@Override public void gather(Player player, NPC npc) { // 根据npc判断采集物品 Q_npcBean bean = ManagerPool.dataManager.q_npcContainer.getMap().get(npc.getModelId()); if (bean == null) { return; } String itemModelIds = bean.getQ_acquisition_item(); if (StringUtil.isBlank(itemModelIds)) { // player停止采集 ManagerPool.npcManager.playerStopGather(player); return; } Map<Integer, Integer> gatherMap = new HashMap<Integer, Integer>(); String[] split = itemModelIds.split(Symbol.FENHAO_REG); for (String str : split) { String[] split2 = str.split(Symbol.XIAHUAXIAN_REG); int id = Integer.parseInt(split2[0]); int num = 1; if (split2.length > 1) num = Integer.parseInt(split2[1]); String jobLimit = null; if (split2.length > 2) jobLimit = split2[2]; if (PlayerManager.checkJob(player.getJob(), jobLimit)) gatherMap.put(id, num); } if (gatherMap.size() == 0) { log.error("没有物品可以采集了:" + bean.getQ_id()); ManagerPool.npcManager.playerStopGather(player); return; } // 判断包裹是否能够放下此物品 int num = ManagerPool.backpackManager.getEmptyGridNum(player); if (num < gatherMap.size()) { // 提示包裹空间不足 MessageUtil.notify_player( player, Notifys.ERROR, ResManager.getInstance().getString("背包空间不足")); // player停止采集 ManagerPool.npcManager.playerStopGather(player); return; } // 根据npc判断采集物品 String taskModelId = bean.getQ_acquisition_task(); if (StringUtil.isNotBlank(taskModelId)) { MainTask mainTask = null; for (MainTask task : player.getCurrentMainTasks()) { if (taskModelId.contains(String.valueOf(task.getModelid()))) { mainTask = task; break; } } if (mainTask == null) { return; } Q_task_mainBean taskModel = DataManager.getInstance().q_task_mainContainer.getMap().get(mainTask.getModelid()); if (player.getLevel() < taskModel.getQ_accept_needmingrade()) { // 等级不足 MessageUtil.notify_player( player, Notifys.ERROR, ResManager.getInstance().getString("采集需要的等级不足")); return; } // 增加player物品 List<Item> item = new ArrayList<Item>(); Iterator<Entry<Integer, Integer>> iterator = gatherMap.entrySet().iterator(); while (iterator.hasNext()) { Entry<Integer, Integer> next = iterator.next(); List<Item> item2 = Item.createItems(next.getKey(), next.getValue(), true, 0); if (CollectionUtil.isNotBlank(item2)) item.addAll(item2); } if (BackpackManager.getInstance().hasAddSpace(player, item)) { log.error("玩家(" + player.getId() + ")完成任务(" + mainTask.getModelid() + ")检查物品有地儿放!"); } else { log.error("玩家(" + player.getId() + ")完成任务(" + mainTask.getModelid() + ")检查物品没地儿放!"); } if (ManagerPool.backpackManager.addItems(player, item, Reasons.TAKEUP, Config.getId())) { log.error("玩家(" + player.getId() + ")完成任务(" + mainTask.getModelid() + ")获得物品成功!"); ; } else { log.error("玩家(" + player.getId() + ")完成任务(" + mainTask.getModelid() + ")获得物品失败!"); ; } log.error("玩家(" + player.getId() + ")采集成功准备完成任务(" + mainTask.getModelid() + ")!"); // 触发完成任务 // mainTask.changeTask(); if (mainTask.checkFinsh(false, player)) { mainTask.finshTask(player); log.error("玩家(" + player.getId() + ")采集成功完成任务(" + taskModelId + ")了!"); } else { log.error("玩家(" + player.getId() + ")采集成功未完成任务(" + taskModelId + ")了!"); } // ManagerPool.taskManager.finishMainTask(player, taskModelId); } // player停止采集 ManagerPool.npcManager.playerStopGather(player); }
public void changemoney(Player player, int num) { long actionid = Config.getId(); BackpackManager.getInstance().changeMoney(player, num, Reasons.BACKEND_MONEY, actionid); }
public void changebindgold(Player player, int num) { long actionid = Config.getId(); BackpackManager.getInstance().changeBindGold(player, num, Reasons.BACKEND_BINDGOLD, actionid); }
public void addItems( Player player, List<Item> items, String title, String notice, Reasons reasons, long action) { List<Item> tmp = new ArrayList<Item>(); List<Item> special = new ArrayList<Item>(); tmp.addAll(items); while (tmp.iterator().hasNext()) { Item item = (Item) tmp.iterator().next(); if (item.getItemModelId() < 0) { tmp.iterator().remove(); special.add(item); } } boolean tag = true; for (Item item : special) { // -1金币,-2钻石,-3经验,-4真气 -5绑定钻石 switch (item.getItemModelId()) { case -1: if (player.getMoney() + item.getNum() > Global.BAG_MAX_COPPER) tag = false; break; // case -2: // if(player.getGold()!=null&&player.getGold().getGold()+item.getNum() > // Global.BAG_MAX_GOLD)tag=false; // break; case -3: if (PlayerManager.getInstance().isTopLevel(player)) tag = false; break; case -4: if (PlayerManager.getInstance().isFullZq(player)) tag = false; break; case -5: if (player.getBindGold() + item.getNum() > Global.BAG_MAX_GOLD) tag = false; break; } } if (!BackpackManager.getInstance().hasAddSpace(player, tmp)) { tag = false; } if (tag) { for (Item item : special) { // -1金币,-2钻石,-3经验,-4真气 -5绑定钻石 switch (item.getItemModelId()) { case -1: BackpackManager.getInstance().changeMoney(player, item.getNum(), reasons, action); break; // case -2: // BackpackManager.getInstance().addGold(player, item.getNum(), reasons, action); // break; case -3: PlayerManager.getInstance().addExp(player, item.getNum(), AttributeChangeReason.MAIL); break; case -4: PlayerManager.getInstance() .addZhenqi(player, item.getNum(), AttributeChangeReason.MAIL); break; case -5: BackpackManager.getInstance().changeBindGold(player, item.getNum(), reasons, action); break; } } } else { MailServerManager.getInstance() .sendSystemMail(player.getId(), player.getName(), title, notice, (byte) 0, 0, items); } }