public void createPolygons() { Graphics2D g = screen.getGraphics(); g.setColor(Color.BLACK); g.fillRect(0, 0, screen.getWidth(), screen.getHeight()); g.setColor(Color.WHITE); g.drawString("Loading...", 5, screen.getHeight() - 5); screen.update(); float ambientLightIntensity = .2f; List lights = new LinkedList(); lights.add(new PointLight3D(-100, 100, 100, .3f, -1)); lights.add(new PointLight3D(100, 100, 0, .3f, -1)); MapLoader loader = new MapLoader(new BSPTreeBuilderWithPortals()); loader.setObjectLights(lights, ambientLightIntensity); try { bspTree = loader.loadMap(mapFile); } catch (IOException ex) { ex.printStackTrace(); } collisionDetection = new CollisionDetectionWithSliding(bspTree); gameObjectManager = new GridGameObjectManager(bspTree.calcBounds(), collisionDetection); gameObjectManager.addPlayer(new Player()); ((BSPRenderer) polygonRenderer).setGameObjectManager(gameObjectManager); createGameObjects(loader.getObjectsInMap()); Transform3D start = loader.getPlayerStartLocation(); gameObjectManager.getPlayer().getTransform().setTo(start); }
public void drawPolygons(Graphics2D g) { polygonRenderer.startFrame(g); // draw polygons in bsp tree (set z buffer) ((BSPRenderer) polygonRenderer).draw(g, bspTree); // draw game object polygons (check and set z buffer) gameObjectManager.draw(g, (GameObjectRenderer) polygonRenderer); polygonRenderer.endFrame(g); }