/** * Creates a new "game" from the current engine.Globals.game variable. While the ANN stays the * same, the speed, actor positions, score, et cetera, are all reset. */ public void newGame() { stopped = true; player.setLives(STARTING_LIVES); player.setScore(0); Graphics g = strategy.getDrawGraphics(); waiting = true; Globals.state = ENEMY_HUNTER_STATE; player.setCenter(board.getPlayerStartPoint()); player.setDirection(Player.DEFAULT_STARTING_DIRECTION); board.reset(); Globals.blipsLeft = Globals.game.getBoard().getBlipCount(); for (Enemy enemy : enemies) { enemy.reset(); } GamePainters.drawBoard(board, g, this); GamePainters.drawEnemies(enemies, g, this); GamePainters.drawPlayer(player, g, this); GamePainters.paintBottomBar(player, board, g, this); strategy.show(); }
/* (non-Javadoc) * @see java.awt.Canvas#paint(java.awt.Graphics) */ @Override public void paint(Graphics g) { GamePainters.drawBoard(board, g, this); GamePainters.drawEnemies(enemies, g, this); GamePainters.drawPlayer(player, g, this); GamePainters.paintBottomBar(player, board, g, this); }
/* (non-Javadoc) * @see java.awt.Canvas#update(java.awt.Graphics) */ @Override public void update(Graphics g) { GamePainters.updateBoardForEnemies(enemies, board, g, this); GamePainters.updateBoardForPlayer(player, board, g, this); GamePainters.drawEnemies(enemies, g, this); GamePainters.drawPlayer(player, g, this); GamePainters.paintBottomBar(player, board, g, this); }
/** Replaces the current player icon with one showing that the player has died. */ public void paintDeadPlayer() { Graphics g = strategy.getDrawGraphics(); GamePainters.drawBoard(board, g, this); GamePainters.drawDeadPlayer(player, g, this); strategy.show(); }
/** Updates the canvas. */ public void update() { Graphics g = strategy.getDrawGraphics(); GamePainters.drawBoard(board, g, this); GamePainters.drawEnemies(enemies, g, this); GamePainters.drawPlayer(player, g, this); GamePainters.paintBottomBar(player, board, g, this); strategy.show(); }
/** Paints "Pause" on the canvas. */ public void paintPauseScreen() { Graphics g = strategy.getDrawGraphics(); GamePainters.paintPauseScreen(g, this, board); strategy.show(); }
/** Paints "Game Over" on the canvas. */ public void paintGameOver() { Graphics g = strategy.getDrawGraphics(); GamePainters.paintGameOver(g, this, board); strategy.show(); }
/** * Causes the ghosts and player to go back to their original starting positions. Used when a * player dies, for example. */ public void resetCanvas() { Graphics g = strategy.getDrawGraphics(); waiting = true; Globals.state = ENEMY_HUNTER_STATE; player.setCenter(board.getPlayerStartPoint()); player.setDirection(Player.DEFAULT_STARTING_DIRECTION); for (Enemy enemy : enemies) { enemy.reset(); } GamePainters.drawBoard(board, g, this); GamePainters.drawEnemies(enemies, g, this); GamePainters.drawPlayer(player, g, this); GamePainters.paintBottomBar(player, board, g, this); strategy.show(); }