/** * OpenGL setup post-drawable creation Will be called upon windowed/full screen switch and the GL * instance might have changed, so all must be regenerated. */ @Override protected void drawableIntialized() throws Exception { gl.glShadeModel(GLLightingFunc.GL_SMOOTH); // enable smooth shading gl.glClearDepth(1.0f); // set depth buffer gl.glEnable(GL.GL_DEPTH_TEST); // enable depth testing gl.glDepthFunc(GL.GL_LEQUAL); // depth testing mode gl.glHint(GL2ES1.GL_PERSPECTIVE_CORRECTION_HINT, GL.GL_NICEST); // perspective calculations mode gl.glTexGeni( GL2.GL_S, GL2ES1.GL_TEXTURE_GEN_MODE, GL2.GL_SPHERE_MAP); // set mode S to sphere mapping gl.glTexGeni( GL2.GL_T, GL2ES1.GL_TEXTURE_GEN_MODE, GL2.GL_SPHERE_MAP); // set mode T to sphere mapping gl.glLineWidth(1.0f); // set line width // and reinit all the rest because the GL might have changed if (scene == null) { scene = new Scene(this); } scene.init(); }