예제 #1
0
파일: Actor.java 프로젝트: newisso/libgdx
 /**
  * Converts coordinates for this actor to those of a parent actor. The ascendant does not need to
  * be a direct parent.
  */
 public Vector2 localToAscendantCoordinates(Actor ascendant, Vector2 localCoords) {
   Actor actor = this;
   while (actor.getParent() != null) {
     actor.localToParentCoordinates(localCoords);
     actor = actor.getParent();
     if (actor == ascendant) break;
   }
   return localCoords;
 }
예제 #2
0
  /**
   * @return Returns a direct child of parent in the hierarchy of the given actor. Null if actor is
   *     not a descendant of parent
   */
  public static Actor getDirectChild(Group parent, Actor actor) {
    if (actor == null || !actor.isDescendantOf(parent)) {
      return null;
    }

    Actor firstChild = actor;
    while (firstChild != null && firstChild.getParent() != parent) {
      firstChild = firstChild.getParent();
    }
    return firstChild;
  }
예제 #3
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 private TextField findNextTextField(
     Array<Actor> actors, TextField best, Vector2 bestCoords, Vector2 currentCoords, boolean up) {
   for (int i = 0, n = actors.size; i < n; i++) {
     Actor actor = actors.get(i);
     if (actor == this) continue;
     if (actor instanceof TextField) {
       TextField textField = (TextField) actor;
       if (textField.isDisabled() || !textField.focusTraversal) continue;
       Vector2 actorCoords =
           actor.getParent().localToStageCoordinates(tmp3.set(actor.getX(), actor.getY()));
       if ((actorCoords.y < currentCoords.y
               || (actorCoords.y == currentCoords.y && actorCoords.x > currentCoords.x))
           ^ up) {
         if (best == null
             || (actorCoords.y > bestCoords.y
                     || (actorCoords.y == bestCoords.y && actorCoords.x < bestCoords.x))
                 ^ up) {
           best = (TextField) actor;
           bestCoords.set(actorCoords);
         }
       }
     } else if (actor instanceof Group)
       best =
           findNextTextField(((Group) actor).getChildren(), best, bestCoords, currentCoords, up);
   }
   return best;
 }
예제 #4
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 /** @return the nearest entity associated to the given actor */
 public static EngineEntity getActorEntity(Actor actor) {
   if (actor == null) {
     return null;
   }
   Object o = actor.getUserObject();
   return o instanceof EngineEntity ? (EngineEntity) o : getActorEntity(actor.getParent());
 }
예제 #5
0
파일: Actor.java 프로젝트: newisso/libgdx
 /** Returns true if this actor is the same as or is the ascendant of the specified actor. */
 public boolean isAscendantOf(Actor actor) {
   if (actor == null) throw new IllegalArgumentException("actor cannot be null.");
   while (true) {
     if (actor == null) return false;
     if (actor == this) return true;
     actor = actor.getParent();
   }
 }
예제 #6
0
 /**
  * @param fromActor might be in a drag pane.
  * @return drag pane parent or null.
  */
 protected DragPane getDragPane(Actor fromActor) {
   while (fromActor != null) {
     if (fromActor instanceof DragPane) {
       return (DragPane) fromActor;
     }
     fromActor = fromActor.getParent();
   }
   return null;
 }
예제 #7
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 /**
  * @param actor if in the drag pane, but does not have to be added directly.
  * @param dragPane contains the actor.
  * @return passed actor or the parent of the actor added directly to the pane.
  */
 protected Actor getActorInDragPane(Actor actor, final DragPane dragPane) {
   while (actor != dragPane && actor != null) {
     if (dragPane.contains(actor)) {
       return actor;
     } // Actor might not be added directly to the drag pane. Trying out the parent:
     actor = actor.getParent();
   }
   return null;
 }
예제 #8
0
파일: Grouper.java 프로젝트: jtorrente/ead
    /**
     * Updates transformation of the represented actor to match the selection ghost transformation
     */
    private void updateTransformation() {
      Actor parent = representedActor.getParent();
      this.localToAscendantCoordinates(parent, tmp1.set(0, 0));
      this.localToAscendantCoordinates(parent, tmp2.set(getWidth(), 0));
      this.localToAscendantCoordinates(parent, tmp3.set(0, getHeight()));

      modifier.applyTransformation(representedActor, tmp1, tmp2, tmp3);
      representedActor.setRotation(startingRotation + getParent().getRotation());
    }
예제 #9
0
파일: Actor.java 프로젝트: newisso/libgdx
 /** Returns true if this actor is the same as or is the descendant of the specified actor. */
 public boolean isDescendantOf(Actor actor) {
   if (actor == null) throw new IllegalArgumentException("actor cannot be null.");
   Actor parent = this;
   while (true) {
     if (parent == null) return false;
     if (parent == actor) return true;
     parent = parent.getParent();
   }
 }
예제 #10
0
파일: Group.java 프로젝트: btdiehr/libgdx
 /**
  * Converts coordinates for this group to those of a descendant actor. The descendant does not
  * need to be a direct child.
  *
  * @throws IllegalArgumentException if the specified actor is not a descendant of this group.
  */
 public void localToDescendantCoordinates(Actor descendant, Vector2 localPoint) {
   Group parent = descendant.getParent();
   if (parent == null)
     throw new IllegalArgumentException("Child is not a descendant: " + descendant);
   // First convert to the actor's parent coordinates.
   if (parent != this) localToDescendantCoordinates(parent, localPoint);
   // Then from each parent down to the descendant.
   descendant.parentToLocalCoordinates(localPoint);
 }
예제 #11
0
  public void drawDebug(SpriteBatch batch) {
    if (getDebug() == Debug.none || debugRects == null) return;
    if (debugRenderer == null) {
      if (Gdx.graphics.isGL20Available())
        debugRenderer = new ImmediateModeRenderer20(64, false, true, 0);
      else debugRenderer = new ImmediateModeRenderer10(64);
    }

    float x = 0, y = 0;
    Actor parent = getTable();
    while (parent != null) {
      if (parent instanceof Group) {
        x += parent.getX();
        y += parent.getY();
      }
      parent = parent.getParent();
    }

    debugRenderer.begin(batch.getProjectionMatrix(), GL10.GL_LINES);
    for (int i = 0, n = debugRects.size; i < n; i++) {
      DebugRect rect = debugRects.get(i);
      float x1 = x + rect.x;
      float y1 = y + rect.y - rect.height;
      float x2 = x1 + rect.width;
      float y2 = y1 + rect.height;
      float r = rect.type == Debug.cell ? 1 : 0;
      float g = rect.type == Debug.widget ? 1 : 0;
      float b = rect.type == Debug.table ? 1 : 0;

      debugRenderer.color(r, g, b, 1);
      debugRenderer.vertex(x1, y1, 0);
      debugRenderer.color(r, g, b, 1);
      debugRenderer.vertex(x1, y2, 0);

      debugRenderer.color(r, g, b, 1);
      debugRenderer.vertex(x1, y2, 0);
      debugRenderer.color(r, g, b, 1);
      debugRenderer.vertex(x2, y2, 0);

      debugRenderer.color(r, g, b, 1);
      debugRenderer.vertex(x2, y2, 0);
      debugRenderer.color(r, g, b, 1);
      debugRenderer.vertex(x2, y1, 0);

      debugRenderer.color(r, g, b, 1);
      debugRenderer.vertex(x2, y1, 0);
      debugRenderer.color(r, g, b, 1);
      debugRenderer.vertex(x1, y1, 0);

      if (debugRenderer.getNumVertices() == 64) {
        debugRenderer.end();
        debugRenderer.begin(batch.getProjectionMatrix(), GL10.GL_LINES);
      }
    }
    debugRenderer.end();
  }
예제 #12
0
파일: Actor.java 프로젝트: newisso/libgdx
 /**
  * Transforms the specified point in the actor's coordinates to be in the stage's coordinates.
  * Note this method will ONLY work for screen aligned, unrotated, unscaled actors!
  */
 public Vector2 localToStageCoordinates(Vector2 localCoords) {
   Actor actor = this;
   while (actor != null) {
     if (actor.getRotation() != 0 || actor.getScaleX() != 1 || actor.getScaleY() != 1)
       throw new GdxRuntimeException("Only unrotated and unscaled actors may use this method.");
     localCoords.x += actor.getX();
     localCoords.y += actor.getY();
     actor = actor.getParent();
   }
   return localCoords;
 }
예제 #13
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  /**
   * For a given actor computes and applies the transformation to keep the same screen
   * transformation in a new group
   *
   * @param actor
   * @param parent
   */
  public static void computeTransformFor(Actor actor, Group parent) {
    Vector2 tmp1 = Pools.obtain(Vector2.class);
    Vector2 tmp2 = Pools.obtain(Vector2.class);
    Vector2 tmp3 = Pools.obtain(Vector2.class);
    Vector2 tmp4 = Pools.obtain(Vector2.class);
    Vector2 tmp5 = Pools.obtain(Vector2.class);

    calculateBounds(actor, tmp4, tmp5);
    Vector2 o = tmp1.set(tmp4.x, tmp4.y);
    Vector2 t = tmp2.set(tmp4.x + tmp5.x, tmp4.y);
    Vector2 n = tmp3.set(tmp4.x, tmp4.y + tmp5.y);
    actor.localToAscendantCoordinates(parent, o);
    actor.localToAscendantCoordinates(parent, t);
    actor.localToAscendantCoordinates(parent, n);
    actor.setRotation(actor.getRotation() + actor.getParent().getRotation());
    applyTransformation(actor, o, t, n);

    Pools.free(tmp1);
    Pools.free(tmp2);
    Pools.free(tmp3);
    Pools.free(tmp4);
    Pools.free(tmp5);
  }
예제 #14
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 /**
  * @param actor might be in the drag pane.
  * @return true if actor is added to the pane's internal group.
  */
 public boolean contains(final Actor actor) {
   return actor.getParent() == getActor();
 }
예제 #15
0
파일: Tree.java 프로젝트: Richy19/libgdx
 /** Returns the tree this node is currently in, or null. */
 public Tree getTree() {
   Group parent = actor.getParent();
   if (!(parent instanceof Tree)) return null;
   return (Tree) parent;
 }
예제 #16
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 private void toStageCoordinates(Actor actor, Vector2 point) {
   point.x += actor.getX();
   point.y += actor.getY();
   toStageCoordinates(actor.getParent(), point);
 }