/** * Monitor EntityDamageByEntity events. * * @param event The event to monitor */ @EventHandler(priority = EventPriority.HIGHEST) public void onEntityDamageByEntity(EntityDamageByEntityEvent event) { if (event instanceof FakeEntityDamageByEntityEvent) { return; } Entity defender = event.getEntity(); Entity attacker = event.getDamager(); if (attacker instanceof Player && defender instanceof Player) { if (!defender.getWorld().getPVP()) { return; } if (Party.getInstance().inSameParty((Player) defender, (Player) attacker)) { event.setCancelled(true); return; } } /* Check for invincibility */ if (defender instanceof LivingEntity) { LivingEntity livingDefender = (LivingEntity) defender; if (!m.isInvincible(livingDefender, event)) { // Make sure event isn't cancelled before trying to proc? if (!event.isCancelled()) Combat.combatChecks(event, plugin); } } }