private void drawApple(Graphics2D g) { Color c = new Color(13, 111, 28); g.setColor(c); Image img1 = Toolkit.getDefaultToolkit().getImage("/apple.png"); g.drawImage(img1, apple.getX(), apple.getY(), CELL_SIZE, CELL_SIZE, null); g.fillRect( apple.getX() * CELL_SIZE - CELL_SIZE, game.getScreenSize().height - (apple.getY() * CELL_SIZE), CELL_SIZE, CELL_SIZE); }