protected void keyPressed(int key) { int action = getGameAction(key); map.keyPressed(action, false); }
protected void keyRepeated(int key) { int action = getGameAction(key); map.keyPressed(action, true); }
protected void keyPressed(int key) { int action = getGameAction(key); map.keyPressed(action, false); }
protected void keyRepeated(int key) { int action = getGameAction(key); map.keyPressed(action, true); }