/** * Invoked within the update method of screens with an arrow. Checks if arrow has been selected. * * @param event the touch event * @return true if {@link TouchEvent} is within the bounds of the arrow. */ public boolean checkSelected(TouchEvent event) { if (Assets.getInstance().inBounds(event, imageX, imageY, image.getWidth(), image.getHeight())) { if (Settings.getInstance().isSoundEnabled()) { Assets.getInstance().getMenuSelect().play(2); } return true; } return false; }
/** * Constructor. * * @param isBackArrow the position and arrow image used is based on the variable. If it is a back * arrow then the arrow is placed in the bottom left of the screen facng backwards. Forward * arrow is bottom right, facing forward. */ public Arrow(Game game, boolean isBackArrow) { if (isBackArrow) { image = Assets.getInstance().getBackArrow(); imageX = (int) (0 + (image.getWidth() * 0.5f)); } else { image = Assets.getInstance().getForwardArrow(); imageX = (int) (game.getGraphics().getWidth() - (image.getWidth() * 1.5f)); } imageY = (int) (game.getGraphics().getHeight() - (image.getHeight() * 1.1f)); }