr_centertime = ConsoleVariables.Get("scr_centertime", "2.5", 0); scr_printspeed = ConsoleVariables.Get("scr_printspeed", "8", 0); scr_netgraph = ConsoleVariables.Get("netgraph", "1", 0); scr_timegraph = ConsoleVariables.Get("timegraph", "1", 0); scr_debuggraph = ConsoleVariables.Get("debuggraph", "1", 0); scr_graphheight = ConsoleVariables.Get("graphheight", "32", 0); scr_graphscale = ConsoleVariables.Get("graphscale", "1", 0); scr_graphshift = ConsoleVariables.Get("graphshift", "0", 0); scr_drawall = ConsoleVariables.Get("scr_drawall", "1", 0); fps = ConsoleVariables.Get("fps", "1", 0); // // register our commands // Commands.addCommand( "timerefresh", new ExecutableCommand() { public void execute() { TimeRefresh_f(); } }); Commands.addCommand( "loading", new ExecutableCommand() { public void execute() { Loading_f(); } }); Commands.addCommand( "sizeup", new ExecutableCommand() { public void execute() { SizeUp_f(); } }); Commands.addCommand( "sizedown", new ExecutableCommand() { public void execute() { SizeDown_f(); } }); Commands.addCommand( "sky", new ExecutableCommand() { public void execute() { Sky_f(); } }); scr_initialized = true; }
/** @see com.googlecode.gwtquake.shared.client.Renderer#Shutdown() */ public void Shutdown() { Commands.RemoveCommand("modellist"); Commands.RemoveCommand("screenshot"); Commands.RemoveCommand("imagelist"); Commands.RemoveCommand("gl_strings"); Models.Mod_FreeAll(); Images.GL_ShutdownImages(); /* * shut down OS specific OpenGL stuff like contexts, etc. */ GlState.gl.shutdow(); }
/* * ================ SCR_TimeRefresh_f ================ */ static void TimeRefresh_f() { int i; int start, stop; float time; if (cls.state != ca_active) return; start = Timer.Milliseconds(); if (Commands.Argc() == 2) { // run without page flipping re.BeginFrame(0); for (i = 0; i < 128; i++) { cl.refdef.viewangles[1] = i / 128.0f * 360.0f; re.RenderFrame(cl.refdef); } re.EndFrame(); } else { for (i = 0; i < 128; i++) { cl.refdef.viewangles[1] = i / 128.0f * 360.0f; re.BeginFrame(0); re.RenderFrame(cl.refdef); re.EndFrame(); } } stop = Timer.Milliseconds(); time = (stop - start) / 1000.0f; Com.Printf("%f seconds (%f fps)\n", new Vargs(2).add(time).add(128.0f / time)); }
/* * ================= SCR_Sky_f * * Set a specific sky and rotation speed ================= */ static void Sky_f() { float rotate; float[] axis = {0, 0, 0}; if (Commands.Argc() < 2) { Com.Printf("Usage: sky <basename> <rotate> <axis x y z>\n"); return; } if (Commands.Argc() > 2) rotate = Float.parseFloat(Commands.Argv(2)); else rotate = 0; if (Commands.Argc() == 6) { axis[0] = Float.parseFloat(Commands.Argv(3)); axis[1] = Float.parseFloat(Commands.Argv(4)); axis[2] = Float.parseFloat(Commands.Argv(5)); } else { axis[0] = 0; axis[1] = 0; axis[2] = 1; } re.SetSky(Commands.Argv(1), rotate, axis); }
public void execute() throws LongJmpException { Error(Constants.ERR_FATAL, Commands.Argv(1)); }
/** @see com.googlecode.gwtquake.shared.client.Renderer#Init() */ public boolean Init(int vid_xpos, int vid_ypos) { // pre init assert (GlConstants.SIN.length == 256) : "warpsin table bug"; Window.Printf(Constants.PRINT_ALL, "ref_gl version: " + GlConstants.REF_VERSION + '\n'); Images.Draw_GetPalette(); GlConfig.init(); Commands.addCommand( "imagelist", new ExecutableCommand() { public void execute() { Images.GL_ImageList_f(); } }); Commands.addCommand( "screenshot", new ExecutableCommand() { public void execute() { Misc.GL_ScreenShot_f(); } }); Commands.addCommand( "modellist", new ExecutableCommand() { public void execute() { Models.Mod_Modellist_f(); } }); Commands.addCommand( "gl_strings", new ExecutableCommand() { public void execute() { Misc.GL_Strings_f(); } }); // set our "safe" modes GlState.prev_mode = 3; // create the window and set up the context if (!R_SetMode()) { Window.Printf(Constants.PRINT_ALL, "ref_gl::R_Init() - could not R_SetMode()\n"); return false; } // post init GlState.qglPointParameterfEXT = true; Misc.GL_SetDefaultState(); Images.GL_InitImages(); Models.Mod_Init(); Particles.R_InitParticleTexture(); Drawing.Draw_InitLocal(); int err = GlState.gl.glGetError(); if (err != Gl1Context.GL_NO_ERROR) { Window.Printf( Constants.PRINT_ALL, "glGetError() = 0x%x\n\t%s\n", new Vargs(2).add(err).add("" + GlState.gl.glGetString(err))); // return false; } return true; }