public ModelRoundGrenade() { bodyModel = new ModelRendererTurbo(this, 0, 0, 16, 8); bodyModel.addBox(-1F, -1F, -1F, 2, 2, 2); headModel = new ModelRendererTurbo(this, 8, 0, 16, 8); headModel.addBox(-0.5F, -0.5F, 0.5F, 1, 1, 1); bodyModel.rotateAngleX = -3.14159265F / 2F; headModel.rotateAngleX = -3.14159265F / 2F; }
@Override public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { headModel.render(f5); bodyModel.render(f5); }